Trips' Old Shader Pack v1.6.0.0
Everything BELOW this line is for MOD AUTHORS
With this Compendium installed you can reference the old Patch 4 and earlier non-VT shaders/Material SourceFiles:
Vanilla Shader ---> New Trips Name
Public/Shared/Assets/Materials/Characters/
CHAR_Skin_Body.lsf---> Trips_Skin_Body_Old.lsf
CHAR_Skin_Body_GM.lsf---> Trips_Skin_Body_GM.lsf
CHAR_Skin_Head_v3.lsf---> Trips_Skin_Head_v3.lsf
CHAR_Skin_Head_v3_GM.lsf ---> Trips_Skin_Head_v3_GM.lsf
CHAR_Skin_Head_v3_LOD1.lsf ---> Trips_Skin_Head_v3_LOD1.lsf
CHAR_Skin_Head_v3_LOD2.lsf ---> Trips_Skin_Head_v3_LOD2.lsf
CHAR_Skin_Head_v3_LOD3.lsf ---> Trips_Skin_Head_v3_LOD3.lsf
CHAR_Skin_Head_v3_LOD4.lsf ---> Trips_Skin_Head_v3_LOD4.lsf
CHAR_Skin_Head_Creature.lsf ---> Trips_Skin_Head_Creature.lsf
CHAR_BASE_AlphaBlend_2S ---> Trips_BASE_AlphaBlend_2S
CHAR_BASE_AlphaTest.lsf ---> Trips_BASE_AlphaTest.lsf
CHAR_BASE_AlphaTest_Flowmap_GM.lsf ---> Trips_BASE_AlphaTest_Flowmap_GM.lsf
CHAR_BASE_AlphaTest_2S_Dither.lsf ---> Trips_BASE_AlphaTest_2S_Dither.lsf
CHAR_BASE_AlphaTest_2S_Dither_Anisotropy.lsf ---> Trips_BASE_AlphaTest_2S_Dither_Anisotropy.lsf
CHAR_BASE_AlphaTest_MSK.lsf ---> Trips_BASE_AlphaTest_MSK.lsf
CHAR_BASE_AlphaTest_VertCut.lsf ---> Trips_BASE_AlphaTest_VertCut.lsf
CHAR_BASE.lsf ---> Trips_BASE.lsf
CHAR_BASE_2S.lsf ---> Trips_BASE_2S.lsf
CHAR_BASE_2S_GM.lsf ---> Trips_BASE_2S_GM.lsf
CHAR_BASE_2S_VertCut.lsf ---> Trips_BASE_2S_VertCut.lsf
CHAR_BASE_GM_SSS.lsf ---> Trips_BASE_GM_SSS.lsf
CHAR_BASE_GM_MSK.lsf ---> Trips_BASE_GM_MSK.lsf
CHAR_BASE_GM.lsf ---> Trips_BASE_GM.lsf
CHAR_Shadow_Shadow.lsf ---> Trips_Shadow_Shadow.lsf
CHAR_Shadow_Body.lsf --->Trips_Shadow_Body.lsf
CHAR_Shadow.lsf ---> Trips_Shadow.lsf
CHAR_Feathers.lsf ---> Trips_Feathers.lsf
CHAR_Feathers_Bloody.lsf ---> Trips_Feathers_Bloody.lsf
CHAR_Feathers_GradientMap.lsf ---> Trips_Feathers_GradientMap.lsf
CHAR_Horns.lsf ---> Trips_Horns.lsf
CHAR_Horns_SSS.lsf ---> Trips_Horns_SSS.lsf
CHAR_Horns_SSS_PMA.lsf ---> Trips_Horns_SSS_PMA.lsf
CHAR_Horns_SSS_PMA.lsf (EA Patch 7) ---> Trips_7EA_Horns_SSS_PMA.lsf
---------------Virtual Textures---------------
CHAR_BASE_AlphaBlend_2S_VT ---> Trips_BASE_AlphaBlend_2S_VT
Public/SharedDev/Assets/Materials/Effects/Cinematic/
VFX_Cinematic_CHAR_SSS_Karlach_Fire_01.lsf ---> Trips_Cinematic_CHAR_SSS_Karlach_Fire_01.lsf
Big thanks to Padme4000 for trawling through Larian's trash (EA files) to get me most of these.