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Zenless Zone Model Importer  

Upload: 02 Nov 2024, 13:04
Created by: leotorrez [X]
Uploaded by: Aqxaro
Zenless Zone Model Importer

Disclaimers

  • Paranoia Warning — Some picky Antivirus may trigger false positives for XXMI .exe or .dll files. Project has no funds to satisfy Microsoft's endless greed, so it's up to you to use them as is, build yourself or go by.
  • If some mod textures break is because you don't have ZZMI or an updated version of the tool. This tool does not have backwards compatibility with some mods posted prior to the making of this and XXMI tools. Hence they will need to be manually fixed or re-exported in some cases.
  • Past client alternatives have suggested to put the 3dmigoto folder in the game install. Please do not do that, it will very likely trigger the game anticheat and flag your account as suspicious. Keep ZZMI/3dmigoto always in a separate directory(XXMI Installer does this for you)

Mod Installation

  1. Extract mod's archive
  2. Put extracted folder into the Mods folder

Hint: You can open Mods folder via 3-dots button on [Start] button of XXMI Launcher.

Mod Hot Load

To properly load newly installed mod without restarting the game:

  1. Install mod
  2. Hide modded character from screen (switch to another)
  3. Press [F10] to reload ZZMI

Mod User Hotkeys

[F1]: Toggle User Guide
[F6]: Toggle ZZMI dependant mods
[F10]Reload ZZMI and Save settings of all mods

Mod Developer Hotkeys

[F9]: Disable ZZMI while held
[Ctrl]+[F9]: Toggle Perfomance Monitor
[Ctrl]+[F1]: Toggle Hunting Mode Guide
Numpad [0]: Toggle Hunting Mode (green text)

ZZMI Installation

  1. Download xxmi-launcher-installer-online-vXXX.zip from Files section
  2. Extract XXMI-Launcher-Installer-Online-vX.X.X.msi from .zip archive
  3. Run XXMI-Launcher-Installer-Online-vX.X.X.msi with Double-Click
  4. Click [Quick Installation] to install XXMI Launcher
  5. Once installation is complete, XXMI Launcher window will open and install ZZMI automatically
  6. Click [Start] to launch the game with ZZMI

Known issues:

Devices under 6GB VRam are forced to use 1K textures hence some mod textures look broken. Current fix scripts patch mods to solve this issue for you.

Face textures are a tad more tedious to mod: in order to mod face texture you need face texture hash and faceIB has. then you use them in the following template

[TextureOverrideFaceIB]

hash =

run = CommandListSkinTexture

[TextureOverrideFaceDiffuse]

hash =

this = ResourceDiffuse

[ResourceDiffuse]

filename = yourddshere.dds

This will become easier in the future after shapekey support is fully developed and added to the tooling. The former method works for the time being for most editions that you might need. Modifying the mesh right now would override facial expressions.

V-Sync activated delays user input up to a second or more: this one is new for me and is the least researched of the bunch. I will be investigating and trying to replicate it, for the time being you can try setting fps to 60 or turning off vsync to overcome it.

Models disappear when I walk a bit away from them: That is LOD triggering and there is not thing modding tools can do to stop it from happening. What it does is to load a lower quality version of the model and its textures as you get further away. In order to combat this you "could" get the hashes of the LOD model and make a new ini for your mod to also apply over that model, however this process is very tedious to do manally and tedious to automatize.

Anby Demara (Shifty)

Anby Demara (Shifty)

19 Nov 2024
0
106
0

For some odd reason eyes are not blue while selecting lineup for a commission. They are purple but go back to the correct blue color once in combat.

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