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Elden Ring Normal Mode - Reduced Enemy Damage

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Upload: 28 Mar 2022, 19:06

If we assume that default difficulty is hard mode, this is normal mode. Currently offers 50%/25% damage reduction.

Aim of this mod is to create normal mode, if Elden Ring had difficulty slider. In current version player will receive 50%/25% less damage. Nothing more, nothing less. Percentage might change in newer versions because I will try to balance it.

Warning: it can make some enemies in starting areas trivial, because they were never hard to begin with, but the deeper you go into the game, the harder enemies hit.

Installation:

  1. Backup your regulation.bin file in main game folder
  2. Replace old one with new one
  3. Optional - backup your save file for safety

Remember to disable EAC and use offline mode.
I do not take responsibility for incorrect usage of this mod.


Currently modified parameters:
ClearCountCorrectParam -> 0
:
Damage: Physical, Slash, Strike, Thrust, Standard, Magic, Fire, Lightning, Holy - set to 0.5

Stamina damage unchanged - Rune Bear refused to save changes here.
I mean damage, not defence, these are values for enemies.

Some users claim that it doesn't work for NG+, I suspect why, but I'm unsure what values should be changed to get the same effect for NG+.

Special thanks to creator of easy mode for elden ring for posting tutorial how to edit game parameters.

Made for 1.03.2.

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