Yastin's Dynamic Relations Fix
Dynamic Relations, but playable. My own attempt to end the death spiral and make Dynamic Relations a bit more logical.
My improved Dynamic Relations.
This is my first release, so I'm calling it BETA until it's been field-tested by more than just me.
-Lower relation change values in general.
-Most factions now only care about 'buddies' (other factions with 500+ relation) and no longer lose relation unless another faction kills such a 'buddy'.
-Some factions 'protect' others. These relationships are one-way.
- Duty protects Loners and Ecologists (They're the zone's
fascistspolice, after all). - The Army Protects Duty and Ecologists. (Duty are mostly ex-military, Ecos are government)
- Loners protect ecologists (Who else can they sell their shiny rocks to?).
-Relation change "value" changes depending on the victim faction's own relations.
- Factions with many enemies are worth less of a bonus. Monolith are everyone's problem, after all, you have to kill many to make a dent and gain some real recognition.
- Factions with few enemies are worth less of a hit to their buddies. The more friends you have, the less your individual troops' deaths effect each, after all
Feedback is appreciated, as this is the first version.
The minimum comment length is 10 characters.