Harder Witchcraft
This is a collection of various mods to make witches less overpowered I've been using in my game for a while. It adds a new bloodline trait (bloodline none) that gains half xp, and builds more charge. The other bloodline traits are the same as Maxis, but accommodated for the changes made by the no bloodline trait.
The charge gain is globally doubled, a couple of spells will be enough to make your sim charged;
Charge goes down 2 times slower;
XP gain is globally reduced by half.
All the witches have increased chances of failing casting spells. In case you're wondering why they never fail, it's because the success chance is 17 and the failure one is 3.
This is a collection of other mods I released before to make witchcraft harder like: slower XP gain and the package included in Black Magic, so remove those if you want to use this one.
This can be used with Master Magic, and if you do... you better really stick to your school.
ADDED: random chance of gaining A LOT of charge when casting spells. This is completely random and doesn't depend on the spell... sometimes your spellcaster will just have the change of getting 150 additional charge points (75 with the perk) just because. The chance is reduced if the bloodline is stronger (it starts from 15% changes for no bloodline and goes 10% weak, 5% strong, 2% ancient)
ADDED: more charge from duels, practice and cauldron
All of this works with buffs alone, so no interaction is touched and there should be no conflicts (the weak, strong and ancient bloodline buffs and charge/xp gain loots are the only things overridden by the mod)