Cyberpunk 2077 Trauma Medic Pack
IMPORTANT UPDATE! - If you want to have blood stains on the characters, go to your options menu and switch to the LEGACY gore shader. The characters in my mods are designed for the legacy shader since it allows for me to simulate blood on the characters' clothing. Another side effect of the new system is that the zombie characters will be tinted green. Again, to fix this, simply switch to the Legacy shader.
An emergency evacuation unit has been dispatched and is due to arrive at your location in 180 seconds.
This is a pack filled with multiple variations of Trauma Team operators from the game Cyberpunk 2077
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15 NPCs In Total
The mod contains a large variety of Cyberpunk Trauma Team themed NPCs, each with multiple variants including a zombified version of each character! Each character will include two variants as well, one with their functional accessory toggled on, and one with it toggled off.
Built-in NPC Accessories
Tired of having to manually attach objects to characters to make them look cooler/complete their outfits? Finally want an NPC pack thats a bit more than just a retexture pack? Then today is your day! A lot of effort was put in to make the NPCs and content included in this pack something special and different, which is why all the NPCs include scripted accessories attached to them, including headgear, backpacks, chestplates, and even head mounted flashlights!
Optimized & Easy to Read Code
At the end of the day, I wanted to provide a mod with good code practice compared to what has become the standard on the workshop (even in some of my own previous mods, though I'm planning on eventually getting the time to go back and optimize their scripts as well) for NPC mods, and have put a lot of effort in making the main script extremely modular and easy to understand. While on a user experience level this realistically makes no difference, bad code is still bad code. Adding a new NPC in the mod has gone from a huge block of code per NPC to just a single line each character, and hopefully can serve as an example of how to optimize your own mod's scripts.