TB's 475 New Stash Locations v1.4
This addon creates 475 new stash locations all over the Zone, including Darkscape! [v1.4 - Moved three stash locations, see changelog for details!]
As my last addon removes some bugged stashes, I thought to replace them with quite a few more.
I've spent a few days manually deciding where each new stash will be created, and have used the following appropriate models for the stash objects (some retextured for a dirtier appearance):
The script in this addon patches into the treasure_manager.init_settings function, so all of these new locations will be added to the total of stashes in the whole game, meaning that they will be used to store items for quest rewards and be targeted by quest givers! (Thanks bvcx for checking about this.)
New stashes will be created in:
Agroprom 22 stashes
Army Warehouses 24 stashes
Chernobyl NPP (North) 15 stashes (not targeted by quest givers)
Chernobyl NPP (South) 10 stashes (not targeted by quest givers)
Cordon 14 stashes
Dark Valley 21 stashes
Darkscape 33 stashes
Dead City 11 stashes
Deserted Hospital 7 stashes
Garbage 38 stashes (including fixing the box as you enter from Cordon)
Jupiter 37 stashes
Limansk 23 stashes
Meadows 15 stashes
Outskirts 20 stashes
Pripyat 16 stashes
Radar 22 stashes
Red Forest 23 stashes
Rostok 19 stashes
Swamp 23 stashes
Trucks Cemetery 28 stashes
Wild Territory 19 stashes
Yantar 21 stashes
Zaton 14 stashes
This addon requires a new game start.
(No new game required if updating to v1.4 from v1.3, images of weird stashes are in the changelog)
I've really tried to get this to work when loading an existing save, but it is too intermittent at this time, so a new game ensures it'll work properly. I'll keep trying though!
Edit: I'm fairly certain that I would have to meddle with the treasure_manager.script in order to allow this addon to work on a current saved game. This is something I wanted to avoid as some addons already change this script.
Huge thanks to RavenAscendant for teaching me how to monkey patch and explain script load order and how to use callbacks!
Changelog
V1.1
- I had inadvertently spawned 2 stashes in the same car in Truck Cemetery so removed one.
- Added another in Truck Cemetery to make up for the one removed.
- Fixed the vertical coordinate of a stash that spawned on a wire shelf in Jupiter.
- Moved one under a bridge in the Swamps because the inventory_box object was sitting on the bridge.
V1.2
Spent the day learning how to install CoP SDK, create normals, _bump and _bump# maps, .thm files and had a go at smartening up the textures. My goodness, what a process! However, I think it was worth the time, and I've learnt a lot.
V1.3
Added 25 new stashes to both North and South CNPP, these are not targeted by quest givers as both of these levels are blacklisted. It would be possible to un-blacklist these levels, however you would need to deactivate the Brain Scorcher to be able to visit.