Create an account

Werewolf Bloodlines  

Upload: 28 Apr 2023, 07:31
Created by: baniduhaine [X]
Uploaded by: Aqxaro
Werewolf Bloodlines

Like Vampires, Werewolves can increase their numbers not only by having children, but also by biting others once they have the prerequisite ability to do so. This makes the opportunities for varied connections and relations among Werewolves remarkably complex, especially when taking into account the fact that Werewolves do not normally recognize their turned offspring as Vampires do.

The first thing this mod does is provide Werewolf Bloodlines that will provide greater and greater perks as the Occult goes further generations along. This applies to both children born to Werewolves and those turned into Werewolves, but be aware that for that same reason—the fact that the game does not already keep full track of who bit who among Werewolves—this will not be applicable retroactively.

Following the inheritance rules established by Realm of Magic's own Spellcaster Bloodlines (see below) to be as faithful as possible to the trend the game set despite these being for a different Occult, the benefits of each Bloodline level are as follows:

Weak Werewolf Bloodline:

  • Werewolf XP will increase 10% faster
  • Any relevant Pack Value increases 10% faster
  • Fury increases 10% slower

Strong Werewolf Bloodline:

  • Werewolf XP will increase 20% faster
  • Any relevant Pack Value increases 20% faster
  • Fury increases 20% slower

Ancient Werewolf Bloodline:

  • Werewolf XP will increase 30% faster
  • Any relevant Pack Value increases 30% faster
  • Fury increases 50% slower

Inheritance rules are as follows: Werewolves without a bloodline will produce Weak Werewolf Bloodline Werewolves, Weak produces Strong, Strong produces Ancient, and Ancient produces more Ancients. These reverse if the Sim with the bloodline isn't actually born a Werewolf. The level of the bloodline will only increase so long as the offspring is a Werewolf just like their parent(s).

The second thing this mod will do is add Master/Offspring relbits (like the ones turned Vampires have, and in fact uses the strings of those) to Werewolves when turned. This will not apply retroactively because it required editing the continuation of Werewolf turning interactions in order to be viable. Werewolves turned prior to this mod being installed will not benefit from this.

It is of much importance that this detail is stressed. While the Vampiric Bloodlines and Werewolf Bloodlines are much more similar to each other than to the rest of the bloodlines, Werewolf Bloodlines cannot be applied retroactively because a mechanism to recognize the connections between the turned did not exist originally, at least not to the extent in which the Master/Offspring relations between Vampires did. This means there would be no organic way to apply these relations, thus rendering any attempt to use broadcasters moot.

Important:  Requires MAL22's Trait Tracker Injector.

Mead & Honey (Club Activity + Tradition) 12 KB

Mead & Honey (Club Activity + Tradition)

04 May 2022
1
797
0

Do you want your honey and mead lovers to be able to gather a club of interests or even arrange themed holidays? With this mod you will have such an opportunity! Mead making can now be listed as a club activity in the "hobbies" section.

Comments
The minimum comment length is 10 characters.