Professor Mirabel Garlick's Unreal Snake Engine Oil
Professor Garlick says this will make your game play on Ultra without dropping frames. Mmmmm Garlick.
TLDR:
1. Download Mod then Unzip Contents of .Zip to
%AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Ways to thank me:
thumbs up my mod.
post a comment.
follow me on twitch.tv/myfriendsanta
Professor Mirabel Garlick's Unreal Oil is Live again! Three Snake Oil Engines to choose from dearies!
->UPDATE!
ULTRA UNREAL EXPERIMENTAL OIL IS NOW ONLINE!
PLEASE TEST AND PROVIDE TESTER FEEDBACK
THANK YOU FOR HELPING ME CONTINUE TESTING!
(`---+` )y
#1
Ultra Unreal EXPERIMENTAL Snake Oil:
Quality: 12/10
Performance: 12/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#2
Unreal Snake Oil:
Quality: 10/10
Performance: 8/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#3
Vanilla Snake Oil:
Quality: Vanilla+
Performance: 10/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Til next we test~
-RM97
-Santa
-Tollimus
PS:
Please comment negative or positive doesn't matter.
All feedback from testers is welcome feedback.
Let me know what mods you are running alongside
this wonderful snake oil~
Let me know how many times you read the books~
Let me know how many times you watched the movies~
Tell me about your Hogwarts experience ♥
----------------------------------------------------
AsyncLoadingThreadEnabled♥1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates♥1
AllowAsyncRenderThreadUpdatesEditor♥1
AllowAsyncRenderThreadUpdates♥1
AsyncLoadingUseFullTimeLimit♥0
AsyncLoadingTimeLimit♥0.1
HISM.DynamicDistanceCull♥0
SkeletalMesh.SkipChildComponentUpdate♥1
a.Budget.Enabled♥1
a.ForceNonRRMaxLOD♥0
p.ForceDisableAsyncPhysics♥1
p.MaxDirtyElementsForGTMultiplier♥2.5
r.CompileReflectiveShadowMapShaders♥0
r.DistanceFieldBuild.Analytical♥1
r.DistanceFieldBuild.ReducePadding♥1
r.DistanceFields.AtlasSizeXY♥512
r.DistanceFields.AtlasSizeZ♥400
r.DistanceFields.DefaultVoxelDensity♥0.05
r.DistanceFields.ForceMaxAtlasSize♥1
r.DistanceFields.MaxPerMeshResolution♥112
r.SSS.OptimizeClearRTV♥1
r.SkeletalMesh.StripMinLodDataDuringCooking♥1
r.StaticMesh.StripMinLodDataDuringCooking♥1
[/Script/Engine.Engine]
DisplayGamma♥2.200000
FixedFrameRate♥120.000000
IdealLightMapDensity♥0.200000
MaxLightMapDensity♥0.800000
MaxOcclusionPixelsFraction♥0.100000
MaxParticleResize♥2048
MaxParticleResizeWarn♥0
MaximumLoopIterationCount♥1000000
MinDesiredFrameRate♥35.000000
MinLightMapDensity♥0.000000
NearClipPlane♥10.000000
NetClientTicksPerSecond♥200.000000
NumPawnsAllowedToBeSpawnedInAFrame♥2
PrimitiveProbablyVisibleTime♥8.000000
RenderLightMapDensityColorScale♥1.000000
RenderLightMapDensityGrayscaleScale♥1.000000
SmoothedFrameRateRange♥(LowerBound♥(Type♥Inclusive,Value♥22.000000),UpperBound♥(Type♥Exclusive,Value♥78.000000))
bAllowMatureLanguage♥1
bAllowMultiThreadedAnimationUpdate♥1
bCanBlueprintsTickByDefault♥1
bCheckForMultiplePawnsSpawnedInAFrame♥0
bOptimizeAnimBlueprintMemberVariableAccess♥1
bPauseOnLossOfFocus♥0
bRenderLightMapDensityGrayscale♥0
bSmoothFrameRate♥1
bSubtitlesEnabled♥0
bUseFixedFrameRate♥0
[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance♥Maximum
AppliedTargetedHardwareClass♥Desktop
DefaultGraphicsPerformance♥Maximum
TargetedHardwareClass♥Desktop
[/Script/Engine.RendererSettings]
DefaultNumStreamedStaticMeshLODs♥(Default♥-1)
FarFoliage.MaxDrawRadius♥250000.0
Foliage.DensityScale♥2
Foliage.DitheredLOD♥1
Foliage.LODDistanceScale♥2
Grass.CullDistanceScale♥2.0
Grass.DensityScale♥1.97
Grass.GuardBandDiscardMultiplier♥2
Grass.GuardBandMultiplier♥1.9
Grass.LODDistanceScale♥2
Weather.SkinFXMaxCharactersToSwap♥25
bStreamSkeletalMeshLODs♥(Default♥1)
bStreamStaticMeshLODs♥(Default♥1)
r.AOAsyncBuildQueue♥1
r.AOQuality♥2
r.AccelPredrawBatchTime♥0
r.AccelTargetPrecompileFrameTime♥0
r.AllowDownsampledStandardTranslucency♥1
r.AllowGlobalClipPlane♥1
r.AllowHDR♥0
r.AllowLandscapeShadows♥1
r.AllowOcclusionQueries♥1
r.AllowPointLightCubemapShadows♥1
r.AllowSimpleLights♥1
r.AllowStaticLighting♥0
r.AllowSubPrimitiveQueries♥1
r.AlsoUseSphereForFrustumCull♥1
r.AmbientOcclusion.AsyncComputeBudget♥4
r.AmbientOcclusion.UseSinglepass♥0
r.AmbientOcclusionLevels♥0
r.AmbientOcclusionMaxQuality♥-100
r.AmbientOcclusionMipLevelFactor♥0
r.AmbientOcclusionRadiusScale♥1e-5c
r.AnisotropicMaterials♥1
r.BasePassForceOutputsVelocity♥1
r.BasePassOutputsVelocity♥1
r.Bloom.HalfResolutionFFT♥1
r.BloomQuality♥3
r.BlurGBuffer♥1
r.CapsuleShadows♥1
r.Color.Max♥1.03
r.Color.Mid♥0.5321
r.Color.Min♥1e-05
r.ContactShadows♥1
r.CullInteriorExterior♥1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange♥1
r.DefaultFeature.AutoExposure.Method♥0
r.DefaultFeature.AutoExposure♥0
r.DefaultFeature.Bloom♥1
r.DefaultFeature.LensFlare♥1
r.LensFlareQuality♥2
r.DefaultFeature.LightUnits♥1
r.DefaultFeature.Motionblur♥0
r.DepthOfFieldQuality♥0
r.DetailMode♥2
r.DiscardUnusedQuality♥0
r.DoTiledReflections♥1
r.DrawRectangleOptimization♥1
r.EmitterSpawnRateScale♥2.0
r.EnableTiledDeferredDirectionalLight♥0
r.EyeAdaptation.ExponentialTransitionDistance♥6
r.EyeAdaptation.LensAttenuation♥0.65
r.EyeAdaptation.PreExposureOverride♥0
r.EyeAdaptationQuality♥2
r.FastBlurThreshold♥100
r.FreeSkeletalMeshBuffers♥1
r.GenerateMeshDistanceFields♥1
r.HDR.EnableHDROutput♥0
r.HZBOcclusion♥0
r.HairStrands.Enable♥0
r.HairStrands.DOFDepth♥0
r.HairStrands.Interpolation.UseSingleGuide♥0
r.HairStrands.SkyAO.SampleCount♥3
r.HairStrands.SkyLighting.IntegrationType♥2
r.HairStrands.SkyLighting.SampleCount♥4
r.HairStrands.Visibility.MSAA.SamplePerPixel♥4
r.LandscapeLOD0DistributionScale♥2
r.LandscapeLODBias♥-2
r.LandscapeLODDistributionScale♥2
r.LightCulling.Quality♥0
r.LightFunctionQuality♥2
r.LightMaxDrawDistanceScale♥70
r.LightShaftDownSampleFactor♥2
r.LightShaftFirstPassDistance♥0.1
r.LightShaftNumSamples♥1
r.LightShaftQuality♥1
r.LightingDetailMode♥100
r.Lumos.NPCQuality♥4
r.Lumos.PlayerQuality♥4
r.MSAA.AllowCustomResolves♥1
r.MSAA.CompositingSampleCount♥4
r.MSAACount♥4
r.MaterialQualityLevel♥3
r.MaxAnisotropy♥8
r.MinScreenRadiusForCSMDepth♥0.001
r.MinScreenRadiusForDepthPrepass♥0.001
r.MinScreenRadiusForLights♥0.001
r.MorphTarget.Mode♥1
r.Motionblur.Max♥0
r.MotionblurQuality♥0
r.MultithreadedLightmapEncode♥1
r.MultithreadedShadowmapEncode♥1
r.NormalMapsForStaticLighting♥1
r.ParticleLODBias♥-3
r.ParticleLightQuality♥2
r.PostProcessAAQuality♥0
r.PostProcessing.AlwaysExecuteBloomSetup♥0
r.ReflectionCaptureGPUArrayCopy♥1
r.ReflectionCaptureResolution♥256
r.ReflectionCaptureSupersampleFactor♥4
r.ReflectionEnvironment♥1
r.ReflectionEnvironmentBeginMixingRoughness♥0.010000
r.ReflectionEnvironmentEndMixingRoughness♥0.900000
r.ReflectionEnvironmentLightmapMixBasedOnRoughness♥1
r.ReflectionEnvironmentLightmapMixLargestWeight♥1
r.ReflectionEnvironmentLightmapMixing♥1
r.Reflections.Denoiser♥100
r.SSGI.Enable♥1
r.SSGI.HalfRes♥1
r.SSGI.Quality♥2
r.SSR.HalfResSceneColor♥0
r.SSR.MaxRoughness♥0.8
r.SSR.PostProcessVolumeQualityMultiplier♥1.2
r.SSR.Quality♥3
r.SSR.Temporal♥1
r.SSS.Checkerboard♥1
r.SSS.Filter♥1
r.SSS.HalfRes♥0
r.SSS.Quality♥1
r.SSS.SampleSet♥2
r.SSS.Scale♥1.97
r.SceneColorFormat♥2
r.SceneColorFringe.Max♥0
r.SceneColorFringeQuality♥0
r.SceneRenderTargetResizeMethod♥2
r.ScreenPercentage♥99
r.Shadow.PerObject♥1
r.Shadow.Preshadows♥1
r.SkeletalMeshLODBias♥-3
r.SkyLight.RealTimeReflectionCapture♥1
r.StencilForLODDither♥1
r.SupportDepthOnlyIndexBuffers♥0
r.SupportLowQualityLightmaps♥1
r.SupportMaterialLayers♥1
r.SupportReversedIndexBuffers♥0
r.SupportSkyAtmosphereAffectsHeightFog♥1
r.SupportStationarySkylight♥0
r.Tonemapper.GrainQuantization♥0
r.Tonemapper.Quality♥0
r.Tonemapper.Sharpen♥1.9
r.TonemapperGamma♥1.9
r.UsePreExposure♥1
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.Water.SingleLayer.Reflection♥0
r.Water.SingleLayer.RefractionDownsampleFactor♥1
r.Water.SingleLayer.SSR♥0
r.Water.SingleLayer.TiledComposite♥1
r.WeatherAnimationTextureScale♥512
r.HISMLODDistanceScale♥2
r.HighQualityLightMaps♥1
r.InsideVolume.BlurQuality♥0
r.LODFadeTime♥0.25
r.MipMapLODbias♥-3
r.Shadow.CSM.MaxCascades♥6
r.Shadow.CSM.TransitionScale♥2
r.Shadow.CachedDirectionalDistanceScale♥2
r.Shadow.CachedDirectionalTileSize♥512
r.Shadow.DistanceScale♥2
r.Shadow.DynamicDirectionalTimeDelay♥0
r.Shadow.DynamicDirectionalTimeDelayIndoors♥0.1
r.Shadow.MaxCSMResolution♥2048
r.Shadow.MaxNumFarShadowCascades♥4
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxResolution♥2048
r.Shadow.MinLODBiasOffset♥-1
r.Shadow.MinResolution♥512
r.Shadow.PreShadowResolutionFactor♥1.0
r.Shadow.RadiusThreshold♥0.01
r.Shadow.RadiusThresholdForPointAndSpotLights♥0.00001
r.Shadow.TexelsPerPixel♥8
r.Shadow.WholeSceneShadowCacheMb♥202
r.Shadow.wMaxMovableResolution♥2048
r.ShadowQuality♥3
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution♥4
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque♥1
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice♥1
r.SkyAtmosphere.FastSkyLUT.SampleCountMax♥16
r.SkyAtmosphere.FastSkyLUT.SampleCountMin♥1
r.SkyAtmosphere.FastSkyLUT♥1
r.SkyAtmosphere.MultiScatteringLUT.SampleCount♥4
r.SkyAtmosphere.SampleCountMax♥16
r.SkyAtmosphere.SampleCountMin♥2
r.SkyAtmosphere.TransmittanceLUT.SampleCount♥4
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat♥0
r.StaticMeshLODDistanceScale♥2
r.TiledDeferredShading.MinimumCount♥20
r.TiledDeferredShading♥1
r.TranslucencyLightingVolume♥1
r.TranslucencyLightingVolumeDim♥48
r.TranslucencyVolumeBlur♥1
r.VT.MaxUploadsPerFrame♥8
r.VT.PoolSizeScale.Group0♥1.0
r.VT.PoolSizeScale.Group1♥1.0
r.VT.PoolSizeScale.Group2♥1.0
r.VT.RVT.TileCountBias.Group0♥1
r.VT.RVT.TileCountBias.Group1♥1
r.VT.RVT.TileCountBias.Group2♥1
r.VT.RVT.TileSizeBias.Group0♥0.5
r.VT.RVT.TileSizeBias.Group1♥0.5
r.VT.RVT.TileSizeBias.Group2♥0.5
r.ViewDistanceScale♥2.0
r.VolumetricFog.DepthDistributionScale♥16
r.VolumetricFog.GridPixelSize♥8
r.VolumetricFog.GridSizeZ♥12
r.VolumetricFog.HistoryMissSupersampleCount♥1
r.VolumetricFog.HistoryWeight♥0.0001
r.VolumetricFog.InjectShadowedLightsSeparately♥0
r.VolumetricFog.InverseSquaredLightDistanceBiasScale♥0.0001
r.VolumetricFog.Jitter♥0
r.VolumetricFog.LightFunctionSupersampleScale♥2.0000
r.VolumetricFog.TemporalReprojection♥0
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥-1
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥1
r.VolumetricFog.VoxelizationSlicesPerGSPass♥8
r.VolumetricFog.wVolumetricGridSizeX♥25
r.VolumetricFog.wVolumetricGridSizeY♥25
r.VolumetricFog.wVolumetricGridSizeZ♥75
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance♥1500.0f
r.RayTracing.Geometry.InstancedStaticMeshes.SimulationCount♥8
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame♥250
r.RayTracing.Reflections.MaxRoughness♥0.5
r.RayTracing.Reflections.ReflectionCaptures♥1
r.RayTracing.Reflections.ScreenPercentage♥40
r.DOF.Gather.AccumulatorQuality♥1
r.DOF.Gather.PostfilterMethod♥1
r.DOF.Gather.RingCount♥4
r.DOF.Kernel.MaxBackgroundRadius♥0.025
r.DOF.Kernel.MaxForegroundRadius♥0.025
r.DOF.Recombine.EnableBokehSettings♥0
r.DOF.Recombine.Quality♥0
r.DOF.Scatter.BackgroundCompositing♥2
r.DOF.Scatter.EnableBokehSettings♥1
r.DOF.Scatter.ForegroundCompositing♥1
r.DOF.Scatter.MaxSpriteRatio♥0.1
r.DOF.TemporalAAQuality♥1
r.Filter.SizeScale♥1
r.GTAO.Numangles♥4
r.Upscale.Quality♥3
r.WLightProbesContactShadows.RayNum♥2
r.WLightProbesContactShadows.RaySamplesNum♥12
r.CullDistanceAndFog♥0
[/Script/Engine.StreamingSettings]
Doors.PlatformIsSlowStreaming♥0
LevelStreaming.BoundsDistScale♥0.9
LevelStreaming.DistScale♥1.0
LevelStreaming.DistScaleNearHogsmeade♥0.8
LevelStreaming.DistScaleNearHogwarts♥0.8
LevelStreaming.DistScaleOverlandBig♥0.8
LevelStreaming.DistScaleOverlandMedium♥0.6
LevelStreaming.DistScaleOverlandSmall♥0.6
LevelStreaming.DistScaleWhenInteriorsLoaded♥0.8
LevelStreaming.DitherEnabled♥0
r.Cache.DrawDirectionalShadowing♥1
r.Cache.DrawInterpolationPoints♥1
r.Cache.DrawLightingSamples♥1
r.Cache.LightingCacheDimension♥512
r.Cache.LightingCacheMovableObjectAllocationSize♥16
r.Cache.LimitQuerySize♥1
r.Cache.QueryNodeLevel♥1
r.Cache.ReduceSHRinging♥1
r.Cache.SampleTransitionSpeed♥1
r.Cache.UpdateEveryFrame♥1
r.Cache.UpdatePrimsTaskEnabled♥1
r.CacheUpdateEveryFrame♥1
r.FastVRam.BokehDOF♥1
r.FastVRam.CombineLUTs♥1
r.FastVRam.DOFPostfilter♥1
r.FastVRam.DOFReduce♥1
r.FastVRam.DOFSetup♥1
r.FastVRam.DistanceFieldAODownsampledBentNormal♥1
r.FastVRam.DistanceFieldAOHistory♥1
r.FastVRam.DistanceFieldAOScreenGridResources♥1
r.FastVRam.DistanceFieldCulledObjectBuffers♥1
r.FastVRam.DistanceFieldNormal♥1
r.FastVRam.DistanceFieldShadows♥1
r.FastVRam.DistanceFieldTileIntersectionResources♥1
r.FastVRam.DistortHistory♥1
r.FastVRam.Distortion♥1
r.FastVRam.Downsample♥1
r.FastVRam.EyeAdaptation♥1
r.FastVRam.ForwardLightingCullingResources♥1
r.FastVRam.HZB♥1
r.FastVRam.Histogram♥1
r.FastVRam.HistogramReduce♥1
r.FastVRam.LPV♥1
r.FastVRam.Motionblur♥1
r.FastVRam.PostProcessMaterial♥1
r.FastVRam.SSR♥1
r.FastVRam.SceneColor♥1
r.FastVRam.SceneDepth♥1
r.FastVRam.ScreenSpaceShadowMask♥1
r.FastVRam.ShadowCSM♥1
r.FastVRam.ShadowPerObject♥1
r.FastVRam.ShadowPointLight♥1
r.FastVRam.Tonemap♥1
r.FastVRam.Upscale♥1
r.FastVRam.VelocityFlat♥1
r.FastVRam.VelocityMax♥1
r.FastVRam.VolumetricFog♥1
r.MeshStreaming♥1
r.RenderTargetPoolMin♥2048
r.ShaderPipelineCache.BackgroundBatchTime♥0
r.ShaderPipelineCache.BatchSize♥50
r.ShaderPipelineCache.BatchTime♥2
r.ShaderPipelineCache.Enabled♥1
r.ShaderPipelineCache.GameFileMaskEnabled♥0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent♥1
r.ShaderPipelineCache.LogPSO♥0
r.ShaderPipelineCache.NoStablePipelineCache♥0
r.ShaderPipelineCache.PreOptimizeEnabled♥1
r.ShaderPipelineCache.ReportPSO♥1
r.ShaderPipelineCache.SaveBoundPSOLog♥0
r.ShaderPipelineCache.StartupMode♥3
r.Shaders.FastMath♥1
r.Shaders.Optimize♥1
r.Streaming.AmortizeCPUToGPUCopy♥0
r.Streaming.Boost♥1
r.Streaming.DefragDynamicBounds♥1
r.Streaming.DropMips♥0
r.Streaming.FramesForFullUpdate♥1
r.Streaming.FullyLoadUsedTextures♥0
r.Streaming.HLODStrategy♥2
r.Streaming.LimitPoolSizeToVRAM♥0
r.Streaming.MaxEffectiveScreenSize♥0
r.Streaming.MaxTempMemoryAllowed♥-1
r.Streaming.PoolSize♥4096
r.Streaming.PoolSizeForMeshes♥2048
r.Streaming.UseFixedPoolSize♥1
r.Streaming.UseMaterialData♥1
r.Streaming.UseNewMetrics♥1
r.TextureStreaming♥1
r.UseAsyncShaderPrecompilation♥1
r.UseShaderCaching♥1
r.UseShaderPredraw♥1
s.AsyncLoadingThreadEnabled♥1
s.AsyncLoadingTimeLimit♥0.1
s.AsyncLoadingUseFullTimeLimit♥0
s.EventDrivenLoaderEnabled♥1
s.ForceGCAfterLevelStreamedOut♥0
s.IoDispatcherCacheSizeMB♥256
s.LevelStreamingActorsUpdateTimeLimit♥0.1
s.LevelStreamingComponentsRegistrationGranularity♥1
s.LevelStreamingComponentsUnregistrationGranularity♥1
s.MaxIncomingRequestsToStall♥0
s.MaxReadyRequestsToStallMB♥0
s.MinBulkDataSizeForAsyncLoading♥0
s.PriorityAsyncLoadingExtraTime♥0
s.PriorityLevelStreamingActorsUpdateExtraTime♥0
s.UnregisterComponentsTimeLimit♥0.1
r.SkinCache.CompileShaders♥1
TileStreaming.ZStreamingDistanceScalar♥0.5
r.DoLazyStaticMeshUpdate♥0
r.Streaming.HiddenPrimitiveScale♥0.5
r.Streaming.MinMipForSplitRequest♥-3
r.Streaming.MipBias♥-3
r.Streaming.UseAllMips♥0
r.Streaming.UsePerTextureBias♥1
r.WorldEvents.StreamDistanceMultiplier♥2
AmbientCreatureSpawnManager.CreatureFrequencyMultiplier♥1.0
AmbientCreatureSpawnManager.CreatureRangeMultiplier♥1.0
AmbientCreatureSpawnManager.MaxCreatureCount♥15
CreatureScalability.MaxAmbientCreaturesPerDOV♥10
CreatureScalability.ShutdownDistanceMultiplier♥1.0
CreatureScalability.TickThrottlingMaxTimeIntervalOnscreen♥0.1
CreatureScalability.TickThrottlingNumTicksPerFrame♥12
SceneRig.OptionalActorsSpawnLevel♥2
SeatFiller.PerTickerT3Scale♥1
SeatFiller.PerTickerT4Scale♥1
SplineTraffic.MaxStationDistance♥50
SplineTraffic.MaxStationWalkers♥40
SplineTraffic.MinStationDistance♥80
pm.FOVFarScale♥0.75
pm.PopulationDensityScale♥0.75
pm.T4.MaxInstancesAllowed♥75
[SystemSettings]
Compat.UseDXT5NormalMaps♥0
D3D12.AdjustTexturePoolSizeBasedOnBudget♥1
FX.AllowAsyncTick♥1
FX.AllowCulling♥1
FX.AllowGPUSorting♥0
FX.BatchAsync♥1
FX.BatchAsyncBatchSize♥32
FX.EarlyScheduleAsync♥1
FX.MaxCPUParticlesPerEmitter♥1048576
FX.MaxGPUParticlesSpawnedPerFrame♥1000
FX.Niagara.QualityLevel♥4
FX.Niagara.Scalability.VisibilityCulling♥0
FX.NiagaraAllowGPUParticles♥1
FX.NiagaraAllowRuntimeScalabilityChanges♥1
Niagara.MinGPUInstanceCount♥4096
Niagara.Ribbon.MinSegmentLength♥2
RHI.MaximumFrameLatency♥2
RHI.ResourceTableCaching♥1
RHI.SyncSlackMS♥0
g.TimeToBlockOnRenderFence♥0
gc.MinDesiredObjectsPerSubTask♥20
gc.NumRetriesBeforeForcingGC♥5
gc.TimeBetweenPurgingPendingKillObjects♥900
p.AllowCachedOverlaps♥1
r.FidelityFX.FSR.Enabled♥0
r.FidelityFX.FSR2.Enabled♥0
r.FinishCurrentFrame♥0
r.GBufferFormat♥1
r.GPUCsvStatsEnabled♥1
r.GPUParticle.Simulate♥1
r.GTSyncType♥1
r.NGX.DLSS.Enable♥0
r.NIS.Upscaling.AutomaticMipMapLODBias♥0
r.NIS.Upscaling♥0
r.OneFrameThreadLag♥1
r.WarnOfBadDrivers♥0
sdk.DisableCutsceneCA♥1
t.IdleWhenNotForeground♥0
t.MaxFPS♥0
r.AsyncPipelineCompile♥1
r.EarlyZPass♥2
r.EarlyZPassMovable♥1
r.EarlyZPassOnlyMaterialMasking♥1
r.DBuffer♥1
r.CustomDepth♥3
r.RDG.AsyncCompute♥1
r.PredrawBatchTime♥12
r.TargetPrecompileFrameTime♥12
r.VSync♥0
r.XGEShaderCompile.Mode♥1
r.XGEShaderCompile.Xml.BatchGroupSize♥256
r.XGEShaderCompile.Xml.BatchSize♥16
r.XGEShaderCompile.Xml.JobTimeout♥0.500000
r.XGEShaderCompile♥1
[/Script/Engine.InputSettings]
bAltEnterTogglesFullscreen♥1
bF11TogglesFullscreen♥0
bEnableMouseSmoothing♥0
bViewAccelerationEnabled♥0
InitialButtonRepeatDelay♥0.2
ButtonRepeatDelay♥0.1
DoubleClickTime♥0.1
[WindowsApplication.Accessibility]
StickyKeysHotkey♥0
ToggleKeysHotkey♥0
FilterKeysHotkey♥0
StickyKeysConfirmation♥0
ToggleKeysConfirmation♥0
FilterKeysConfirmation♥0
----------------------------------------------------
Download:
Professor Mirabel Garlick's Experimental Ultra Unreal Snake Oil
Professor Mirabel Garlick's Topshelf Vanilla Snake Oil
Professor Mirabel Garlick's Unreal Snake Oil
Download and unzip the contents to your
%appdata%\local\hogwarts legacy\saved\config\windowsnoeditor

Auto-Reveal Unidentified Gear (RE-UE4SS) v0.9
Enough going to the Room of Requirement.

Sorting Ceremony Game Save
So - it appears for us lowly peasants without a 4090, the minute you get to Hogwarts - fps tanks. The game locks you out of testing this crap and overwrites the save once you get to the common room. This is super god damn annoying. Use this instead as much as you want to tweak your game.
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SLPF - Stuttering and Low Performance Fix
This game appears to exhibit some performance issues, most notably stuttering regardless of the hardware in use, hopefully this should alliviate the issue until a proper patch comes out, this dll is almost empty with only direct return calls.
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Change Season - UI
Adds a button into the field guide that allows you to control the season!!