Create an account

DLTX Tool & Repair items tweak for EFP & Vanilla v0.2  

Upload: 12 Nov 2022, 09:46
Created by: Phosibl3 [X]
Uploaded by: Aqxaro
DLTX Tool & Repair items tweak for EFP & Vanilla v0.2

Reweight and max_use for EFP 4.0 and vanilla. A bit cheaty as always but still believable, update covert few items that I missing and add tweaks for repair condition/bonus.


Reweight and max_use for EFP 4.0 and vanilla as well. A bit cheaty as always but still believable (Lot of items have double max_use, but some kits will be heavier, and I tweaked repair_min/max_condition as well as repair_bonus so you will find that they are worth the weight)

Here is my idea for those items (Things may different with the EFP 4.0 version as I must ensure the value fits the description):

Cleaning kit: for cleaning/maintaining a gun that is still in good condition, not for repair, quite bulky but still carryable so high repair_min_condition, low bonus, and high max_use

Repair kit: for repairing/replacing gun/parts that are broken/in bad condition, bulky but still carryable, so low repair_min_condition, high bonus, and limited max_use (still better than vanilla)

Gun oil, cleaning spray/solvent, ramrod and file: light and compact, mean to be used both in the field or in the base but can only maintain/cleaning so medium repair_min_condition, high repair_max_condition, low bonus, and high max_use

Armor/Exo repair kit: for repairing/replacing parts that are damaged so they are bulky and heavy and not meant to be used on the field, so low repair_min_condition, high repair_max_condition, higher bonus, and slight high max_use. And they are heavy of course

Armor emergency/field repair kit: they mean to be used on the field, so their compact and light enough to carry around, so lower repair_min_condition, increase repair_max_condition, high bonus, and limited max_use

Thread, glued, and sewing kit: light and compact, meant to be used both in the field or in the base but can only mending/repaired so medium repair_min_condition, increase repair_max_condition, low bonus, and increase max_use

Now repair tools are cost-effective

To-do:

- Part bonus (I need to play more to test the balance)
- Price

No More Ticking

No More Ticking

16 Nov 2022
0
701
0

Really simple mod that just deletes a single line of code in actor_effects.script it simply removes the line that makes the player emit a tick sound when they are suffering radiation damage.

Comments
The minimum comment length is 10 characters.