Vampire Career by Tlara
Intro..
There are rumours on the paranormal web forums that Vampires exist among us, and some people think the new local nightclub may have something to do with it!
Well you can't believe everything you read on the internet, but the club sounds fun, you decide to go at the weekends and see if you can spot anything worth writing on the forums about.
LVL 1 you visit the club - - - T F S S, After a few nights of this you will be presented with three alternative beginnings..
Option 1 Groupie, you accept a job at Darkside as a cleaner, and soon come to realise this is no ordinary night club.
Option 2 In the Hellsing Hunter option you are rescued from a vampire attack and agree to help out by acting as Bait for this dangerous looking stranger with a crossbow.
You start off as a victim of a vampre attack and must prove your worth to the Corvinus clan while avoiding Vampire hunters!
Title Intro
While walking home from a nightclub a vampire jumps out of some bushes and attacks you. The creature looks half insane, clawing and biting at you, it managed to sink its fangs into your neck before you fend it off with a pocket knife, you slashed its carotid open and blood went everywhere!
The vampire staggered away screeching in pain, blood spurting from its neck. The puddle of vampire blood rushes up to meet you and you fall unconscious from shock.
Most shifts start around 1900-2000 when the sun is down, you will be coming home at 3-4 in the morning, as you progress through the ranks you work less days as you only need to oversee the vampire grunts..
Leveling up depends on good work performance and an increase of the following skills
wellness to survive the turning, vampire lore, fitness, logic, to navigate your way through the Corvinus clan, and the council job requires charisma to win allies.
Lvl 3 Newborn §45 Work hours - - W T F S S
Lvl 4Thrall §60 Work hours - - W T F S S
Lvl 5 Low level Vampire§105 Work hours - - W T F S S
Lvl 6 Keeper §250 Work hours - - W T F S S
Lvl 7 Death Dealer §399(Hazard Pay) Work hours - - - T F S S
Lvl 8 Death Dealer Commander§499(More Hazard pay) Work hours - - - T F S S
Lvl 9 Regent§599 Work hours M - W - F S
Lvl 10 Council Member§899 Work hours - T - - F S
Lvl 11 Elder §999 Work hours M T - - F - S
Lvl 12 Master Vampire§1100 Work hours - - - - F S -
Intro Text
Vampire Groupie a term that refers to a person or persons that idolize or support vampires (THATS YOU!)
So you like vampires?.... Perhaps you want to be one? .....Submissive much?
Well this is the path for you, If you are beautiful and somewhat interesting at least, else you might end up drained and floating in a river somewhere, who knows, perhaps if your blood is tasty and your conversation is interesting enough the master vampire humself might notice you!
Climb the ranks to become the Master Vampires consort and live forever by his side.
You do earn a lot of money as you start progressing from cleaner and general blood bag to entertaining and feeding vampires, basically premium escort pay. As the Master's consort you will have a lot of money to indulge yourself and keep yourself happy and healthy, Vampires like to spoil their prize pets!. Also to compensate for the unsociable hours.
To get to that stage won't be a cakewalk, to get out of cleaning and bar tending, you will need to look fit, have charisma, be funny and be interesting, also have some knowledge of vampires (vampire lore), so work on charisma, logic,dancing,comedy etc, Vampires won't just be interested in an unskilled pretty vacuous doll..
The rewards reflect that....
Ideal moods Happy,flirty,confident
Most shifts start around 2000-2100 when the clubs open or when your master is awake, you will be coming home at 3-4 in the morning
Hellsing is an elite counter-terrorist strike force that isn't shy of using any and all means at their disposal to protect anywhere they call home from unnatural threat...Vampires being their specialty. They are a large organization, branching off throughout various Sectors, but a vast majority of their forces are actually highly trusted mercenaries who don't betray their contractor as long as they keep getting paid....even if they are offered a larger sum by a third party. They are still normal humans for the most part, I say they're normal humans for the most part because within their ranks are vampires, magicians, and werewolves who they happen to accept into their ranks for the sake of fighting on behalf of the human race.They are willing to use any and all means at their disposal to accomplish their goal of wiping the world of threats to their homes and humanity itself as well. After all, the best way to fight a monster is with another, more powerful monster. I don't think I need to tell you who the founder of the HELLSING organization is. If I do, you're stupid.
Most shifts start around 1900-2000 when the vampires are awake and ready for staking, you will be coming home at 3-4 in the morning.
Leveling up depends on good work performance and an increase of the following skills ...
Charisma, vampire lore, fitness, logic, and the office jobs require charisma.
Mood focused/confident