Create an account

Dynamic Time-Based Tonemap  

Upload: 24 May 2022, 16:34
Created by: jeredy_hothead [X]
Uploaded by: Aqxaro
Dynamic Time-Based Tonemap

Makes game brighter during the day, darker at night and disables tonemap at all for underground levels.


When you set correct tonemap value Graphics Options Interface with sun high in the sky it is often messes up night illumination.
Or shiny morning sun blazes with unmatched intensity.
Upon that distant forest path, there's been sunlight in the autumn leaves...
Oh, where was I? Right, so script only changes r2_tonemap settings gradually (every hour) and disables it on level change to underground location.


Choose your tonemap eyes adaptation speed script (1 or 10). Lower value for less visible hourly tonemap setting changes transition.

Get All Upgrades 238.5kb

Get All Upgrades

24 May 2022
0
919
0

Have you ever made use of the many weapons in Anomaly such as the AK-74, the AK-47, the AK-101, or the many other exciting varieties of the AK? Ever wanted to take their stats to the next level, but can only do so much thanks to mutually exclusive upgrade choices?

Comments
The minimum comment length is 10 characters.