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Amakuni Katana Full Release compatible  

Upload: 25 Aug 2023, 19:34
Created by: Sankojin [X]
Uploaded by: Aqxaro
Amakuni Katana Full Release compatible

This mod adds 4 pairs of katanas to your game. The first pair is a light finesses katana that does 1d6 damage. The second one is a 1d8 finesse, versatile pair. The versatile damage is 2d4. The third one is a 1d8 finesse, versatile, plus 1 pair. The last one is a legendary katana by the name of Amakuni. It is a 1d8 finesse, versatile, 1d8 force damaging, crit 18-20, ignores slashing distance, does 2 bleed damage with every hit, and is a plus 3 weapon. The fighter class starts play with all of these weapons in his inventory. I started this way and began playing with only using the 1d6 katana. I then switched to a higher grade when I felt my gear was appropriate for doing so.

You can also buy them from Arron in the Druid's Grove and or in Sorcerous Sundries shop that can be found in the Lower City in act 3 (Can someone with access to this area let me know if this works? I have no way of checking as I am still in the starting area). (EDIT) I removed them from the tutorial chest as people said it was breaking it.  The legendary ones are very expensive as I tried to make them cost what you would pay (ish) if you did buy them from a vendor (31k each). This should make it so that almost everyone can pick them up. 

The 1d6 light katana, normal 1d8 katana, and the +1 katana all use a custom mesh that I modeled. They do however use the game's default texture for the game's katana. The Amakuni uses custom textures by me. I did this so that way I had something to work up to and look forward to. 

I just started this game and I just made it to the Druid's groove. I wanted to get this mod finished before I started my first playthrough so I do not know a lot about the game and where best to put my swords. There is still a lot I do not know about modding this game and this mod would not have been possible without Curotar. I used his mod as a template to get my weapon into the game. So a big thank you to him. I am open to suggestions though I will not likely be able to get to them for a long time as I made this mod to enjoy my playthrough of the game and just thought I would be kind and let you all use it too. Sorry to anyone in their current playthrough who isn't able to access my katanas as I do not know what is assessable or not later in the game. 

The mod has two files. The first one is a mod file that you can install with a mod manager of your choice. The second is a Generated file that needs to be added to your bg3 data folder. The Generated file contains the weapon model for the katana replacement. I was not able to figure out a way to make it work by adding it to the mod file. If anyone knows how to do this please let me know and I will update the mod. You do not need to get the Generated file if you do not want to as if you do not have it the game will just default to its katana. This is only for the first three katanas. The Amakuni katana has its own model and textures and is included in the main file. 

Requires Patch 3 Mod Fixer 

Download: (Only choose one main file).

All katana are light Fighter base equip at start
This main file has it so that all the katanas are light (I do not like this but people asked for it). The fighter does not start with the katanas in his inventory.

Amakuni with rapier base
This file has Amakuni base ID as a Rapier. Comes with rapier animations and as such it is not versatile. This is mainly for sneak attack and assassinate animations.

Fighter no katana at start and only d6 light
Fighter starts with normal starting gear and only the d6 katanas are light. All the other katanas require dual wielder feat to dual wield.

Fighter starts with katanas only d6 katana light
The fighter starts with all the katanas in his inventory. Only the d6 katana are light weapon. The other d8 katana requires that you have the dual wielder feat in order to dual wield.

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