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BaS JSRS Sound Merge [1.5.1]  

Upload: 23 May 2022, 15:57
Created by: Qatapro [X]
Uploaded by: Aqxaro
BaS JSRS Sound Merge [1.5.1]

Addon overwrites default Boomsticks and Sharpsticks (by Mich_Cartman) weapon shot sounds with JSRS Sound Overhaul (by Solarint) ones.


First of all, all the credits go to S.T.A.L.K.E.R. Anomaly creators and both Mich Cartman and Solarint for creating such an amazing addons!

I love both BaS and JSRS, first one for the freshness of taste and variety in available guns (and as some say "We need more!") and latter for how amazingly crunchy, meaty and crispy weapon sounds it makes. However, despite BaS receiving compatibility patch for JSRS in it's latest release, i've noticed many guns did not adapt the sounds properly and above all many of them sound too quiet and weak, when used by both player and NPCs, compared to JSRS.

I understand that mod/addon creators are all humans and have their own bussinesses, time and energy limitations, thus i allowed myself to attempt "fixing" the issue mentioned above.

This addon/patch aims to expand on compatibility patch and make BaS weapons use JSRS "shot" sounds while keeping their original BaS "action" sounds (i.e. reload, empty mag, jam etc.).

To put it even more simple: ALL vanilla (base Anomaly) weapons will have all of their sounds adopted from JSRS and ALL BaS weapons will have their "shot" sounds adopted from JSRS while every "action" sound will be adopted from BaS.

INFO:

1. Compatibility Sound Merge
Some of the sounds coming from base JSRS were applied in a bit weird way to corresponding guns (like folding AK74 or AKU74 having AKM sounds).

I have taken an attempt to make a better (in my opinion) fit of certain sounds and guns. As in above example, all AK74 type guns will now share the same sound, AK101 and 102 will have M16 sounds (as they are 5.56x45) etc. All changes made will be listed in the Changelog section below. If you have any suggestions, please share them in the comments.

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