Animals Logic
Adds animal-related quality-of-life enhanсements.
Features
- More info about production for pawn info window (milk/eggs/wool/reproduction)
- Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
- (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
this adds feeders that automatically dispenses itemized paste meals (you can use both). - (Optional) Medical emergency alerts for animals.
- (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
- (Optional) Configurable tameness decay threshold.
- (Optional) Configurable training decay speed.
- (Optional) Converts any ruined eggs into unfertilized chicken eggs.
- (Optional) Allows harvesting wool from animal corpses upon butchering.
- (Optional, default off) Converts any generic meat into chicken meat upon butchering.
- (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
- (Optional) Prevents animals from eating random non-food stuff.
Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.
Requires Harmony
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