ScriptHookVDotNet v3.4.0
This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
Changelog
- Added
InteriorProxy
(which some native functions for interior use),AnimatedBuilding
,Building
, andInteriorInstance
.- Also added the following properties and methods for
InteriorProxy
,AnimatedBuilding
,Building
, andInteriorInstance
toWorld
class:- count and capacity properties
- The methods to get handles
- The
World.GetClosest()
overloads.
- Also added the following properties and methods for
- Added
Entity.FragmentGroupCount
,Entity.IsFragmentObject
,Entity.DetachFragmentPart()
,EntityBone.FragmentGroupIndex
,World.EntityColliderCount
, andEntity.EntityColliderCapacity
- Added
Ped.SeeingRange
,Ped.HearingRange
,Ped.VisualFieldMinAngle
,Ped.VisualFieldMaxAngle
,Ped.VisualFieldMinElevationAngle
,Ped.VisualFieldMaxElevationAngle
,Ped.VisualFieldPeripheralRange
, andPed.VisualFieldCenterAngle
- Added
Ped.CauseOfDeath
,Ped.TimeOfDeath
,Ped.ClearKillerRecord()
,Ped.ClearCauseOfDeathRecord()
, andPed.ClearTimeOfDeathRecord()
- Added the getter of
Ped.FiringPattern
- Added
Game.FindPattern()
- Added
Quaternion.LookRotation()
- Added new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to
PedHash
,VehicleHash
,WeaponHash
,WeaponComponentHash
,RadioStation
,BlipSprite
, andExplosionType
enums - Added the documentation note for the incorrectly named parameter
offset
toEntity.ApplyForce()
andEntity.ApplyForceRelative()
- Added the documentation note for the non-working parameter
isAmmoLoaded
toWeaponCollection.Give()
- Fixed
Stop()
method of helper classes ofEuphoria
not working - Fixed
Start()
method of helper classes ofEuphoria
not working properly when peds are ragdolled. Now the method can apply simultaneously just like in v2.10.10 or earlier versions.- Also made the
Start()
method working when peds are ragdolled but not bySET_PED_TO_RAGDOLL
, which does not work in v2.10.10 or earlier versions.
- Also made the
- Fixed
Vehicle.PassengerCount
not counting as intended in v1.0.2545.0 (or later versions) due to addition to parameters and implementation changes - Fixed
WeaponCollection.Give()
not selecting the weapon ifequipNow
is set totrue
and the ped did not have the weapon - Fixed cursor of console not moving properly when pasting clipboard content
- Fixed not showing dll names referencing version-less SHVDN in console
- Made
WeaponCollection.Give()
select the weapon only ifequipNow
is set totrue
when the ped had the weapon
Requirements
The minimum comment length is 10 characters.