Type 38 Arisaka Rifle v1.1.3
The Arisaka finally arrives right in The Zone itself. The collaborative project is published by the members of the Testudo Cohort, a Modder´s Guild. The attention to the detail and professional finish is testament to the hard work and dedication of its contributors. So check showcase video and follow the installation guide.
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INFO
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The Type 38 is finely crafted weapon. It has the professional model and textures made by professional texturer (by BlackGrowl) all coupled with amazing animations (done by Asnen) and fit together by advanced scripting (see credit part for details).
In game, It is a lucky find for beginners and veterans alike, a common rifle with yet fantastic intricate properties and quite the pinpoint hit for it.
Arisaka comes to Anomaly as part of "Alternate History project", which will bring many more weapons to you in future. The more information about project and weapons to come will be provided on next published weapon.
Small info on alternate sigths - press "V" to alternate between scope and irons. ;)
Ver. 1.01 - Arisaka was standardized by KronQ
Ver. 1.02 - Arisaka got damage boost
Ver. 1.03 - Changed repair type/ repair kit to "shotgun" (Momopate suggestion)
INSTALLATION
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Go to the prerequisite repository site and install the prerequisite.
Then use MO2 to install the addon in the standard way.
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DETAILS / Credits
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Graphics-wise:
* All credits go to the "Sledgehammer Games" developers for the original content.
* Model was prepared for X-ray by "BlackGrowl". Big Thanks!
Texture-wise:
* All textures were prepared by "Blackgrowl". Gotta appreciate the detailed surface of the rifle.
Rigging:
* Rigging of the gun was done by our friendly animator "Firebreath". Bless him! And check his channel too!
Youtube.com
Animation-wise:
* Animations were done by "Asnen". They are nice and smooth. His next project is the revolver animation (stay tuned).
Icons:
* Icons were done by "Cr3pis". Perfect as usual.
Scripting Base for animation:
* "Aoldri" gave us necessary scription tools and prerequisites for advanced animation workflow.
* "Barry Bogs" was first to pioneer advanced animations and set the bar for future animations
Scripting-wise:
* "Artifax" contributed to first versions
* "Demonized" contributed too
* "Haruka" provided more final first version
* Lauta-ro for ongoing support and coding contributions
* Ghen for finalizing script and solving ammo reduction on full reload
Standardization:
*KronQ (Somebody has to supervise us and it is tough job)
- added parts via Haruka's injector
- added the gun to trader stock via arti's injector (loners, bandits, clear sky)
- added the gun to NPC loadouts via arti's injector (bandits, clear sky, renegades)
- removed the scope_mosin dependency
- improved weapon strap position
- switched the caliber change to a different ones