(NEW: Active Human!) quaqPack
***MOD IS IN EARLY STATE! POSSIBLE BUGS!***
A small pack of various add-ons that I would like to see in the game.
Currently, this mod revolves almost entirely around a new addition in the "Entities" section, a mod for the regular version of a human. The "smart" version of a human has a sense of self-preservation and will run away from danger.
FAQ
Q: What can the "smart" version do?
A: Run away from dangers. Stop asking this question.
Q: Why doesn't he do anything?
A: Make sure you create the man from the mod and not the usual boring version
Q: I don't see the mod!
A: Restart Steam. Other mods may conflict with this mod. try turning them off.
Updated 7/12/20 0.69 > 1.0
"Smart" person is now divided into 2. Experimental features like tracking the mouse are now in the experimental version and will remain there until finalized.
Now you can quickly create new people with 'h'
"Smart" person is now afraid of more non-living objects
A "smart" person is no longer afraid of the weapon they are holding (But this feature still has a lot of bugs)
A lot of fixed bugs
Known bugs:
-No fear of zombies no falling/burning animation (Will be fixed in the next update!)
-Naruto style running (Will be fixed/removed/finished in the next update)
-Problems with running animation
-Bone problems
-Random teleportation when turning around
- Trouble with the head
- Only immediate threats to life are taken into account
-Problems with the animation "Hands up"
Planned to add:
-Using firearms for offense/defense
- Ability to control people
-Improved idle animation
- Interest in objects that do not pose a threat
- Ability to dance to music