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Installing mods on RimWorld: …\RimWorld\Mods

Floors Are (Almost) Worthless  

Upload: 21 Jun 2023, 17:14
Created by: Leaguenet [X]
Uploaded by: Aqxaro
Floors Are (Almost) Worthless

- Works with most modded floors (feel free to report if any aren't affected)
- Safe to add to a save
- Safe to remove from a save
- Affects all floors except for smoothed stone

A very simple patch that sets the wealth of all constructed floors to 1. The way floors impact colony wealth in vanilla always made little sense to me, especially since all pre-placed floors on the starting map automatically counted towards your wealth.

I guess it does make the game a bit easier, but the main point is it makes it more consistent. It didn't feel right to play something where the optimal strategy was to never build any floors. Now those raiders won't send an army after you just because you dared to lay some good-looking parquet! Also, somewhat balancing this out, another balance change caused by the price drop is that it's now harder to make room impressive with just flooring (though quality floors still affect room beauty, they no longer have an impact on room wealth, and both are factored into impressiveness). Also, obviously, if you're deliberately trying to max your colony wealth (say, for Archonexus quest), you probably shouldn't be using this (or use it for a while and remove, this one is safe to add/remove).

The patch is very lightweight, as it modifies just several abstracts - and through those, sets the price for all floors derived from it. This makes it, at least in theory, work for modded floors as well. Some floor mods might define their own abstracts, in which case I try incorporating those as additional patches. Feel free to use it however you want and incorporate it into your work. If you encounter any floors that this doesn't work with, feel free to let me know.

Due to the way the smoothed stone is coded, it's impossible (at least to my knowledge) to change its wealth by a simple XML patch, so those aren't supported and won't be, sorry.

FAQ:
Q: Mod support?
A: Yes. Most mods are supported implicitly due to the way this is coded, some (see above) are explicitly patched.

Q: Safe to add mid-game?
A: Yes

Q: Safe to remove mid-game?
A: Yes

Q: CE compatible?
A: Would be very surprised if not.

Q: Any incompatibilities?
A: Shouldn't be, unless with other mods that tweak wealth values

Q: Load order?
A: Anywhere after the main game.

Q: Are all floors affected, even gold/silver tiles?
A: Yes. Literally every floor except for smoothed stone which is hardcoded. This is by design and I won't be changing it. No, I won't make it an option as I can't do options.

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