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To install the mod, you need to copy the files to the folder "C:\Users\{USER_NAME}\AppData\Roaming\Factorio\mods" or use the special FMM program (factorio mod manager). If a mod is missing from the requirements, please let us know in the comments.

The Ruins Mod [0.16 - 1.1]  

Upload: 13 Mar 2023, 10:22
Created by: Bilka [X]
Uploaded by: Aqxaro
The Ruins Mod [0.16 - 1.1]

You weren't the first to come here... you won't be the last...

Ruins adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. There are three categories of ruins, small, medium, and large, with respective decreasing spawn chance per generated chunk.

Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses. The biters have deactivated these defenses towards themselves, but the turrets won't recognize you...

You have to claim ruins before you can deconstruct them. The "Claim ruin" tool can be obtained with Shift + C or from the shortcut bar. After claiming a ruin, you can deconstruct it as expected. Additionally, you can hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.

The ruin defenses can be set to be non-hostile in the mod settings. The spawn rates of ruins are also configurable. Other mods can add their own set of ruins.

Want to add your ruins to this mod?
Check out the ruin maker mod, the contributing guidelines and the documentation of the ruin data format.

Want to make your own ruin set?
Check out the links above, the ruin set documentation and The Ruins Mod - Krastorio2 as an example mod.

Show Max Underground Distance [0.18 - 1.1]

Show Max Underground Distance [0.18 - 1.1]

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0
1 076
0

Modifies underground belts and pipes to show their max range when placing them. There's an option to show the indicator when hovering over built entities as well, not only when placing.

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2 169
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Learn how to create powerful but consumable robots after learning automation. Get up and running fast by using these robots to help you build your way up to Roboports and even smarter robots.

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13 Mar 2023
0
1 198
0

Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.

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