Legacy Expanded
Requires Subquake's Undead Legacy
<---LEGACY EXPANDED--->
This modlet is balanced for Warrior difficulty and REQUIRE Undead Legacy by Subquake. Using on lower diff can result in too easy experience.
Special thanks to Subquake (Creator of UL) and Telric, from whom i took the idea of stun baton book
I've added 12 new book series (84 books total!) and 31 new item mods.
This modlet is balanced for Warrior difficulty and REQUIRE Undead Legacy by Subquake. Using on lower diff can result in too easy experience.
Special thanks to Subquake (Creator of UL) and Telric, from whom i took the idea of stun baton book
I've added 12 new book series (84 books total!) and 31 new item mods.
INSTALLATION: extract archive to Undead_Legacy/Mods folder.
Modlet can be installed midgame. Caution: removing modlet in midgame can possibly break your character and result in losing all perks.
Find me in Undead Legacy Discord by nickname Bane#2391
XPATH changes to Vanilla Items:
- buffBurningElement - damage increased 1.5->3. (Means Thermal Katana is a bit stronger, BUT enemies can burn you way faster
- Barbed Wire - now apply Barbed Wire debuff, does 2 dmg/s and slows enemy by 10% for 20s.
- Serrated Blade - now has 30% chance to apply Serrated Wound, does 3 dmg/s and slow enemy by 15% for 20s.
- Night Vision Goggles - added 15% sneak movespeed.
- Bandana - added -15% noise.
XPATH changes to UL items:
- Inferno Blade - removed machete tag.
- Steel Katana - removed machete tag.
- Saw Blade - removed machete tag.
- Rex Blade - removed machete tag.
- Iron Sword - removed machete tag.
- Iron Machete - removed sword tag.
- Rusty Cleaver - APM 60->75.
- Cleaver - APM 60->75.
- Scrap Machete - APM 55->75.
- Iron Machete - APM 55->75.
- Steel Machete - APM 55->75.
- Titanium Machete - APM 55->75.
NEW BOOK SERIES:
<--Shock and Awe (Stun Batons)-->
- Static Blows: Stun Batons deal 10% more damage.
- Supercharged: Charged attacks have 1 meter increased range.
- Maintenance: Stun Batons degrade 20% slower.
- Combustion: Charged attacks also ignite an enemy.
- Energizer: Charged attacks have 20% chance to recharge on hit.
- Triple Battery: You can craft Triple Battery mod for Batons.
- Polymer Grip: You can craft Polymer Grip mod for melee weapons and tools.
- Inferno (complete bonus): Charged attacks ignite all enemies in 1.2 meter radius.
<--Wrecking Ball (Sledge)-->
- Skull Cracker: Sledgehammers deal 10% more damage.
- Home Wrecker:Sledgehammers deal 20% more damage to blocks.
- Spinecruncher: Sledgehammers ignore 20% of target armor.
- Bloody Sledge: Sledgehammer attacks Crush enemies on hit, increasing their damage taken by 5% from all sources.
- Maintenance: Sledgehammers degrade 20% slower.
- Pulverizer: You can craft Pulverizer mod for Sledgehammers.
- Chain Pack: You can craft Chain Pack mod for Sledgehammers.
- Onslaught (complete bonus): Killing an enemy with Sledgehammer increases attack speed by 10% for 20 seconds.
<--Swat Tactics (SMG)-->
- Target Acquired: SMGs deal 10% more damage.
- Maintenance: SMGs degrade 20% slower.
- Bullet Hose: SMGs have 5% increased fire rate.
- Veterancy: SMGs have 15% less recoil when firing.
- SWAT: Take 5% less damage when using SMGs.
- Tactical Magazine: You can craft Tactical Magazine mod for guns.
- Titanium Barrel: You can craft Titanium Barrel mod for guns.
- Combat Rush (complete bonus): Killing an enemy with SMG grants 10% faster reload speed for 20 seconds.
<--Hired Blade (Swords)-->
- Brutal Blade: Long Blades deal 10% more damage.
- Bloody Harvester: Enemies have 10% chance to drop loot when killed by Long Blades.
- Fatal Blade: Long Blades have 5% extra chance to dismember an enemy limb.
- Maintenance: Long Blades degrade 10% slower.
- Bladedancer: Long Blades gain 10% increased attack speed when under 50% health.
- Damascus Blade: You can craft Damascus Blade mod for bladed weapons.
- SlayerTrinket: You can craft Slayer Trinket mod for bladed weapons.
- Predatory Instincts (complete bonus): Killing an enemy with Long Blades increases damage and dismember chance by 5% up to 15% for 20 seconds.
<--Flesh Carver (Knives and Machetes)-->
- Opportunistic: Every fourth hit with Knives apply Laceration. Laceration deal 3 damage/s for 10 seconds.
- Crouching Tiger: Crouch 30% faster while holding Knife.
- Critical Wound: Knives have 10% chance to apply Critical Wound on hit. Critical Wound deal 5 damage/s for 15 seconds.
- Maintenance: Knives degrade 10% slower.
- Flaying: Hits with Knives increase attack and move speed by 5% up to 15% for 10 seconds.
- Blood Carver: You can craft Blood Carver mod for bladed weapons.
- Tactical Grip: You can craft Tactical Grip mod for melee weapons.
- Flesh Carver (complete bonus): Power attacks to Head apply Exsanguinate (7 dmg/s for 25s). While crouched, Power attacks to Non-Alerted enemies apply Marked for Death (3 dmg/s for 60s).
<--Tales of Grenadier (Explosives)-->
- Grenadier: Explosives deal 10% more damage.
- Maintenance: Rocket Launchers degrade 20% slower.
- Terraformer: Explosions have 2 meter increased radius
- Antirad Munitions: Explosives disable regen on Radiated zombies.
- Quick Supply: Rocket Launchers have 10% faster reload speed.
- Grenade Pack: You can craft Grenade Pack mod for leg armor.
- Blast Protection: You can craft Blast Protection mod for chest armor.
- Armageddon (complete bonus): Kills done by Explosives grant double XP.
<--Jack of all Tools (Salvage Tools)-->
- Gear Up: Salvage tools deal 10% more block damage.
- Perfect Use: Salvage tools use 5% less stamina.
- Maintenance: Salvage tools degrade 10% slower.
- Far Reach: Salvage tools have 0.5 meter increased range.
- Risky Collector: Salvage tools harvest 20% more resources at Night.
- Ratchet Kit: You can craft Ratchet Kit mod for chest armor.
- Toolman Trinket: You can craft Toolman Trinket mod for salvage tools.
- Salvage Rush (complete bonus): Salvage Tools gain 3% faster use speed when harvesting block, up to 18% for 10 seconds.
<--Arbalist Path (Crossbow)-->
- Preparation: Crossbows deal 10% more damage.
- Heavy Bolts: Shots from Crossbow have 5% extra chance to explode enemy head.
- Trained Hand: Crossbows reload 10% faster.
- Impale: Headshots from Crossbow apply Impale to enemy (deals 3 dmg/s for 20s).
- Polymer String: Bolts fired from Crossbows have 30% increased projectile velocity.
- Reload Mechanism: You can craft Reload Mechanism mod for Crossbows.
- Sharpened Tips: You can craft Sharpened Tips mod for Crossbows.
- Head Popper (complete bonus): Crossbows deal 20% extra damage to head when crouched.
<--Veteran Bowyer (Bow)-->
- Deft Hands: Bows have 10% increased fire rate.
- Careful Aim: Bows have 15% increased accuracy.
- Deadly Draw: Bows have 10% faster reload speed.
- Calculated Shot: Body shots from Bow apply Maim debuff, slowing enemies by 20% for 20 seconds.
- Tailwind: Run 10% faster with Bow.
- Second String: You can craft Second String mod for Bows.
- Hunter's Glove: You can craft Hunter's Glove mod for gloves.
- Hunter's Gambit (complete bonus): Each shot from Bow increases draw speed, reload speed and damage by 10% up to 30% for 20 seconds.
<--Navezgane Juggernaut (Survival)-->
- Unrelenting: 5% increased XP gain.
- Unstoppable: 5% increased run speed.
- Unyielding: 5% increased stamina regen.
- Unflinching: 5% crit resist.
- Undeniable: 5 extra max health.
- Undeath: You can craft Lifetaker Augment for gloves.
- Untiring: You can craft Warcry Augment for helmets.
- Unbreakable (complete bonus): When walking, enemies on sight lose 10% move speed for 20 seconds. Nearbly allies gain 2 flat damage and 10% move speed for 5 min.
<--Hatchet Master (Axe)-->
- Slaughter: Axes deal 10% more damage.
- Cleaving: Power attacks with Axes require 10% less stamina.
- Debilitate: Power attacks with Axes Debilitate enemies, reducing their damage by 10%.
- Heavy Hitter: Power attacks have 50% chance to deal damage as though having 5 extra base damage on weapon.
- Bloodscent: Kills with Axes restore 5 Health.
- Berserker's Axe: You can craft Berserker's Axe mod for Axes.
- Long Grip: You can craft Long Grip mod for Axes, Sledgehammers and Spears.
- Brutal Fervour (complete bonus): Each consecutive Axe Power attack increases it's damage by 10% up to 30% for 20 seconds.
<--Craftsman Ingenuity (item mods)-->
- Facebreaker: You can craft Facebreaker Augment mod for gloves.
- Shadow Step: You can craft Shadow Step mod for boots.
- War Plate: You can craft War Plate mod for chest armor.
- Nutritionist: You can craft Nutritionist mod for chest armor.
- Running Insoles: You can craft Running Insoles mod for boots.
- Gun Pouch: You can craft Gun Pouch mod for leg armor.
- Field Radio: You can craft Field Radio mod for leg armor.
- Target Analysis (complete bonus): You can craft Target Analysis mod for helmets.
NEW ITEM MODS
- Triple Battery - Attacks have 20% chance to Hinder enemies run speed by 15% for 20 seconds in 1.2 meter radius. Installs in stun batons. (Doesn't stack with Stun Repulsor)
- Polymer Grip - Melee weapons and tools attack 5% faster. (Doesn't stack with Ergonomic/Fortifying/Tactical/Long grips)
- Pulverizer - Power attacks have 20% chance to deal 20 damage over 1 second to all enemies in 1.4 meter radius. Installs in sledgehammers. (Doesn't stack with Weighted Head).
- Chain Pack - 20% chance for attacks to knockdown enemy. Installs in sledgehammers.
- Tactical Magazine - Increases reload speed by 30% for SMGs, Assault Rifles and Junk Turrets. (Doesn't stack with Magazine Extender/Drum Magazine).
- Titanium Barrel - SMGs, Assault Rifles and Junk Turrets degrade 20% slower. (Doesn't stack with Barrel Extender/Muzzle Brake/Silencer)
- Damascus Blade - Knives, swords, axes and spears have extra 5% chance to dismember enemy limb. (Doesn't stack with Tempered/Serrated/Blood Carver blades)
- Slayer Trinket - Knives, swords, axes and spears deal 15% extra damage to zombies and animals. (Doesn't stack with RadRemover/Hunter/Exotic Steel)
- Grenade Pack - Explosives has 30% chance to apply Shrapnel on hit, deals 3 dmg/s for 20s. Installs in leg slot. (Doesn't stack with Field Radio/Gun Pouch)
- Blast Protection - Decreases HP loss by 10%. Installs in chest slot. (Doesn't stack with War Pauldrons/Nutritionist)
- Ratchet Kit - Salvage tools deal and harvest 10% more. (Doesn't stack with War Pauldrons/Blast Protection/Nutritionist)
- Drill Extender - Increases Auger and other drills range by 1 meter. (Doesn't stack with Tempered/Serrated blades)
- Toolman Trinket - Increases resource harvest amount by 10%. Installs in tools. (Doesn't stack with RadRemover/Hunter/Exotic Steel)
- Lifetaker Augment - Unarmed attacks gain 1 Health on hit, while under 50% health. Installs in gloves. (Doesn't stack with Hunters Glove/Facebreaker Augment)
- Juggernaut Augment - When you hit enemies, they deal 1 less base damage. When enemies hit you, gain 10% crit resist. Installs in helmets. (Doesn't stack with Target Analysis)
- Reload Mechanism - 10% faster reload speed for Crossbows.
- Sharpened Tips - Increases crossbow damage by 10%. Cannot install in bow.
- Second String - Increases Bow damage by 10%. Cannot install in crossbow.
- Hunter's Glove - Increases Bow fire rate and reload speed by 10%. Installs in gloves. (Doesn't stack with Lifetaker/Facebreaker augments)
- Blood Carver - Knives and Swords leech 0.2 health per unique bleed effect on enemy. (Doesn't stack with Serrated/Tempered/Damascus blades)
- Tactical Grip - Knives and swords are 15% less noisy. (Doesn't stack with Ergonomic/Fortifying/Polymer/Long grips)
- Berserker's Axe - Axe Power attacks deal 15% extra damage, but reduces block damage by 25%. (Doesn't stack with Serrated/Tempered/Damascus blades and Firemans Axe/Bunker Buster/Iron Breaker/Grave Digger mods)
- Long Grip - Axes, Sledgehammers and Spears have 0.5 meter increased range. (Doesn't stack with Ergonomic/Fortifying/Polymer/Tactical grips)
- Facebreaker Augment - Unarmed attacks deal 20% extra damage when above 70% health. Installs in gloves. (Doesn't stack with Hunters Glove/Lifetaker Augment)
- Shadow Step - Move 25% faster when crouched. Installs in boots. (Doesn't stack with Impact Bracing/Running Insoles)
- War Pauldrons - Gain +1 to Strength. Installs in chest armor. (Doesn't stack with Blast Protection/Nutritionist)
- Nutritionist - Reduces food/water loss by 15%. Installs in chest armor. (Doesn't stack with War Pauldrons/Blast Protection)
- Running Insoles - Increases stamina regen while sprinting by 10%. Installs in boots. (Doesn't stack with Impact Bracing/Shadow Step)
- Gun Pouch - Pistols degrade 10% slower. Installs in leg armor. (Doesn't stack with Grenade Pack/Field Radio)
- Field Radio - Gain +1 to Intellect. Installs in leg armor. (Doesn't stack with Grenade Pack/Gun Pouch)
- Target Analysis - Increases damage by 3% per unique debuff on enemy (DoTs are not counted). Installs in helmets. (Doesn't stack with Juggernaut Augment).
<---CHANGELOG--->
Legacy Expanded v1.1:
- Spinecruncher - reduced armor ignore 50->20%.
- Bloody Sledge - reduced enemy damage taken 15->5%.
- Onslaught - reduced attack speed 15->10%.
- Combat Rush - reduced reload speed bonus 15%->10%.
- Predatory Instincts - reduced damage and dismember chance 20%->15%.
- Preparation - reduced damage 20%->10%.
- Heavy Bolts - reduced dismember chance 20%->5%.
- Impale - reduced bleed damage 10->3.
- Head Popper - reduced head damage 50%->20%.
- Juggernaut Intimidate - reduced enemy slow 15%->10%.
- Calculated Shot - reduced enemy slow 30%->20%.
- Hunter's Gambit - reduced bonuses 50->30%.
- Opportunistic - reduced bleed damage 7->3.
- Critical Wound - reduced bleed damage 10->5.
- Exsanguinate - reduced bleed damage 15->7.
- Marked for Death - reduced bleed damage 10->3.
- Debilitate - toned down enemy damage reduction 20%->10%.
- Heavy Hitter - reduced extra base damage 10->5.
- Brutal Fervour - reduced damage bonus 45%->30%.
- Pulverizer - reduced proc chance 30%->20%, damage 30->20.
- Grenade Pack - reduced bleed damage 5->3.
- Juggernaut Augment - reduced enemy dmg enfeeble 2->1.
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