Skip Alohomora Open All Locks III
Instantly skips the Alohomora mini-game to open locks at your Level (or higher if you press CTRL-ALT-o.)
A note regarding the wand-cast and incantation
This mod will play the wand-cast animation and the incantation voice-over... but don't be surprised if they don't happen every time. When the game was first launched and people discovered that they had to spam revelio to find stuff, it drove us all mad that the main character ("MC") would say "Revelio" every time. So the game devs patched it as follows: 1) If you cast the same spell more than once the MC will only speak the incantation the first time, and 2) If you cast the same spell within 30 seconds the MC will only speak the incantation the first time. To make the MC say the incantation every time you must circumvent this "patch" by using Revelio then basic cast before you open the next lock.
Introduction
This mod combines my previous Skip Alohomora, Open All Locks, Skip Alohomora II and Open All Locks II into a single mod. It also fixes the following issues with those mods:
- It now works on "portcullis" locks.
- The wand is now visible.
Installation
You should be able to install the mod automatically using Vortex (then skip to step 4 below), but Vortex can be a bit unreliable with Hogwarts Legacy mods (it doesn't always delete mods properly) so I would recommend installing it manually as follows:
- Download the mod.
- Unzip the contents.
- Move the three files inside to the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder.
- Install Blueprint Apparate Modloader if you haven't already.
- Start Hogwarts Legacy
- Load your most recent save-file.
- Press the F8 key to activate Blueprint Apparate Modloader.
- Type SkipAlohomoraOpenAllLocks in the little window and hit the Enter key on your keyboard.
- The word SkipAlohomoraOpenAllLocks should disappear and reappear lower down in that window with an X next to it. If it doesn't - if it stays on the top line - then either a) you put the .utoc, .ucas and .pak files in the wrong folder, or b) one of your existing mods is already using pakchunk 1011. Use my PakChunk Checker to check that. If you have a pakchunk conflict see the Conflicts section below.
- Press F8 again to close the modloader window.
Note that you only need to follow the above process once. From now on the mod will just work.