Baldur's Gate 3 Mod Manager (BG3ModManager)
LaughingLeader's BG3 Mod Manager
A work-in-progress mod manager for Baldur's Gate 3.
Setup
- Run the game once if you haven't already, so a profile and the mods folders get created.
- Make sure you have Microsoft .NET Framework 4.7.2 installed
- Download the latest release.
- The BG3 Mod Manager is portable, so extract it wherever you wish.
- Upon opening the program, pathways to the game data and exe should be automatically detected. If this fails, you can manually set the pathways in Settings -> Preferences.
- Organize your active mods for a given profile, then click the first export button (Export Load Order to Game), or click File -> Export Order to Game, to export your active load order to the game.
Current Features:
- Reorganize mod load orders with a quick drag-and-drop interface. Allows reordering multiple mods at once.
- View details about each mod, including the description and dependencies.
- Save your mod load orders to external json files for sharing or backing things up.
- Export your active mod order to various text formats (i.e. a spreadsheet). These formats will include extra data, such as the mod's steam workshop url, if any.
- Filter mods by name and properties (author, mode, etc.).
- Export load order mods to zip files (including editor mods), for easier sharing of a playthrough's mods between friends.
- Import load orders from save files.
- Shortcut buttons to all the various game-related folders (mods folder, workshop folder, game directory, etc).
- Dark and light theme support.
Features for Mod Authors
- Extract selected mods with a few clicks. Useful for mod authors, or those wanting to study mod files for learning.
- Copy a mod's UUID or FolderName in the right click menu. Useful for if you're setting up Ext.IsModLoaded checks with the script extender, for mod support.
- You can specify custom tags in your project's meta.lsx (the "Tags" property"). Seperate tags with a semi-colon, and the mod manager will display them.
- A "Version Generator" tool is available under the Tools menu, for generating the correct number for major/minor/revision/build numbers.
Notes
- Mod projects in the Data folder are highlighted in green. They can be used in the load order like regular mods, and even exported to zip files.
- New profiles must be made in-game. You should also run the game at least once, so all of the game's user folders are created.
- Highlight over mods to see their description and list of dependencies. Red dependencies are missing dependencies.
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