No More Fleshy Servos
I DID IT!!! I finally did it!
I fixed the problem of fleshy servos!
At some point a couple years ago, EAxis borked something and for some reason, newly activated servos would spawn looking like fleshy human sims, at least in my game. (As mentioned in this still-not-fixed bug report) But luckily, after a bunch of trial and error, I at long last was able to find a fix for this problem, and now servos should activate looking like themselves instead of some horrible experiment gone wrong.
Not sure if this is something that's been happening for everyone else, but if you've been having this issue too, I got the fix for you! Enjoy, folks.
The following XML resource was changed:
E882D22F!0000001D!00000000000355EB.Humanoid_robots_Creation_ChangeName_Step2.InteractionTuning