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Civil and military nuclear sector  

Upload: 12 Oct 2022, 06:40
Created by: FreemanOtzi [X]
Uploaded by: Aqxaro
Civil and military nuclear sector

Adds an ultra realistic nuclear industry to the game.

From raw uranium ore to the ultimate weapon, through electrical energy, plutonium, MOx fuel, molten salt reactor or depleted uranium.
New ores, new workstations, new ammunition, new engine, new fuel, new weapons, new armor, new door...
Mod xml, server side installation only!

-----> UPDATE <------

  • v2.1.3 Fixes some translation and display errors as well as the mod.xml file error that some people had.
  • v2.1.4 Fix recipe MSPlutonium workstation
  • v2.1.5 Fixed a bug when using vehicles (Many thanks to MasterGod for his help!) they are now functional but it is no longer possible to refuel MSR vehicles with molten salts (for the moment refueling is unfortunately only done with ordinary gasoline).
  • v2.1.8 Fix compact nuclear reactor and change his models and other problems.
  • v2.1.9 Fix mini-nuke launcher and nuclear mine.
  • v2.2.6
  • Finally fixes the DarknetTrader design bug.
  • Adds a new tint to DU doors and objects.
  • Adds two new DU turrets and a new battery bank for tactical batteries.
  • Adds a light healing buff to DU steel armor.
  • Fixes some minor bugs.
  • v2.3
  • Fixed invisible recipe in different workbenches.
  • Fixes DU steel buckshot design error.
  • Fix crafting issue with nuclear workbench.
  • Corrects recipes for pellets and various powders.
  • Adds blocks of irradiated soil (earth, sand, stone, etc.) as a trap.
  • New armor plate rolling door with the same hit point.
  • Changes the hit points of armored door #4, trap door #4, and prison door to 60000hp.
  • Reorganization of item groups.
  • Recipe adjustments.
  •  
  • v2.5
  • Add new bloc (and his multi shapes) in depleted uranium steel. (65000 HP)
  • Adds an automatic turret firing almost every caliber in the game.
  • Adds a shotgun turret that fires both DU shotgun ammo.
  • Adds an overpowered turret covering 300m radius, as well as its own dedicated ammo.
  • Fixed issue with DU weapon and tool level remaining at 1.
  • Adds a new battery bank for tactical batteries.


English localization, fully translated into French and Chinese in a separate files (A big thank you to ByZ).


This sector is aimed at high-level players at the 'end of the game', and yes nuclear power is very technical, it's dangerous and above all it's very expensive!
Also I don't know about you but it's often that my endgames become boring and make me want to start one again, despite having resources or money there is actually no more no issue. With this mod everything changes, you will want to exploit this sector, the MOx fuel burns 1000 times longer than coal, the molten salt reactor engines no longer consume anything, your nuclear power station finally provides you with energy reliable in watt and time and you will have access to shielding and the H-bomb. Like any deterrent weapon you are dying to have it and if you don't have it, you are dying to protect yourself from those who have it! And the same with the shielding, as long as it is not installed, you will always have the apprehension of losing your base in an explosion worthy of Emmerich's films! :p

There is no mineral available in the wasteland of Thefunpipe country, that's why your favorite trader may sell you a lot of raw uranium mineral under the table, but the world resources are missing. you will have to pay the price!

Before bringing the mineral to your home, you will have to set up a special place because this sector requires a lot of equipment and time to be implemented.
I remind you that radioactivity is harmful to health!Once your spacious and dedicated place has been chosen, please install all your equipment required for the refining of the mineral and its transformation into a tangible element.Many manuals in book form are available for purchase from the merchant (and it's not cheap!). These manuals are obviously not in the loot, you know someone who has the plans of a nuclear power plant in the library of the living room you?!^^
Besides, a computer is now craftable to have access to the trader directly from his base and thus buy uranium ore without waiting.The armor plates (plates of containers) are extremely effective and give a new dimension to the game and to your base. They can even resist an H-bomb under certain conditions, for this the base must be built on the bedrock (so as not to collapse) and double its thickness for increased resistance.

The H-bomb requires a set of two components to reveal its full power. And this power is extremely destructive! It's almost inconceivable until you see it in real life. I even surprised myself by testing the explosion powers on my server, in fact I only connected to blow up bombs and make big holes, it's extremely addictive. But be careful not to oversize your H-bomb, let me explain: an H-bomb in this mod consists of four tactical nuclear charges and a fissile charge of plutonium, but to vary the explosions you can put two or three fissile charge of plutonium (always with 4 fission charges max for all barrels) beyond that it is at your own risk! During my first nuclear tests I left my server for 48 hours without being able to play because I had, unconsciously, exploded 20 H-bombs at the same time! The "hole" was about 150 blocks in diameter, the explosion took place on the surface at an altitude of about 60/70 and the explosion managed to reach the bedrock! Being at the edge of the hole we could not see its end, even with the x8 sniper scope! In short, don't do that or it's at your own risk for the stability of your server/game, really! In all honesty it is all the same this giga explosion which convinced me to create the whole nuclear industry!

This mod also contains a lot of unnameable little things (new recipe for an already existing product, such as acid for example) which I cannot list.
I let you discover ingame and I hope that this mod will please as many people as possible!

You can come and test this mod (and my other mods too) on my dedicated server here:

---Far west---
IP: 194.169.211.100:25100
Port: 25100

https://farwest-serveur-7dtd.blogspot.com/

Error/problem to fix, which doesn't work in the mod yet:
- Vehicle pose bug fixed but now it is not possible to refuel MSR vehicles with molten salts (refueling is only done with regular gasoline.).
- can be readjusted over time the economic values, and/or the crafting of the items.
- adjust the perks, schemas and internal finishing of the xml code of this mod.

I would have liked to add/do but I did not manage to:
- add two smelting slots to the forge (like mods for zinc and copper), i.e. an enriched uranium slot (resourceNuclearEnricheduraniumPowder) named "Uranium+" which would be fed with enriched uranium powder to melt. And a slot for depleted uranium (resourceDepletedUranium) named "Uranium-" which would be fed by the nuclear assembly batteries also to be melted.
- add other tools to the forge (a mold for pellets, a mold for uranium bar, a mold for bullet point, a mold for bullet casings, a crucible to melt depleted uranium steel (resourceNuclearDepletedUraniumSteel ) and plutonium.
- what would have been really even better is for the forge to be a second type of forge ("in addition to the normal one") dedicated to nuclear.
- add 3 other mandatory tools (they are already created in "item") to all the workstations usable in the nuclear sector (except the forge if I had succeeded in doing it), these three tools represent hazmat radiation protection equipment .
- lower the fuel consumption of tools and vehicles that run on MSR. Ideally I would have liked the tank to be only 1 unit (at worst 10 if it is more practical to achieve) and that the engine consumes this unit in a lot of time (not unlimited either, but almost, or in all If you have the feeling that this fuel is unlimited), it would remain balanced since molten salts of plutonium are extremely expensive to produce.

This is only my second mod and I may have had eyes bigger than my stomach for someone who had never done xml three weeks ago. If some have the desire and the time to help me to be able to get into the vehicles and even why not to develop my unfinished / unfinished forge ideas listed above I would be really very happy and grateful!In any case, the only rule of this mod is that it must continue to be installed on the server side only.

Concrete list of additions:
6 new workbenches
1 new kitchen station
+20 new resources
1 new light armor
1 new heavy armor
5 new types of ammunition (each available in different calibers)
10 new weapons/bombs
13 new recipes for the microwave (making the best use of cans)
x new books
1 new engine
3 new fuel/fuel
20 new various recipes
1 new battery generator
1 new battery
1 new armored storage container
2 new armor plates
2 new motorized tools
2 new armored doors and an armored hatch
1 shield rolling door
1 new bloc (and his shapes)
3 new turrets
1 new battery bank
4 new waepon

CTVI Forged Bars v2.0.3

CTVI Forged Bars v2.0.3

03 Nov 2023
0
219
0

Brings in new forged bars from lower resources. Allows you to craft the bars and sell to traders for greater value than the raw materials. Also you may have noticed I have been creating upgraded bronze, silver, gold items etc...

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