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Keep Sims at Home Regions (10/18/24)  

Upload: 18 Mar 2022, 19:33
Last updated: 23-10-2024, 06:17
Created by: kuttoe, SHUSHU [X]
Uploaded by: Aqxaro
Edit Reason: Version updated - 23-10-2024, 06:17 » [Aqxaro]
Keep Sims at Home Regions (10/18/24)

This is an updated version of the mod by SHUSHU that I enjoyed using in my own game and wanted to maintain as the game was updated and introduced new worlds. 

This mod limits walkby Sims and visitors on a lot to those living in that local world (i.e. only Willow Creek residents will show up at Willow Creek venues, only Sims that live in San Myshuno will appear as vendors/bartenders/etc. in San Myshuno).

Certain situations are exempt from this, where it would make sense for Sims to be traveling or for gameplay reasons (e.g. festivals, tourists, retail venues, restaurants).

Note: If there are not enough Sims in the world to fill a necessary role, the game will automatically generate homeless Sims who live in that world. Sims generated this way will remember their world, and will keep showing up there. Homeless sims will not get generated infinitely, but this mod will very likely increase the population in your save file.

This mod isn't likely to conflict with other mods because of how SHUSHU designed the script. There are no direct overrides.

Requirements

This mod only requires the Base Game, but supports all packs.

Special Thanks

SHUSHU for creating the original mod
Andrew and The Sims 4 Studio team for making Sims 4 Studio
and the greater The Sims 4 creator community for their continuous help and support throughout the whole modding process.

Discord Server

For bug reports, live troubleshooting, discussion of my mods, and general chit-chat, please join us on the Sims After Dark Discord server. It is a joint mod support server for LeRoiDeToutShinobu NoxNC4T/Keke, and myself. 

Latest Patch Notes

3/17/23

  • Added support for the new World, San Sequoia 

3/1/23

  • Fixed an error that occurred when changing a soft filter value triggered a popup notification
Faerie Baby Mod (Replaces Science Baby) 1.4 KB

Faerie Baby Mod (Replaces Science Baby)

22 Jul 2023
1
828
0

I wanted to utilize the "Ask to Have Science Baby" function in a Medieval fantasy setting, so I made this mod. Instead of using a partner's genetic material to make a baby with the power of science, your sim will use a lock of their partner's hair to make a baby with the power of magic.

Comments
The minimum comment length is 10 characters.
  1. larsveeke
    larsveeke [Users]
    19 November 2023 10:22

    is update to latest patch version

    1. Aqxaro
      Aqxaro [Admin]
      19 November 2023 10:44

      ty