Snap Out!
Tired of having to beat pawns to a pulp whenever they go on a mental break? Now you don't necessarily have to.
Snap Out offers you a fair and balanced way to talk pawns out of their breaks, be it a prisoner, a visitor or a colonist (duh).
Features
- Pawns with the 'Warden' worktype will attempt to calm other pawns down. Their success chance depends on their social skill and the pawn's opinion of them."
- Depending on whether their attempt succeeds or not:
- The pawn will spend a small amount of time in their room* with a 'sad wandering' mental break. Afterwards they fully snap out.
If the pawn has a room then they will briefly return there for safety. - They are also capable of dealing with aggressive mental breaks, though it does come with a small risk of violence if the attempt fails.
- At the end of the attempt, a small comforting message will appear to increase the immersion (feel free to suggest some of your own messages).
This mod is customizable (see section below).
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