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The New Gentleman v1.1.4  

Upload: 05 Dec 2023, 20:16
Created by: ModiLogist, Novelyst [X]
Uploaded by: Aqxaro
The New Gentleman v1.1.4
18+

The mod is an SKSE plugin developed with CommonLib-NG and compatible with every version of the game. Here is the source code.

Requires:

Address Library for SKSE Plugins
BodySlide and Outfit Studio
SKSE
VR Address Library for SKSEVR (SE)
XP32 Maximum Skeleton Extended (SE)

Textures are included and have gone through extensive development to reach their final stage. Specialized tools for UV conversion were expanded upon and developed to deliver a faithful interpretation of the full bodies (butts and all) of the beast races. For men and mer, textures are a more significant deviation from vanilla – see the screenshots above for an example of how they look in-game. Diffuse and normal maps have been saved in BC7, and specular maps have been saved in BC4. There shall not be customisation options for the textures, as this is not a skin mod. One will likely be later made.

Better Males was used as the base for body meshes, being very similar to vanilla for those wishing exclusively for the nude functionality. For the genitalia, SIMP was used for the base three options: regular, muscular, and circumcised, with an additional small amount of BodySlide customisability for aesthetic or practical purposes, such as size-matching for sexual animation.

The behavior and animations were made with extensive care to ensure compatibility with all available adult frameworks. This means that the event api for "rising" the penis to different angles follows the exact pattern of SOS/SAM api but specifically adapted for TNG animations creation pattern.
The animations are all made from scratch using Blender. For the first time, the animations were made specifically for circumcised and uncircumcised genitalia so that the final erection looks realistic in all cases.

The bodyslide is made so that you can even have simple presets for the genitalia, and also have an idea of how it would look in-game when standing up!

The plugin doesn't overwrite any vanilla records, designed to make integration as easy as possible.

Features

  • All-in-one solution for the male body. Including textures, meshes, genitalia, skse plugin, and everything required to have a complete male body.
  • Genitalia are an armor addon to the naked body, instead of an armor that is equipped and unequipped all the time.
  • Compatible with all retextures for SOS Full.
  • No refitting is required for vanilla or vanilla-compatible armor/clothes meshes.
  • No script, and minimal runtime SKSE functions. Everything happens in a few nano/milliseconds when you open the game.
  • By default armor with slot 32 will hide the genitalia.
  • Armor can be made revealing/covering by using the keywords "TNG_Revealing" and "TNG_Covering" in a <ModName>_TNG.ini file or in the plugin itself.
  • INI-file support for other mods, so they don't need TNG as a master.
  • Compatible with every adult animation framework/mod.
  • Armor and armor addons that use only slot 52 will cover genitalia and be covered by body armor. This feature is ideal for underwear or other equippable items covering the crotch.
  • Genitalia are racial, by default changing your race would change the shape of it among the available options. You can also choose to have all genitalia circumcised or uncircumcised.
  • Potential support for racial texture mods by simply modifying the genitalia armor addon for each race.
  • Semi-automatic support for custom races by recognizing their base race and giving them proper genitalia.
  • Semi-automatic recognition of revealing armor pieces.
  • Exclusion of children and creatures to make sure they don't receive genitalia from this mod.
  • ESL-flagged plugin.


Installation/Uninstallation/Updating
Install with your preferred mod manager. Safe to install/uninstall/update at any point during gameplay.

If you are switching from Schlongs of Skyrim on an existing save, you should follow these instructions (taken from the SOS page) to uninstall it:

  • Get the player to an interior cell (player houses are ideal for this, as there are no respawns).
  • In the mod configuration menu click Remove SOS, exit the MCM, and wait for completion.
  • Save the game in a new slot.
  • Quit the game.
  • Uninstall all SOS-related mods.
  • Launch the game and load the last saved game.
  • Save the game in a new slot.
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