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[1.5.1] Zone Customization Project (AZCP) 1.5b  

Upload: 23 May 2022, 15:53
Created by: Diphenhydramine-HCl [X]
Uploaded by: Aqxaro
[1.5.1] Zone Customization Project (AZCP) 1.5b

Adds a great amount of customization to Anomaly, allowing for a wide variety of playthroughs that aren't possible in vanilla.


ABOUT

This addon requires at least MCM 1.4. Earlier versions will lead to a crash to desktop!

Russian translation included - Русский перевод включен.

AZCP adds multiple MCM menus full of impactful options for everyone who grew a little tired of vanilla freeplay. Configuration is stored in your savefile, so multiple playthroughs at once with wildly different options is no headache. Here are some (but not all) things you can do:

  • Override the Stalker/Mutant population factor and set it above or below what Anomaly normally allows.
  • Change the respawn timer for Stalkers and Mutants from the vanilla 1 day period to just 3 hours all the way to 2 weeks. Or turn respawns off completely.
  • Remove all Stalkers -- including traders and technicians -- from bases, similar to Dead Airs "Last Stand" mode. Goes well together with the "Broken PDAs" option that turns your PDA into a fancy paperweight, and the "Loot" options menu which allow you to configure a chance to find some extra repair kits or items you'd normally need a trader for in stash boxes or on dead bodies.
  • Or chose the "minimal" base population preset for a more desolate zone with many abandoned bases that still has Rostok as secure hub, alongside with some other minor bases.
  • Enable "Civil War" for all Stalkers or just those outside bases -- have every Stalker or Stalker squad in the Zone turn hostile against everyone else for a true "every man for himself" experience.
  • Remove spawns for whichever Stalker faction you want -- a playthrough that's just Freedom fighting Duty? You can do that.
  • The same with mutant types (even unused ones): Turn every mutant spawn into Electro-Burers and see how far you can make it!
  • Replace a % of all spawns with zombies, similar to survival mode. Just a lot more customizable: The amount of zombies, the variants spawning, whether they converge on the player -- all adjustable.
  • Change the amount and types of dynamic anomaly spawns.

If you have an idea for another feature, feel free to leave a comment.

This addon is primarily for freeplay. It might work for Story Mode and Warfare, however at the moment there's no support for them. You should be prepared to encounter bugs while playing those modes, and I most likely won't fix them (Warfare maybe in the future).

If you find a bug or experience a crash, please write a comment or message me. No software is bug-free, and with just one developer it's easy for bugs to go unnoticed. Please do the following for helpful bug-reports:

  • If possible enable "Debug Logging" in ZCP > Main and recreate the crash with debug logging enabled.
  • Upload your Anomaly log and include it. You can find it under <Anomaly installation directory>\appdata\logs\xray_<your username>.log.

ADDONS

  • (FOR VERSION 1.4, VERSION 1.5 INCLUDES SPAWN BALANCING) TheMrDemonized wrote an addon that balances AZCPs random mutant spawns to be more balanced. With this you should see less dangerous mutants in southern maps, and more dangerous ones the further you go north.

CREDITS

  • StronGV/TheMrDemonized for translating AZCP into Russian.
  • Everyone contributing to MCM, without that addon this one wouldn't exist.
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Weapon Mod For: Anomaly 1.5.1 / 1.5.2 + BAS or Anomaly Redux 1.1, and now GAMMA!, adds a new model of the Scorpion EVO 3 submachine gun. There is a patch for stores in the archive, it works with any version.

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