Create an account
Installing mods on RimWorld: …\RimWorld\Mods

Snap Out!  

Upload: 22 Jun 2023, 12:05
Created by: Weil [X]
Uploaded by: Aqxaro
Snap Out!

Tired of having to beat pawns to a pulp whenever they go on a mental break? Now you don't necessarily have to.

Snap Out offers you a fair and balanced way to talk pawns out of their breaks, be it a prisoner, a visitor or a colonist (duh).

Features

  • Pawns with the 'Warden' worktype will attempt to calm other pawns down. Their success chance depends on their social skill and the pawn's opinion of them."
  • Depending on whether their attempt succeeds or not:
  • The pawn will spend a small amount of time in their room* with a 'sad wandering' mental break. Afterwards they fully snap out.
    If the pawn has a room then they will briefly return there for safety.
  • They are also capable of dealing with aggressive mental breaks, though it does come with a small risk of violence if the attempt fails.
  • At the end of the attempt, a small comforting message will appear to increase the immersion (feel free to suggest some of your own messages).
    This mod is customizable (see section below).
Dubs Rimatomics 22 MB

Dubs Rimatomics

23 Jun 2023
0
519
0

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

Utility Columns

Utility Columns

26 Jun 2023
0
397
0

To improve your halls and rooms! Adds several types of utility column. All columns hold up the roof, beware of possible roof collapse when moving.

Graphic Chair Overhaul 2

Graphic Chair Overhaul 2

22 Jun 2023
0
239
0

This MOD puts a second layer on the building to express the perspective of the building. Basically I focus on chairs, but with a patch it can be any kind of building.

Vanilla Expanded Framework

Vanilla Expanded Framework

20 Jun 2023
0
621
0

Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods.

Comments
The minimum comment length is 10 characters.