Professor Mirabel Garlick's Unreal Snake Engine Oil
Professor Garlick says this will make your game play on Ultra without dropping frames. Mmmmm Garlick.
TLDR:
1. Download Mod then Unzip Contents of .Zip to
%AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Ways to thank me:
thumbs up my mod.
post a comment.
follow me on twitch.tv/myfriendsanta
Professor Mirabel Garlick's Unreal Oil is Live again! Three Snake Oil Engines to choose from dearies!
->UPDATE!
ULTRA UNREAL EXPERIMENTAL OIL IS NOW ONLINE!
PLEASE TEST AND PROVIDE TESTER FEEDBACK
THANK YOU FOR HELPING ME CONTINUE TESTING!
(`---+` )y
#1
Ultra Unreal EXPERIMENTAL Snake Oil:
Quality: 12/10
Performance: 12/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#2
Unreal Snake Oil:
Quality: 10/10
Performance: 8/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#3
Vanilla Snake Oil:
Quality: Vanilla+
Performance: 10/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Til next we test~
-RM97
-Santa
-Tollimus
PS:
Please comment negative or positive doesn't matter.
All feedback from testers is welcome feedback.
Let me know what mods you are running alongside
this wonderful snake oil~
Let me know how many times you read the books~
Let me know how many times you watched the movies~
Tell me about your Hogwarts experience ♥
----------------------------------------------------
AsyncLoadingThreadEnabled♥1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates♥1
AllowAsyncRenderThreadUpdatesEditor♥1
AllowAsyncRenderThreadUpdates♥1
AsyncLoadingUseFullTimeLimit♥0
AsyncLoadingTimeLimit♥0.1
HISM.DynamicDistanceCull♥0
SkeletalMesh.SkipChildComponentUpdate♥1
a.Budget.Enabled♥1
a.ForceNonRRMaxLOD♥0
p.ForceDisableAsyncPhysics♥1
p.MaxDirtyElementsForGTMultiplier♥2.5
r.CompileReflectiveShadowMapShaders♥0
r.DistanceFieldBuild.Analytical♥1
r.DistanceFieldBuild.ReducePadding♥1
r.DistanceFields.AtlasSizeXY♥512
r.DistanceFields.AtlasSizeZ♥400
r.DistanceFields.DefaultVoxelDensity♥0.05
r.DistanceFields.ForceMaxAtlasSize♥1
r.DistanceFields.MaxPerMeshResolution♥112
r.SSS.OptimizeClearRTV♥1
r.SkeletalMesh.StripMinLodDataDuringCooking♥1
r.StaticMesh.StripMinLodDataDuringCooking♥1
[/Script/Engine.Engine]
DisplayGamma♥2.200000
FixedFrameRate♥120.000000
IdealLightMapDensity♥0.200000
MaxLightMapDensity♥0.800000
MaxOcclusionPixelsFraction♥0.100000
MaxParticleResize♥2048
MaxParticleResizeWarn♥0
MaximumLoopIterationCount♥1000000
MinDesiredFrameRate♥35.000000
MinLightMapDensity♥0.000000
NearClipPlane♥10.000000
NetClientTicksPerSecond♥200.000000
NumPawnsAllowedToBeSpawnedInAFrame♥2
PrimitiveProbablyVisibleTime♥8.000000
RenderLightMapDensityColorScale♥1.000000
RenderLightMapDensityGrayscaleScale♥1.000000
SmoothedFrameRateRange♥(LowerBound♥(Type♥Inclusive,Value♥22.000000),UpperBound♥(Type♥Exclusive,Value♥78.000000))
bAllowMatureLanguage♥1
bAllowMultiThreadedAnimationUpdate♥1
bCanBlueprintsTickByDefault♥1
bCheckForMultiplePawnsSpawnedInAFrame♥0
bOptimizeAnimBlueprintMemberVariableAccess♥1
bPauseOnLossOfFocus♥0
bRenderLightMapDensityGrayscale♥0
bSmoothFrameRate♥1
bSubtitlesEnabled♥0
bUseFixedFrameRate♥0
[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance♥Maximum
AppliedTargetedHardwareClass♥Desktop
DefaultGraphicsPerformance♥Maximum
TargetedHardwareClass♥Desktop
[/Script/Engine.RendererSettings]
DefaultNumStreamedStaticMeshLODs♥(Default♥-1)
FarFoliage.MaxDrawRadius♥250000.0
Foliage.DensityScale♥2
Foliage.DitheredLOD♥1
Foliage.LODDistanceScale♥2
Grass.CullDistanceScale♥2.0
Grass.DensityScale♥1.97
Grass.GuardBandDiscardMultiplier♥2
Grass.GuardBandMultiplier♥1.9
Grass.LODDistanceScale♥2
Weather.SkinFXMaxCharactersToSwap♥25
bStreamSkeletalMeshLODs♥(Default♥1)
bStreamStaticMeshLODs♥(Default♥1)
r.AOAsyncBuildQueue♥1
r.AOQuality♥2
r.AccelPredrawBatchTime♥0
r.AccelTargetPrecompileFrameTime♥0
r.AllowDownsampledStandardTranslucency♥1
r.AllowGlobalClipPlane♥1
r.AllowHDR♥0
r.AllowLandscapeShadows♥1
r.AllowOcclusionQueries♥1
r.AllowPointLightCubemapShadows♥1
r.AllowSimpleLights♥1
r.AllowStaticLighting♥0
r.AllowSubPrimitiveQueries♥1
r.AlsoUseSphereForFrustumCull♥1
r.AmbientOcclusion.AsyncComputeBudget♥4
r.AmbientOcclusion.UseSinglepass♥0
r.AmbientOcclusionLevels♥0
r.AmbientOcclusionMaxQuality♥-100
r.AmbientOcclusionMipLevelFactor♥0
r.AmbientOcclusionRadiusScale♥1e-5c
r.AnisotropicMaterials♥1
r.BasePassForceOutputsVelocity♥1
r.BasePassOutputsVelocity♥1
r.Bloom.HalfResolutionFFT♥1
r.BloomQuality♥3
r.BlurGBuffer♥1
r.CapsuleShadows♥1
r.Color.Max♥1.03
r.Color.Mid♥0.5321
r.Color.Min♥1e-05
r.ContactShadows♥1
r.CullInteriorExterior♥1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange♥1
r.DefaultFeature.AutoExposure.Method♥0
r.DefaultFeature.AutoExposure♥0
r.DefaultFeature.Bloom♥1
r.DefaultFeature.LensFlare♥1
r.LensFlareQuality♥2
r.DefaultFeature.LightUnits♥1
r.DefaultFeature.Motionblur♥0
r.DepthOfFieldQuality♥0
r.DetailMode♥2
r.DiscardUnusedQuality♥0
r.DoTiledReflections♥1
r.DrawRectangleOptimization♥1
r.EmitterSpawnRateScale♥2.0
r.EnableTiledDeferredDirectionalLight♥0
r.EyeAdaptation.ExponentialTransitionDistance♥6
r.EyeAdaptation.LensAttenuation♥0.65
r.EyeAdaptation.PreExposureOverride♥0
r.EyeAdaptationQuality♥2
r.FastBlurThreshold♥100
r.FreeSkeletalMeshBuffers♥1
r.GenerateMeshDistanceFields♥1
r.HDR.EnableHDROutput♥0
r.HZBOcclusion♥0
r.HairStrands.Enable♥0
r.HairStrands.DOFDepth♥0
r.HairStrands.Interpolation.UseSingleGuide♥0
r.HairStrands.SkyAO.SampleCount♥3
r.HairStrands.SkyLighting.IntegrationType♥2
r.HairStrands.SkyLighting.SampleCount♥4
r.HairStrands.Visibility.MSAA.SamplePerPixel♥4
r.LandscapeLOD0DistributionScale♥2
r.LandscapeLODBias♥-2
r.LandscapeLODDistributionScale♥2
r.LightCulling.Quality♥0
r.LightFunctionQuality♥2
r.LightMaxDrawDistanceScale♥70
r.LightShaftDownSampleFactor♥2
r.LightShaftFirstPassDistance♥0.1
r.LightShaftNumSamples♥1
r.LightShaftQuality♥1
r.LightingDetailMode♥100
r.Lumos.NPCQuality♥4
r.Lumos.PlayerQuality♥4
r.MSAA.AllowCustomResolves♥1
r.MSAA.CompositingSampleCount♥4
r.MSAACount♥4
r.MaterialQualityLevel♥3
r.MaxAnisotropy♥8
r.MinScreenRadiusForCSMDepth♥0.001
r.MinScreenRadiusForDepthPrepass♥0.001
r.MinScreenRadiusForLights♥0.001
r.MorphTarget.Mode♥1
r.Motionblur.Max♥0
r.MotionblurQuality♥0
r.MultithreadedLightmapEncode♥1
r.MultithreadedShadowmapEncode♥1
r.NormalMapsForStaticLighting♥1
r.ParticleLODBias♥-3
r.ParticleLightQuality♥2
r.PostProcessAAQuality♥0
r.PostProcessing.AlwaysExecuteBloomSetup♥0
r.ReflectionCaptureGPUArrayCopy♥1
r.ReflectionCaptureResolution♥256
r.ReflectionCaptureSupersampleFactor♥4
r.ReflectionEnvironment♥1
r.ReflectionEnvironmentBeginMixingRoughness♥0.010000
r.ReflectionEnvironmentEndMixingRoughness♥0.900000
r.ReflectionEnvironmentLightmapMixBasedOnRoughness♥1
r.ReflectionEnvironmentLightmapMixLargestWeight♥1
r.ReflectionEnvironmentLightmapMixing♥1
r.Reflections.Denoiser♥100
r.SSGI.Enable♥1
r.SSGI.HalfRes♥1
r.SSGI.Quality♥2
r.SSR.HalfResSceneColor♥0
r.SSR.MaxRoughness♥0.8
r.SSR.PostProcessVolumeQualityMultiplier♥1.2
r.SSR.Quality♥3
r.SSR.Temporal♥1
r.SSS.Checkerboard♥1
r.SSS.Filter♥1
r.SSS.HalfRes♥0
r.SSS.Quality♥1
r.SSS.SampleSet♥2
r.SSS.Scale♥1.97
r.SceneColorFormat♥2
r.SceneColorFringe.Max♥0
r.SceneColorFringeQuality♥0
r.SceneRenderTargetResizeMethod♥2
r.ScreenPercentage♥99
r.Shadow.PerObject♥1
r.Shadow.Preshadows♥1
r.SkeletalMeshLODBias♥-3
r.SkyLight.RealTimeReflectionCapture♥1
r.StencilForLODDither♥1
r.SupportDepthOnlyIndexBuffers♥0
r.SupportLowQualityLightmaps♥1
r.SupportMaterialLayers♥1
r.SupportReversedIndexBuffers♥0
r.SupportSkyAtmosphereAffectsHeightFog♥1
r.SupportStationarySkylight♥0
r.Tonemapper.GrainQuantization♥0
r.Tonemapper.Quality♥0
r.Tonemapper.Sharpen♥1.9
r.TonemapperGamma♥1.9
r.UsePreExposure♥1
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.Water.SingleLayer.Reflection♥0
r.Water.SingleLayer.RefractionDownsampleFactor♥1
r.Water.SingleLayer.SSR♥0
r.Water.SingleLayer.TiledComposite♥1
r.WeatherAnimationTextureScale♥512
r.HISMLODDistanceScale♥2
r.HighQualityLightMaps♥1
r.InsideVolume.BlurQuality♥0
r.LODFadeTime♥0.25
r.MipMapLODbias♥-3
r.Shadow.CSM.MaxCascades♥6
r.Shadow.CSM.TransitionScale♥2
r.Shadow.CachedDirectionalDistanceScale♥2
r.Shadow.CachedDirectionalTileSize♥512
r.Shadow.DistanceScale♥2
r.Shadow.DynamicDirectionalTimeDelay♥0
r.Shadow.DynamicDirectionalTimeDelayIndoors♥0.1
r.Shadow.MaxCSMResolution♥2048
r.Shadow.MaxNumFarShadowCascades♥4
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxResolution♥2048
r.Shadow.MinLODBiasOffset♥-1
r.Shadow.MinResolution♥512
r.Shadow.PreShadowResolutionFactor♥1.0
r.Shadow.RadiusThreshold♥0.01
r.Shadow.RadiusThresholdForPointAndSpotLights♥0.00001
r.Shadow.TexelsPerPixel♥8
r.Shadow.WholeSceneShadowCacheMb♥202
r.Shadow.wMaxMovableResolution♥2048
r.ShadowQuality♥3
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution♥4
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque♥1
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice♥1
r.SkyAtmosphere.FastSkyLUT.SampleCountMax♥16
r.SkyAtmosphere.FastSkyLUT.SampleCountMin♥1
r.SkyAtmosphere.FastSkyLUT♥1
r.SkyAtmosphere.MultiScatteringLUT.SampleCount♥4
r.SkyAtmosphere.SampleCountMax♥16
r.SkyAtmosphere.SampleCountMin♥2
r.SkyAtmosphere.TransmittanceLUT.SampleCount♥4
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat♥0
r.StaticMeshLODDistanceScale♥2
r.TiledDeferredShading.MinimumCount♥20
r.TiledDeferredShading♥1
r.TranslucencyLightingVolume♥1
r.TranslucencyLightingVolumeDim♥48
r.TranslucencyVolumeBlur♥1
r.VT.MaxUploadsPerFrame♥8
r.VT.PoolSizeScale.Group0♥1.0
r.VT.PoolSizeScale.Group1♥1.0
r.VT.PoolSizeScale.Group2♥1.0
r.VT.RVT.TileCountBias.Group0♥1
r.VT.RVT.TileCountBias.Group1♥1
r.VT.RVT.TileCountBias.Group2♥1
r.VT.RVT.TileSizeBias.Group0♥0.5
r.VT.RVT.TileSizeBias.Group1♥0.5
r.VT.RVT.TileSizeBias.Group2♥0.5
r.ViewDistanceScale♥2.0
r.VolumetricFog.DepthDistributionScale♥16
r.VolumetricFog.GridPixelSize♥8
r.VolumetricFog.GridSizeZ♥12
r.VolumetricFog.HistoryMissSupersampleCount♥1
r.VolumetricFog.HistoryWeight♥0.0001
r.VolumetricFog.InjectShadowedLightsSeparately♥0
r.VolumetricFog.InverseSquaredLightDistanceBiasScale♥0.0001
r.VolumetricFog.Jitter♥0
r.VolumetricFog.LightFunctionSupersampleScale♥2.0000
r.VolumetricFog.TemporalReprojection♥0
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥-1
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥1
r.VolumetricFog.VoxelizationSlicesPerGSPass♥8
r.VolumetricFog.wVolumetricGridSizeX♥25
r.VolumetricFog.wVolumetricGridSizeY♥25
r.VolumetricFog.wVolumetricGridSizeZ♥75
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance♥1500.0f
r.RayTracing.Geometry.InstancedStaticMeshes.SimulationCount♥8
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame♥250
r.RayTracing.Reflections.MaxRoughness♥0.5
r.RayTracing.Reflections.ReflectionCaptures♥1
r.RayTracing.Reflections.ScreenPercentage♥40
r.DOF.Gather.AccumulatorQuality♥1
r.DOF.Gather.PostfilterMethod♥1
r.DOF.Gather.RingCount♥4
r.DOF.Kernel.MaxBackgroundRadius♥0.025
r.DOF.Kernel.MaxForegroundRadius♥0.025
r.DOF.Recombine.EnableBokehSettings♥0
r.DOF.Recombine.Quality♥0
r.DOF.Scatter.BackgroundCompositing♥2
r.DOF.Scatter.EnableBokehSettings♥1
r.DOF.Scatter.ForegroundCompositing♥1
r.DOF.Scatter.MaxSpriteRatio♥0.1
r.DOF.TemporalAAQuality♥1
r.Filter.SizeScale♥1
r.GTAO.Numangles♥4
r.Upscale.Quality♥3
r.WLightProbesContactShadows.RayNum♥2
r.WLightProbesContactShadows.RaySamplesNum♥12
r.CullDistanceAndFog♥0
[/Script/Engine.StreamingSettings]
Doors.PlatformIsSlowStreaming♥0
LevelStreaming.BoundsDistScale♥0.9
LevelStreaming.DistScale♥1.0
LevelStreaming.DistScaleNearHogsmeade♥0.8
LevelStreaming.DistScaleNearHogwarts♥0.8
LevelStreaming.DistScaleOverlandBig♥0.8
LevelStreaming.DistScaleOverlandMedium♥0.6
LevelStreaming.DistScaleOverlandSmall♥0.6
LevelStreaming.DistScaleWhenInteriorsLoaded♥0.8
LevelStreaming.DitherEnabled♥0
r.Cache.DrawDirectionalShadowing♥1
r.Cache.DrawInterpolationPoints♥1
r.Cache.DrawLightingSamples♥1
r.Cache.LightingCacheDimension♥512
r.Cache.LightingCacheMovableObjectAllocationSize♥16
r.Cache.LimitQuerySize♥1
r.Cache.QueryNodeLevel♥1
r.Cache.ReduceSHRinging♥1
r.Cache.SampleTransitionSpeed♥1
r.Cache.UpdateEveryFrame♥1
r.Cache.UpdatePrimsTaskEnabled♥1
r.CacheUpdateEveryFrame♥1
r.FastVRam.BokehDOF♥1
r.FastVRam.CombineLUTs♥1
r.FastVRam.DOFPostfilter♥1
r.FastVRam.DOFReduce♥1
r.FastVRam.DOFSetup♥1
r.FastVRam.DistanceFieldAODownsampledBentNormal♥1
r.FastVRam.DistanceFieldAOHistory♥1
r.FastVRam.DistanceFieldAOScreenGridResources♥1
r.FastVRam.DistanceFieldCulledObjectBuffers♥1
r.FastVRam.DistanceFieldNormal♥1
r.FastVRam.DistanceFieldShadows♥1
r.FastVRam.DistanceFieldTileIntersectionResources♥1
r.FastVRam.DistortHistory♥1
r.FastVRam.Distortion♥1
r.FastVRam.Downsample♥1
r.FastVRam.EyeAdaptation♥1
r.FastVRam.ForwardLightingCullingResources♥1
r.FastVRam.HZB♥1
r.FastVRam.Histogram♥1
r.FastVRam.HistogramReduce♥1
r.FastVRam.LPV♥1
r.FastVRam.Motionblur♥1
r.FastVRam.PostProcessMaterial♥1
r.FastVRam.SSR♥1
r.FastVRam.SceneColor♥1
r.FastVRam.SceneDepth♥1
r.FastVRam.ScreenSpaceShadowMask♥1
r.FastVRam.ShadowCSM♥1
r.FastVRam.ShadowPerObject♥1
r.FastVRam.ShadowPointLight♥1
r.FastVRam.Tonemap♥1
r.FastVRam.Upscale♥1
r.FastVRam.VelocityFlat♥1
r.FastVRam.VelocityMax♥1
r.FastVRam.VolumetricFog♥1
r.MeshStreaming♥1
r.RenderTargetPoolMin♥2048
r.ShaderPipelineCache.BackgroundBatchTime♥0
r.ShaderPipelineCache.BatchSize♥50
r.ShaderPipelineCache.BatchTime♥2
r.ShaderPipelineCache.Enabled♥1
r.ShaderPipelineCache.GameFileMaskEnabled♥0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent♥1
r.ShaderPipelineCache.LogPSO♥0
r.ShaderPipelineCache.NoStablePipelineCache♥0
r.ShaderPipelineCache.PreOptimizeEnabled♥1
r.ShaderPipelineCache.ReportPSO♥1
r.ShaderPipelineCache.SaveBoundPSOLog♥0
r.ShaderPipelineCache.StartupMode♥3
r.Shaders.FastMath♥1
r.Shaders.Optimize♥1
r.Streaming.AmortizeCPUToGPUCopy♥0
r.Streaming.Boost♥1
r.Streaming.DefragDynamicBounds♥1
r.Streaming.DropMips♥0
r.Streaming.FramesForFullUpdate♥1
r.Streaming.FullyLoadUsedTextures♥0
r.Streaming.HLODStrategy♥2
r.Streaming.LimitPoolSizeToVRAM♥0
r.Streaming.MaxEffectiveScreenSize♥0
r.Streaming.MaxTempMemoryAllowed♥-1
r.Streaming.PoolSize♥4096
r.Streaming.PoolSizeForMeshes♥2048
r.Streaming.UseFixedPoolSize♥1
r.Streaming.UseMaterialData♥1
r.Streaming.UseNewMetrics♥1
r.TextureStreaming♥1
r.UseAsyncShaderPrecompilation♥1
r.UseShaderCaching♥1
r.UseShaderPredraw♥1
s.AsyncLoadingThreadEnabled♥1
s.AsyncLoadingTimeLimit♥0.1
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s.EventDrivenLoaderEnabled♥1
s.ForceGCAfterLevelStreamedOut♥0
s.IoDispatcherCacheSizeMB♥256
s.LevelStreamingActorsUpdateTimeLimit♥0.1
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s.LevelStreamingComponentsUnregistrationGranularity♥1
s.MaxIncomingRequestsToStall♥0
s.MaxReadyRequestsToStallMB♥0
s.MinBulkDataSizeForAsyncLoading♥0
s.PriorityAsyncLoadingExtraTime♥0
s.PriorityLevelStreamingActorsUpdateExtraTime♥0
s.UnregisterComponentsTimeLimit♥0.1
r.SkinCache.CompileShaders♥1
TileStreaming.ZStreamingDistanceScalar♥0.5
r.DoLazyStaticMeshUpdate♥0
r.Streaming.HiddenPrimitiveScale♥0.5
r.Streaming.MinMipForSplitRequest♥-3
r.Streaming.MipBias♥-3
r.Streaming.UseAllMips♥0
r.Streaming.UsePerTextureBias♥1
r.WorldEvents.StreamDistanceMultiplier♥2
AmbientCreatureSpawnManager.CreatureFrequencyMultiplier♥1.0
AmbientCreatureSpawnManager.CreatureRangeMultiplier♥1.0
AmbientCreatureSpawnManager.MaxCreatureCount♥15
CreatureScalability.MaxAmbientCreaturesPerDOV♥10
CreatureScalability.ShutdownDistanceMultiplier♥1.0
CreatureScalability.TickThrottlingMaxTimeIntervalOnscreen♥0.1
CreatureScalability.TickThrottlingNumTicksPerFrame♥12
SceneRig.OptionalActorsSpawnLevel♥2
SeatFiller.PerTickerT3Scale♥1
SeatFiller.PerTickerT4Scale♥1
SplineTraffic.MaxStationDistance♥50
SplineTraffic.MaxStationWalkers♥40
SplineTraffic.MinStationDistance♥80
pm.FOVFarScale♥0.75
pm.PopulationDensityScale♥0.75
pm.T4.MaxInstancesAllowed♥75
[SystemSettings]
Compat.UseDXT5NormalMaps♥0
D3D12.AdjustTexturePoolSizeBasedOnBudget♥1
FX.AllowAsyncTick♥1
FX.AllowCulling♥1
FX.AllowGPUSorting♥0
FX.BatchAsync♥1
FX.BatchAsyncBatchSize♥32
FX.EarlyScheduleAsync♥1
FX.MaxCPUParticlesPerEmitter♥1048576
FX.MaxGPUParticlesSpawnedPerFrame♥1000
FX.Niagara.QualityLevel♥4
FX.Niagara.Scalability.VisibilityCulling♥0
FX.NiagaraAllowGPUParticles♥1
FX.NiagaraAllowRuntimeScalabilityChanges♥1
Niagara.MinGPUInstanceCount♥4096
Niagara.Ribbon.MinSegmentLength♥2
RHI.MaximumFrameLatency♥2
RHI.ResourceTableCaching♥1
RHI.SyncSlackMS♥0
g.TimeToBlockOnRenderFence♥0
gc.MinDesiredObjectsPerSubTask♥20
gc.NumRetriesBeforeForcingGC♥5
gc.TimeBetweenPurgingPendingKillObjects♥900
p.AllowCachedOverlaps♥1
r.FidelityFX.FSR.Enabled♥0
r.FidelityFX.FSR2.Enabled♥0
r.FinishCurrentFrame♥0
r.GBufferFormat♥1
r.GPUCsvStatsEnabled♥1
r.GPUParticle.Simulate♥1
r.GTSyncType♥1
r.NGX.DLSS.Enable♥0
r.NIS.Upscaling.AutomaticMipMapLODBias♥0
r.NIS.Upscaling♥0
r.OneFrameThreadLag♥1
r.WarnOfBadDrivers♥0
sdk.DisableCutsceneCA♥1
t.IdleWhenNotForeground♥0
t.MaxFPS♥0
r.AsyncPipelineCompile♥1
r.EarlyZPass♥2
r.EarlyZPassMovable♥1
r.EarlyZPassOnlyMaterialMasking♥1
r.DBuffer♥1
r.CustomDepth♥3
r.RDG.AsyncCompute♥1
r.PredrawBatchTime♥12
r.TargetPrecompileFrameTime♥12
r.VSync♥0
r.XGEShaderCompile.Mode♥1
r.XGEShaderCompile.Xml.BatchGroupSize♥256
r.XGEShaderCompile.Xml.BatchSize♥16
r.XGEShaderCompile.Xml.JobTimeout♥0.500000
r.XGEShaderCompile♥1
[/Script/Engine.InputSettings]
bAltEnterTogglesFullscreen♥1
bF11TogglesFullscreen♥0
bEnableMouseSmoothing♥0
bViewAccelerationEnabled♥0
InitialButtonRepeatDelay♥0.2
ButtonRepeatDelay♥0.1
DoubleClickTime♥0.1
[WindowsApplication.Accessibility]
StickyKeysHotkey♥0
ToggleKeysHotkey♥0
FilterKeysHotkey♥0
StickyKeysConfirmation♥0
ToggleKeysConfirmation♥0
FilterKeysConfirmation♥0
----------------------------------------------------
Download:
Professor Mirabel Garlick's Experimental Ultra Unreal Snake Oil
Professor Mirabel Garlick's Topshelf Vanilla Snake Oil
Professor Mirabel Garlick's Unreal Snake Oil
Download and unzip the contents to your
%appdata%\local\hogwarts legacy\saved\config\windowsnoeditor

Save File (Skip to Welcome To Hogwarts) - Harry Potter Preset
Save file that allows you to start from your chosen mission.

Flower Bouquets (ROR Replacer)
Added five flower bouquets ( ROR Replacers) Because who doesn’t love flowers?
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Disable Fake Lighting in Cinematics
Simply disable the added fake lighting in dialogues, cutscenes, cinematics!
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Snake Oil Get You High FPS
sssss~ only the finesstt sssnake oilsss~ for my wizard witch friendsss~