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Animate Dead Plus Plus v1.16  

Upload: 14 Aug 2023, 15:47
Created by: Sailor Cat [X]
Uploaded by: Aqxaro
Animate Dead Plus Plus v1.16

Animate Dead++
Changes Animate Dead, Create Undead, and Undead Thralls to allow for smoother and expanded gameplay.

Animate Dead

  • Now supports 5th- and 6th-level upcasting of skeletons and zombies. Two additional summons per slot.
  • Can now summon melee skeletons. These have a spear and shield with higher strength and AC but lower dexterity.
  • Added an arcane glyph animation to each undead's point of origin at the time of casting.
  • Added to bard's magical secrets list.

Animate Dead and Create Undead

  • No corpses required! Instead, the spells target anywhere on the ground within range.
  • Removed summon limit. Can reanimate as many undead as your spell slots allow.
  • Added combat automation to reanimated undead.
  • Undead benefit from short rests.

Undead Thralls

    • Wizards with the School of Necromancy subclass will receive their free Animate

Dead spell at level 5 instead of 6 (when any red-blooded necromancer
would normally take it).

Optional Changes

  • Disable combat automation: You can find self-explanatory potions in the tutorial chest on the second floor of the first area of the game. Alternatively, trader Arron carries them as part of his stock in the Grove.
  • Require corpses for reanimation: install both the base Animate Dead++ mod and the Animate Dead++ Corpses Addon mod. Set the Corpses Addon mod to load after the core mod in your mod manager.

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Compatibility
This was made to (hopefully) work well with other mods, but may conflict with any that make changes to Animate Dead, Undead Thralls, or Create Undead.
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Installation
Needs Full Release Mod Fixer.
Either add and activate the mod in your mod manager of choice or:
1. Extract to AppData\Local\Larian Studios\Baldur's Gate 3\Mods
2. If you have no other mods: Open AppData\Local\Larian Studios\Baldur's Gate 3\Player Profiles\Public\modsettings.lsx in a text editor and overwrite with the block below. Save. Skip step 3.


<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="0" revision="9" build="331" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
        <node id="ModOrder">
          <children>
            <node id="Module">
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
            </node>
            <node id="Module">
              <attribute id="UUID" value="f323b958-b845-4c79-b139-d39570658fbb" type="FixedString" />
            </node>
          </children>
        </node>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="GustavDev" type="LSString" />
              <attribute id="MD5" value="a83da744ba037af348dba78e1208ccdf" type="LSString" />
              <attribute id="Name" value="GustavDev" type="LSString" />
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
              <attribute id="Version64" value="144115402827843889" type="int64" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="Animate Dead++" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="Animate Dead++" type="LSString" />
              <attribute id="UUID" value="f323b958-b845-4c79-b139-d39570658fbb" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>


3. If you have other mods: Open AppData\Local\Larian Studios\Baldur's Gate 3\Player Profiles\Public\modsettings.lsx in a text editor. Place the following block below the last "Module" block in the section under "<node id="ModOrder">.

          <node id="Module">
              <attribute id="UUID" value="f323b958-b845-4c79-b139-d39570658fbb" type="FixedString" />
            </node>

Place the following block below the last "ModuleShortDesc" block in the section under "<node id="Mods">. Save.

            <node id="ModuleShortDesc">
              <attribute id="Folder" value="Animate Dead++" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="Animate Dead++" type="LSString" />
              <attribute id="UUID" value="f323b958-b845-4c79-b139-d39570658fbb" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>

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Thanks and Credits
Thanks to Nox Phantom for their work on the AI Friends mod, which was referenced in this mod's automation.

Necromancers are never short on friends. They have them in spades.

True Strike - Bonus Action

True Strike - Bonus Action

06 Aug 2023
0
445
0

This mod changes True Strike to be useful, by changing it to a bonus action instead of a full action. I've also changed the duration to 1 round to accommodate, as the intended use is for 1 round of advantage both in vanilla Baldur's Gate and D&D. You can now also cast the spell on yourself and

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