Elden Ring Normal Mode - Reduced Enemy Damage
If we assume that default difficulty is hard mode, this is normal mode. Currently offers 50%/25% damage reduction.
Aim of this mod is to create normal mode, if Elden Ring had difficulty slider. In current version player will receive 50%/25% less damage. Nothing more, nothing less. Percentage might change in newer versions because I will try to balance it.
Warning: it can make some enemies in starting areas trivial, because they were never hard to begin with, but the deeper you go into the game, the harder enemies hit.
Installation:
- Backup your regulation.bin file in main game folder
- Replace old one with new one
- Optional - backup your save file for safety
Remember to disable EAC and use offline mode.
I do not take responsibility for incorrect usage of this mod.
Currently modified parameters:
ClearCountCorrectParam -> 0:
Damage: Physical, Slash, Strike, Thrust, Standard, Magic, Fire, Lightning, Holy - set to 0.5
Stamina damage unchanged - Rune Bear refused to save changes here.
I mean damage, not defence, these are values for enemies.
Some users claim that it doesn't work for NG+, I suspect why, but I'm unsure what values should be changed to get the same effect for NG+.
Special thanks to creator of easy mode for elden ring for posting tutorial how to edit game parameters.
Made for 1.03.2.