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Artefact Spawn Rebalance [1.5.1] [1.5.2]  

Upload: 16 Nov 2022, 09:34
Created by: KronQ [X]
Uploaded by: Aqxaro
Artefact Spawn Rebalance [1.5.1] [1.5.2]

Improved artefact spawn patterns for more interesting gameplay. 1.5.1 and 1.5.2 compatible.

This addon changes the way artefacts spawn inside anomaly fields.

In vanilla Anomaly artefact spawns are decided purely by the type of anomalous fields. Absolutely nothing else is being taken into consideration, which makes for pretty poor balance.

The addon makes things more interesting by requiring the player to go to the more dangerous and secluded parts of the Zone in order to find the best treasures. Anomaly fields in places that are heavily populated/close to common paths/not very dangerous to the average stalker will mostly spawn low tier stuff. Raid labs, go North to fight mutants and Monolith or travel to remote areas if you want a real payday.

No more farming for best artefacts in Swamps!

Spawn pools were changed to also follow closely what kinda anomalies can be found at each field. Pools themselves were inspired by the original trilogy lore, with adjustments needed to work better with Anomaly.

The addon was balanced around Perk Based Artefacts however pure vanilla will work fine as well.

Should also work alright with ARX. Same with Gamma modpack. EFP uses its own variation of this addon so it's unnecessary, use the artefact rework bundled there.

Will not work with addons that add new artefacts.

The addon is technically simple, but required a bit of work. Uploaded to ModDB upon requests.

Feedback is welcome.

Good hunting, Stalker!

No More Ticking

No More Ticking

16 Nov 2022
0
441
0

Really simple mod that just deletes a single line of code in actor_effects.script it simply removes the line that makes the player emit a tick sound when they are suffering radiation damage.

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