Geological Landforms
Adds 36 landforms to the game, which generate biome-independently.
You can see an example of each landform in the image gallery on this workshop page.
The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a coast on one edge of your map.
Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.
Landforms of the selected world tile are listed at the bottom of the world map "Terrain" tab. Each landform only generates on tiles within its appropriate temperature range, rainfall amount and other conditions.
The landforms are optimized for the standard map size (250x250). Using a larger map size is also fine, but the landforms might not generate correctly if the map is too small.