Overpowered Charms
Overwrites all 32 charms to have "almost" every effect in the game at ludacris values. These should all work but I haven't been able to test them all in all different scenarios so your mileage may vary. May crash your game or mess up your save, so use at your own risk. (ie, not my fault if you lose data).
- +1000% handgun ammo craft bonus frequency.
- +1000% magnum gun ammo craft bonus frequency.
- +1000% shotgun shells craft bonus frequency.
- +1000% rifle ammo craft bonus frequency.
- +1000% submachine gun ammo craft bonus frequency.
- +1000% attachable mines craft bonus frequency.
- +1000% bolts craft bonus frequency.
- -100 gunpowder used when crafting. (Numbers won't render, but it will work)
- +1000% health recovery for green herbs.
- +1000% health recovery for all egg types.
- +1000% health recovery for black bass.
- +1000% health recovery for vipers.
- +100% running speed. (SONIC)
- Increased drop rate for Red Herbs. (Defaults to 5.0, I set it to 100.0)
- Increased drop rate for Handgun ammo (Defaults to 5.0, I set it to 100.0)
- Increased drop rate for resources (L) (Defaults to 5.0, I set it to 100.0)
- Increased drop rate for Pesetas. (Defaults to 5.0, I set it to 100.0)
- Increased drop rate for gunpowder. (Defaults to 5.0, I set it to 100.0)
- 100% off the Rocket launcher.
- 100% off Resources.
- +1000% ammo resale value.
- +1000% recovery item resale value.
- +1000% weapon resale value.
- 100% off Body armor Repairs.
- 100% off weapon upgrades.
- +1000% melee critical hit rate.
- Greatly decreases the amount of damage you receive. (Defaults to 30.0, I set it to 1000.0)
- Greatly increases the power of melee attacks. (Default to 50.0, I set it to 1000.0)
- Greatly increases the power of knife attacks. (Default to 50.0, I set it to 1000.0)
- All weapons can be reloaded indefinitely without using the ammo items in your possession.
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