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The Sims 4 Ultimate Mod Manager V1.2  

Upload: 17 Apr 2022, 07:50
Created by: Jibby [X]
Uploaded by: Aqxaro
The Sims 4 Ultimate Mod Manager V1.2

The Sims 4 Ultimate Mod Manager is a fully featured application to manage mods and custom content for the Sims 4.

Features:

  • Switch between and manage multiple libraries on the fly
  • Create, rename and delete libraries within the application
  • User friendly design
  • Load/Unload multiple mods at once with multi select
  • Drag and drop files onto the load/unload list to send them to the respective directories (even works from within WinRAR)
  • Auto detect and identify different sorts of CC
  • Option to automatically unload mods on game exit
  • Multiple view styles for your mod lists

How to use:
Upon starting the application, it will drop a folder in your documents folder called 'TS4Libraries' (this will be configurable in the future).
Any subfolder in that folder will be treated as a library and display in the 'Libraries' section of the application.
When you select a library, all of the CC in the library will populate the 'Unloaded' list where you can then load it into your mods folder.
Unloading a mod will move it back into the library that is currently selected.

Planned Features:
Short Term:

  • Sorting options
  • 32/64bit toggle
  • Resizable UI

Mid Term:

  • Directory browser to explore the contents of libraries including the ability to delete, rename & move files all within the application.
  • Different colour schemes (potentially with support for creating your own)

Long Term:

  • Update checker for CC
  • An option to specify which mod belongs in which library so that mods can automatically be sent back to said library when unloaded
  • A preset manager to load multiple mods from multiple libraries without switching
  • A save game manager

Super-Duper Long Term:

  • Localisation into multiple different languages
  • macOS version (maybe)

KNOWN BUGS:

  • On some versions of Windows, icons may not appear on buttons. This is because the icons are UNICODE emojis which some installs of Windows don't correctly display. In the future I will address this by replacing the UNICODE with custom made bitmap icons.
  • On very rare instances, using auto unload may unload all mods before the game starts. I still need to tweak this feature a little more. Ensuring that Origin is open before launching the game can help this.
  • The program always auto detects TS4_x64 even on 32bit systems and can cause problems if changed to the 32bit exe. In a future version, I will implelent a setting in the options menu to chose between 64 and 32bit.
  • Deleting or modifying the name of the 'Default' library may cause stability issues. If you don't want to use this library, it's best to just ignore it for now until I can iron this out.
  • When (un)loading a mod, the scrollbar will sometimes jump back to the top.
  • Under certain circumstances, the 'Up' button doesn't disappear when in the root of the selected library. This enables the user to navigate to unrelated directories.

Srsly's Modding Resource - 2.0.3

Srsly's Modding Resource - 2.0.3

05 May 2024
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2 422
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This mod allows modders to use custom enum tags in crafting recipes. It adds many new tags that can be used in any type of recipe, including cooking, woodworking, fabrication, alchemy, and more. In other words, you can use these tags for any crafting recipe in the game or in the future.

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