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BodySlide and Outfit Studio 5.6.3  

Upload: 22 Jun 2022, 10:18
Last updated: 2-11-2023, 17:46
Created by: Ousnius, Caliente [X]
Uploaded by: Aqxaro
Version: 5.6.3
BodySlide and Outfit Studio 5.6.3

BodySlide has been updated with the addition of Fallout 4 support, bringing an enormous list of new features once again.
Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you've ever dreamed of.

For the latest updates, known issues and more, check out the sticky comment and the changes tab!

Note: As of version 3.8 of BodySlide, this utility requires OpenGL 3.3. If your card does not support this (cards that meet the minimum system requirements for Skyrim should), you should not update BodySlide until you can get a better card.

Check out the official documentation and guides here on the Wiki

BodySlide

  • Customize outfits and bodies without the need to edit mesh files!
  • Use sliders to create your personal shapes.
  • Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
  • Building morph files allows you to use the sliders in-game using LooksMenu or other script mods.

Outfit Studio

  • The power of an experienced modder is now in your hands!
  • Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
  • If you know what you're doing, you can even edit static meshes.
  • Import and export .FBX, .OBJ and .NIF meshes.
  • Barely any previous modding experience required.

Physics

  • With the BodySlide addon on the CBBE mod page comes the "CBBE Body Physics" set.
  • Choose it in the Outfit/Body drop down of BodySlide and build it. Your nude body should now have breast physics.

GitHub Repository

Installation

Add the following lines to your "Fallout4Custom.ini" file located in "Documents\My Games\Fallout4", or through your mod manager if applicable:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=


(No, that's not a typo. Yes, all three lines.)

Manual

  1. Simply download the file and extract the options you want into your Data folder using 7-zip.
  2. Make sure the structure is correct: Data -> Tools -> BodySlide.
  3. After you're done, the executable can be found in the "Data/Tools/BodySlide" folder.


Vortex

  1. Download and install the archive to Vortex like you would do with any other mod and enable it.
  2. In the dashboard go to "Add Tool".
  3. In the "Target" field, choose BodySlide executable from your game's real data folder.
  4. Install any BodySlide addons to Vortex as well.
  5. GIF of the process


Mod Organizer

  1. Download and install the archive to MO like you would do with any other mod and enable it.
  2. Add a shortcut to the BodySlide x64 executable and set it to run from your game's real data folder.
  3. Install any BodySlide addons to MO as well.
  4. We do not troubleshoot MO installation issues, please ask for help in Mod Organizer communities.


Updating
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don't get deleted, whether by accident or buggy mod manager.

Note:
If you're experiencing any problems, locate the main Mod Organizer/Nexus Mod Manager and BodySlide executables and set them to always run with admin elevation.

FAQ:

Q1: If I have an issue, what would you suggest I do before anything (including posting questions)?
A: Read the mod description, especially the FAQ. Read the stickies. Reinstall BodySlide. Install BodySlide manually if your mod manager of choice fails to do its main purpose.

Q2: Why is there an error when building sets, saving projects or writing other files?
A: You might have to set BodySlide (and tools that launch BodySlide such as NMM and MO) to always run as an admin.

Q3: Why are the changes I am building not appearing in-game?
A: Make sure you have added the line "bInvalidateOlderFiles=1" to your "Fallout4Custom.ini" file in the "Documents\My Games\Fallout4" folder.
- Check if your player character or NPC is using a custom race, or your outfit a plugin that points to a different meshes folder (unique player mods).
If so, you will have to manually move the built files to the correct directories for the race/NPC.
- Make sure your character has its weight at the very centre of the weight triangle if you want the body to match what you see in the preview window.
- Take a look at the "last modified" date of the files you built and check if it changed (see Q2).
- You're using Windows 10 and recently installed an anniversary update. For some reason, it can cause permissions issues for some users even when you are admin/the only user of the computer. There is nothing we can do to help you here, you will have to figure it out yourself.
- If you use NMM, make sure it's the latest version from GitHub.

Q4: Why does my BodySlide not contain any bodies or outfits?
A: You need to install addons for BodySlide, such as the CBBE body or various other mods that support BodySlide.

If you're using NMM/Vortex/MO, make sure that you've correctly linked the BodySlide directory/executable to the program and are running it through them properly. See the installation part of the description!

Q5: Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."?
A: Registry isn't set, or BodySlide wasn't installed properly. Launch Fallout 4 using the Steam launcher instead of F4SE to fix the registry, and try launching BodySlide again. If it still doesn't work, make sure all the files are installed correctly and you're running it as admin. If you have to set the directory manually, ensure it's pointing to Fallout 4/Data. Try downloading and installing the mod with all anti-virus software disabled. If you're using NMM, make sure you're using the latest files from GitHub.
Note that Vortex/MO aren't perfect and may not install all of the files, especially Setup.xrc. If so, you may have to install manually.

Q6: Why do my outfits or bodies say "No Image" all over them?
A: You need to install correctly, according to the instructions. You need the outfit and body textures installed in your Data directory. You also need to launch Fallout 4 from the default/Steam launcher (not F4SE) to sort out the registry, or manually set the directory to point to Fallout 4/Data through the 'Settings' button. Only then BS/OS will be able to find and load the textures.

Q7: Why am I getting a lot of distortion for very small but detailed meshes?
A: Fallout 4's meshes are saved using 16-bit half-precision positional values. What this means is, for meshes that are very small but at the same time have many polygons, there can be a lot of distortion because it's not precise enough.

The full precision checkbox in the shape properties of Outfit Studio makes the shape it has been activated for save with the full 32-bit single-precision positional values that previous games had, so there will be no distortion. This should only be used when you really need it, though.

Q8: How does in-game morphing work?
A: For in-game morphing to function, your bodies and outfits need to have so called TRI morph files built for them.
CBBE and its vanilla outfits already come with pre-built and attached morph files, so you can use it out of the box.

If you are customizing the body or any custom outfits using BodySlide, then you have to check the "Build Morphs" checkbox before building.
Only then the built set can be morphed in-game using LooksMenu or other script mods. For LooksMenu, you need the slider definition JSON file coming with CBBE (or potentially other body mods).

Q9: Why does the FBX import create weird texture coordinates?
A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.

Q10: Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window?
A: This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only.

Q11: I didn't save my preset. Can I get the slider configuration using the created meshes?
A: No. If you don't save a preset, then it's gone. Your only option is to try and recreate it.

Q12: I use Vortex/MO, and even though I've installed a body mod, BodySlide is blank/Outfit Studio throws up an error. How do I fix this?
A: You need to make sure the body you have installed is actually BodySlide-compatible, and you need to follow the installation instructions. With Vortex, you need to run BodySlide/Outfit Studio from your actual game folder. With MO, please contact the MO devs/read their own documentation.

Q13: There's scary red shiny gold text at the bottom of BodySlide. Wat do?
A: This was added in BodySlide v.5.5.0. The red gold colour means you have more than one option in BodySlide for the same thing. If you right-click it, you will see these options. If you click on one, BodySlide will swap to it in the Outfit/Body drop-down menu. If you check the box next to the red gold text, it will turn blue. This means BodySlide will only build this mesh when you BatchBuild, reducing the number of options you have to select when BatchBuilding.

LooksMenu Tint API 36KB

LooksMenu Tint API

21 Jun 2022
0
496
0

The LooksMenu Tint API, coming with LooksMenu itself, lets you inject new tints for the head in character creation, such as makeup, dirt, scars or tattoos.

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