Create an account
To install the mod, you need to copy the files to the folder "C:\Users\{USER_NAME}\AppData\Roaming\Factorio\mods" or use the special FMM program (factorio mod manager). If a mod is missing from the requirements, please let us know in the comments.

Alien Biomes [0.14 - 1.1]  

Upload: 13 Mar 2023, 10:38
Created by: Earendel [X]
Uploaded by: Aqxaro
Alien Biomes [0.14 - 1.1]

Discord: https://discord.gg/ymjUVMv
Patreon: https://www.patreon.com/earendel

A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants (palm trees, fir trees, etc).

Adds shallow water to coastlines with original sfx. You can wade in and catch fish.

Planet controls:
Temperature: HotClimates: Scale affects the scale of hot spots and partially affects the overall temperature fluctuation scale. Low Coverage decreases the global average temperature and makes the hot spots smaller and weaker. High coverage increases the global average temperature and makes the hot spots bigger and stronger. The hottest climates are volcanic areas.
Temperature: Cold Climates: Scale affects the scale of cold spots and partially affects the overall temperature fluctuation scale. Low Coverage increases the global average temperature and makes the cold spots smaller and weaker. High coverage decreases the global average temperature and makes the cold spots bigger and stronger. The coldest climates are snow and ice.
Moisture: Scale affects the moisture fluctuation scale. Low Bias makes the world average drier, so less grass and more sand. The driest climates are sandy wastelands with craters and almost no vegetation. High Bias makes the world average wetter, so more grass and less sand. The wettest climates are wetlands, grasslands with little pools of shallow water.
Terrain Type: Scale affects the terrain type fluctuation scale. Low Bias makes the world average more earth-like and less alien, so blues and purples, more greens and browns. High Bias makes the world average more alien, so more purples, reds, and blues.

In mod settings you will find a 'No Vegetation' option allows you to simulate being on a barren planet, moon, or asteroid.

In mod settings you can disable certain biomes completely. Warning: Removing too many biomes will have unpredictable results. Removed biome tiles are not loaded, so will not count towards Factorio's 255 max tile count.

HR Terrain Textures are in a separate mod.

If you need to regenerate terrain after changing your mod setup, use Regenerate Terrain: https://aqxaromods.com/factorio/7925-regenerate-terrain-017-11.html

Sound Effects where created from audio from http://www.freesfx.co.uk and http://www.orangefreesounds.com

The mod portal discussion section is not checked regularly so use the forums or discord if you want a message to be seen.

AAI Industry [0.15 - 1.1] 10 MB

AAI Industry [0.15 - 1.1]

13 Mar 2023
1
2 118
0

The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are NOT required.

Show Max Underground Distance [0.18 - 1.1]

Show Max Underground Distance [0.18 - 1.1]

13 Mar 2023
0
1 051
0

Modifies underground belts and pipes to show their max range when placing them. There's an option to show the indicator when hovering over built entities as well, not only when placing.

Comments
The minimum comment length is 10 characters.