Fluid Aim for Anomaly 1.5.1
Generally when you aim or shoot while reload or equipping a weapon it will ignore the key press until released and pressed again. This addon is a script that will remember aim and fire while pressed. Pistols will now be able to aim and fire instantly while being equipped. This will make pistols more viable in tight situations where your primary jams or run out of bullets. Melee weapons will be able to queue swings while holding the attack buttons.
Example:
CHANGELOG
version 1.2.3:
- fixed issue where weapon fire would queue after changing settings in the main menu
version 1.2.2:
- fixed issue where weapon fire would queue after dying and loading via menu
version 1.2.1:
- added auto swing feature for the melee weapons when holding light and strong attack button.
- fixed instances where it would not aim weapon if weapon is in idle state(It's now possible to queue aim while cleaning mask and turning on torch)
fixed issue where weapon fire would queue after dying and loading via menu- fixed issue where turning off the hud would break the ADS continue fire
version 1.2:
- updated the entire script to use keyboard press rather than engine key press callbacks (Thanks Ishmaeel)
- actions will no longer ignore queuing. quick grenade, healing etc (except mask cleaning)
- fixed weapon jam sound looping when aiming and firing while jammed
- toggle aim will now require to hold aim until aimed
version 1.1.2:
- reverted material changes (caused guns to auto fire and the inventory nearly impossible manage)
version 1.1.1:
- fixed issue where weapon would automatically fire after using grenade quick throw
- material changes (let me know if the weapon is just randomly shooting after closing certain menu's)
version 1.1:
- added binoculars to aim queuing
- added queuing for weapon fire (Pistols can hip fire while being equipped)
- added hip fire transitioning to ADS fire for Automatic weapons
version 1.0.2:
- fixed hold aim automatically aim if pressed and released before action is complete
version 1.0.1:
- fixed melee weapons queuing strong attack
- material changes
version 1.0:
- initial release
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