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Player And Town Map Markers Contrasted For Anomaly 1.5.2  

Upload: 10 Nov 2022, 22:18
Created by: Strelok [X]
Uploaded by: Aqxaro
Player And Town Map Markers Contrasted For Anomaly 1.5.2

Player And Town Map Markers Contrasted Anomaly-1.5.2 and GAMMA-3.2 higher contrast player map marker and pointer - "ui_common.dds" higher contrast "house" symbols on map - "ui_hud.dds" brightened red quest marker direction map arrow - "ui_hud.dds"

ive always wondered why there isnt a way to walk around and TURN when pda/map is in "close mode". like farcry 2, you could examine the map and still walk around normally. maybe there is a way in anomaly but all i can figure to do is strafe in "close mode".
so i changed the color of the player map marker. makes it easier for me to find myself on the map and see what direction im going, especially when pda is in "far mode".
also
the "house" symbols on the map are hard to see as green. i changed them to blue.
and brightened the arrow that points to highlighted quest marker on the maps.

Beef's Shader Based NVGs V0.9 for 1.5.1 44.72kb

Beef's Shader Based NVGs V0.9 for 1.5.1

20 May 2022
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796
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Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. Can be expanded by modders to create additional effects, such as non-fullscreen NVG scopes and other possibilities.

BHS Modders Resource 7.15mb

BHS Modders Resource

10 Nov 2022
0
1 041
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Modders Resource- BHS Large-ui and Small-ui Needs BHS config files to work. I have the Modern ui version set to be used as the default for MO2 to install for the working version.

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