Create an account

Rebalanced Townie Generation for Sulani, Mt Kmoroebi and San Myshuno  

Upload: 28 Aug 2022, 04:44
Created by: Enkidu [X]
Uploaded by: Aqxaro
Rebalanced Townie Generation for Sulani, Mt Kmoroebi and San Myshuno

This mod addresses an issue experienced by players with Snowy EscapeCity Living and/or Island Living where all worlds would gradually get overpopulated with sims having Japanese, Moroccan, Islander and Indian names.

The explanation of the problem is complex but the solution was simple.

With the above packs installed the game has a setting to generate a minimum of 40 Japanese townies, 14 Islander townies, 10 Indian townies and 10 Moroccan townies. I turn that setting downA version with the setting turned of is being tested.

The mod is not touching the names lists so you can use mods that add/change names lists. I also have a mod that expands the location-related names for more variety.

Installing will not affect any of the existing sims or townies, it affects the spawning of new townies.

The mod doesn’t forbid townies from spawning when you visit their assigned locations.
Indian townies will still spawn in the Spice Market,
Moroccan townies will still spawn in the Arts Quarter,
Japanese townies will still spawn in the Fashion District and Mt. Komorebi,
Islander townies will still spawn in Sulani.

The game will just spawn less of them when visiting other locations.

What to install:

There are three files, one for each expansion pack. Grab the ones you need for the packs you have.

Enkidu_lessKomorebiTownies.zip | Use this for Snowy Escape
Enkidu_lessSanMyshunoTownies.zip | Use this for City Living
Enkidu_lessSulaniTownies.zip | Use this for Island Living

Under the hood:
The game only counts “homeless” sims for this minimum requirement, so if you or Story Progression gives them a home the game will generate replacements.

Townie generation is mostly gameplay driven. It depends of where your sims live, how many worlds you have, what packs, how much you travel, what venues your sims go to, if they befriend a lot of sims etc. That is why some people are seeing imbalances and some are not.

You will not see any issues if you mostly play long lifespans or with aging off, if you don’t go through multiple generations and have the pre-made townies die off or obviously if you don’t have the packs mentioned above.

Also, some other mods prevent this from happening by altering the mechanics of townie generation (especially population control mods, townie restriction mods etc). You probably don’t need this if you have another mod that covers townie population, spawning and travel.

This is an override mod that changes the following files. Any other mods that touch these files will conflict.

SimCity Insurance mod

SimCity Insurance mod

04 Jul 2022
0
745
0

This mod allows you to receive money from the insurance company when a family member or friend dies. This is different from the previous version (sims 2). This is a social event with goals.

Seasons Trait Bundle 695.9 kB

Seasons Trait Bundle

27 Jun 2023
3
739
0

Well, how can you not love the holidays! Everyone loves the holidays! All those glitters, gifts, goodies.. This mod adds three new character traits that affect the way your characters perceive the holidays.

Trash Talk Fix 1 KB

Trash Talk Fix

28 Jun 2023
0
685
0

When trash talking another sim with the socials added for the neighborhood stories update, sims without the loyal trait that were not friends with the victim would get a 3-day tense moodlet for "Loyal sims trash talking a friend".

Comments
The minimum comment length is 10 characters.