Professor Mirabel Garlick's Unreal Snake Engine Oil
Professor Garlick says this will make your game play on Ultra without dropping frames. Mmmmm Garlick.
TLDR:
1. Download Mod then Unzip Contents of .Zip to
%AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Ways to thank me:
thumbs up my mod.
post a comment.
follow me on twitch.tv/myfriendsanta
Professor Mirabel Garlick's Unreal Oil is Live again! Three Snake Oil Engines to choose from dearies!
->UPDATE!
ULTRA UNREAL EXPERIMENTAL OIL IS NOW ONLINE!
PLEASE TEST AND PROVIDE TESTER FEEDBACK
THANK YOU FOR HELPING ME CONTINUE TESTING!
(`---+` )y
#1
Ultra Unreal EXPERIMENTAL Snake Oil:
Quality: 12/10
Performance: 12/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#2
Unreal Snake Oil:
Quality: 10/10
Performance: 8/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
#3
Vanilla Snake Oil:
Quality: Vanilla+
Performance: 10/10
Copy Engine.ini to your
%appdata%\local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
Til next we test~
-RM97
-Santa
-Tollimus
PS:
Please comment negative or positive doesn't matter.
All feedback from testers is welcome feedback.
Let me know what mods you are running alongside
this wonderful snake oil~
Let me know how many times you read the books~
Let me know how many times you watched the movies~
Tell me about your Hogwarts experience ♥
----------------------------------------------------
AsyncLoadingThreadEnabled♥1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates♥1
AllowAsyncRenderThreadUpdatesEditor♥1
AllowAsyncRenderThreadUpdates♥1
AsyncLoadingUseFullTimeLimit♥0
AsyncLoadingTimeLimit♥0.1
HISM.DynamicDistanceCull♥0
SkeletalMesh.SkipChildComponentUpdate♥1
a.Budget.Enabled♥1
a.ForceNonRRMaxLOD♥0
p.ForceDisableAsyncPhysics♥1
p.MaxDirtyElementsForGTMultiplier♥2.5
r.CompileReflectiveShadowMapShaders♥0
r.DistanceFieldBuild.Analytical♥1
r.DistanceFieldBuild.ReducePadding♥1
r.DistanceFields.AtlasSizeXY♥512
r.DistanceFields.AtlasSizeZ♥400
r.DistanceFields.DefaultVoxelDensity♥0.05
r.DistanceFields.ForceMaxAtlasSize♥1
r.DistanceFields.MaxPerMeshResolution♥112
r.SSS.OptimizeClearRTV♥1
r.SkeletalMesh.StripMinLodDataDuringCooking♥1
r.StaticMesh.StripMinLodDataDuringCooking♥1
[/Script/Engine.Engine]
DisplayGamma♥2.200000
FixedFrameRate♥120.000000
IdealLightMapDensity♥0.200000
MaxLightMapDensity♥0.800000
MaxOcclusionPixelsFraction♥0.100000
MaxParticleResize♥2048
MaxParticleResizeWarn♥0
MaximumLoopIterationCount♥1000000
MinDesiredFrameRate♥35.000000
MinLightMapDensity♥0.000000
NearClipPlane♥10.000000
NetClientTicksPerSecond♥200.000000
NumPawnsAllowedToBeSpawnedInAFrame♥2
PrimitiveProbablyVisibleTime♥8.000000
RenderLightMapDensityColorScale♥1.000000
RenderLightMapDensityGrayscaleScale♥1.000000
SmoothedFrameRateRange♥(LowerBound♥(Type♥Inclusive,Value♥22.000000),UpperBound♥(Type♥Exclusive,Value♥78.000000))
bAllowMatureLanguage♥1
bAllowMultiThreadedAnimationUpdate♥1
bCanBlueprintsTickByDefault♥1
bCheckForMultiplePawnsSpawnedInAFrame♥0
bOptimizeAnimBlueprintMemberVariableAccess♥1
bPauseOnLossOfFocus♥0
bRenderLightMapDensityGrayscale♥0
bSmoothFrameRate♥1
bSubtitlesEnabled♥0
bUseFixedFrameRate♥0
[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance♥Maximum
AppliedTargetedHardwareClass♥Desktop
DefaultGraphicsPerformance♥Maximum
TargetedHardwareClass♥Desktop
[/Script/Engine.RendererSettings]
DefaultNumStreamedStaticMeshLODs♥(Default♥-1)
FarFoliage.MaxDrawRadius♥250000.0
Foliage.DensityScale♥2
Foliage.DitheredLOD♥1
Foliage.LODDistanceScale♥2
Grass.CullDistanceScale♥2.0
Grass.DensityScale♥1.97
Grass.GuardBandDiscardMultiplier♥2
Grass.GuardBandMultiplier♥1.9
Grass.LODDistanceScale♥2
Weather.SkinFXMaxCharactersToSwap♥25
bStreamSkeletalMeshLODs♥(Default♥1)
bStreamStaticMeshLODs♥(Default♥1)
r.AOAsyncBuildQueue♥1
r.AOQuality♥2
r.AccelPredrawBatchTime♥0
r.AccelTargetPrecompileFrameTime♥0
r.AllowDownsampledStandardTranslucency♥1
r.AllowGlobalClipPlane♥1
r.AllowHDR♥0
r.AllowLandscapeShadows♥1
r.AllowOcclusionQueries♥1
r.AllowPointLightCubemapShadows♥1
r.AllowSimpleLights♥1
r.AllowStaticLighting♥0
r.AllowSubPrimitiveQueries♥1
r.AlsoUseSphereForFrustumCull♥1
r.AmbientOcclusion.AsyncComputeBudget♥4
r.AmbientOcclusion.UseSinglepass♥0
r.AmbientOcclusionLevels♥0
r.AmbientOcclusionMaxQuality♥-100
r.AmbientOcclusionMipLevelFactor♥0
r.AmbientOcclusionRadiusScale♥1e-5c
r.AnisotropicMaterials♥1
r.BasePassForceOutputsVelocity♥1
r.BasePassOutputsVelocity♥1
r.Bloom.HalfResolutionFFT♥1
r.BloomQuality♥3
r.BlurGBuffer♥1
r.CapsuleShadows♥1
r.Color.Max♥1.03
r.Color.Mid♥0.5321
r.Color.Min♥1e-05
r.ContactShadows♥1
r.CullInteriorExterior♥1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange♥1
r.DefaultFeature.AutoExposure.Method♥0
r.DefaultFeature.AutoExposure♥0
r.DefaultFeature.Bloom♥1
r.DefaultFeature.LensFlare♥1
r.LensFlareQuality♥2
r.DefaultFeature.LightUnits♥1
r.DefaultFeature.Motionblur♥0
r.DepthOfFieldQuality♥0
r.DetailMode♥2
r.DiscardUnusedQuality♥0
r.DoTiledReflections♥1
r.DrawRectangleOptimization♥1
r.EmitterSpawnRateScale♥2.0
r.EnableTiledDeferredDirectionalLight♥0
r.EyeAdaptation.ExponentialTransitionDistance♥6
r.EyeAdaptation.LensAttenuation♥0.65
r.EyeAdaptation.PreExposureOverride♥0
r.EyeAdaptationQuality♥2
r.FastBlurThreshold♥100
r.FreeSkeletalMeshBuffers♥1
r.GenerateMeshDistanceFields♥1
r.HDR.EnableHDROutput♥0
r.HZBOcclusion♥0
r.HairStrands.Enable♥0
r.HairStrands.DOFDepth♥0
r.HairStrands.Interpolation.UseSingleGuide♥0
r.HairStrands.SkyAO.SampleCount♥3
r.HairStrands.SkyLighting.IntegrationType♥2
r.HairStrands.SkyLighting.SampleCount♥4
r.HairStrands.Visibility.MSAA.SamplePerPixel♥4
r.LandscapeLOD0DistributionScale♥2
r.LandscapeLODBias♥-2
r.LandscapeLODDistributionScale♥2
r.LightCulling.Quality♥0
r.LightFunctionQuality♥2
r.LightMaxDrawDistanceScale♥70
r.LightShaftDownSampleFactor♥2
r.LightShaftFirstPassDistance♥0.1
r.LightShaftNumSamples♥1
r.LightShaftQuality♥1
r.LightingDetailMode♥100
r.Lumos.NPCQuality♥4
r.Lumos.PlayerQuality♥4
r.MSAA.AllowCustomResolves♥1
r.MSAA.CompositingSampleCount♥4
r.MSAACount♥4
r.MaterialQualityLevel♥3
r.MaxAnisotropy♥8
r.MinScreenRadiusForCSMDepth♥0.001
r.MinScreenRadiusForDepthPrepass♥0.001
r.MinScreenRadiusForLights♥0.001
r.MorphTarget.Mode♥1
r.Motionblur.Max♥0
r.MotionblurQuality♥0
r.MultithreadedLightmapEncode♥1
r.MultithreadedShadowmapEncode♥1
r.NormalMapsForStaticLighting♥1
r.ParticleLODBias♥-3
r.ParticleLightQuality♥2
r.PostProcessAAQuality♥0
r.PostProcessing.AlwaysExecuteBloomSetup♥0
r.ReflectionCaptureGPUArrayCopy♥1
r.ReflectionCaptureResolution♥256
r.ReflectionCaptureSupersampleFactor♥4
r.ReflectionEnvironment♥1
r.ReflectionEnvironmentBeginMixingRoughness♥0.010000
r.ReflectionEnvironmentEndMixingRoughness♥0.900000
r.ReflectionEnvironmentLightmapMixBasedOnRoughness♥1
r.ReflectionEnvironmentLightmapMixLargestWeight♥1
r.ReflectionEnvironmentLightmapMixing♥1
r.Reflections.Denoiser♥100
r.SSGI.Enable♥1
r.SSGI.HalfRes♥1
r.SSGI.Quality♥2
r.SSR.HalfResSceneColor♥0
r.SSR.MaxRoughness♥0.8
r.SSR.PostProcessVolumeQualityMultiplier♥1.2
r.SSR.Quality♥3
r.SSR.Temporal♥1
r.SSS.Checkerboard♥1
r.SSS.Filter♥1
r.SSS.HalfRes♥0
r.SSS.Quality♥1
r.SSS.SampleSet♥2
r.SSS.Scale♥1.97
r.SceneColorFormat♥2
r.SceneColorFringe.Max♥0
r.SceneColorFringeQuality♥0
r.SceneRenderTargetResizeMethod♥2
r.ScreenPercentage♥99
r.Shadow.PerObject♥1
r.Shadow.Preshadows♥1
r.SkeletalMeshLODBias♥-3
r.SkyLight.RealTimeReflectionCapture♥1
r.StencilForLODDither♥1
r.SupportDepthOnlyIndexBuffers♥0
r.SupportLowQualityLightmaps♥1
r.SupportMaterialLayers♥1
r.SupportReversedIndexBuffers♥0
r.SupportSkyAtmosphereAffectsHeightFog♥1
r.SupportStationarySkylight♥0
r.Tonemapper.GrainQuantization♥0
r.Tonemapper.Quality♥0
r.Tonemapper.Sharpen♥1.9
r.TonemapperGamma♥1.9
r.UsePreExposure♥1
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.Water.SingleLayer.Reflection♥0
r.Water.SingleLayer.RefractionDownsampleFactor♥1
r.Water.SingleLayer.SSR♥0
r.Water.SingleLayer.TiledComposite♥1
r.WeatherAnimationTextureScale♥512
r.HISMLODDistanceScale♥2
r.HighQualityLightMaps♥1
r.InsideVolume.BlurQuality♥0
r.LODFadeTime♥0.25
r.MipMapLODbias♥-3
r.Shadow.CSM.MaxCascades♥6
r.Shadow.CSM.TransitionScale♥2
r.Shadow.CachedDirectionalDistanceScale♥2
r.Shadow.CachedDirectionalTileSize♥512
r.Shadow.DistanceScale♥2
r.Shadow.DynamicDirectionalTimeDelay♥0
r.Shadow.DynamicDirectionalTimeDelayIndoors♥0.1
r.Shadow.MaxCSMResolution♥2048
r.Shadow.MaxNumFarShadowCascades♥4
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame♥-1
r.Shadow.MaxResolution♥2048
r.Shadow.MinLODBiasOffset♥-1
r.Shadow.MinResolution♥512
r.Shadow.PreShadowResolutionFactor♥1.0
r.Shadow.RadiusThreshold♥0.01
r.Shadow.RadiusThresholdForPointAndSpotLights♥0.00001
r.Shadow.TexelsPerPixel♥8
r.Shadow.WholeSceneShadowCacheMb♥202
r.Shadow.wMaxMovableResolution♥2048
r.ShadowQuality♥3
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution♥4
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque♥1
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice♥1
r.SkyAtmosphere.FastSkyLUT.SampleCountMax♥16
r.SkyAtmosphere.FastSkyLUT.SampleCountMin♥1
r.SkyAtmosphere.FastSkyLUT♥1
r.SkyAtmosphere.MultiScatteringLUT.SampleCount♥4
r.SkyAtmosphere.SampleCountMax♥16
r.SkyAtmosphere.SampleCountMin♥2
r.SkyAtmosphere.TransmittanceLUT.SampleCount♥4
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat♥0
r.StaticMeshLODDistanceScale♥2
r.TiledDeferredShading.MinimumCount♥20
r.TiledDeferredShading♥1
r.TranslucencyLightingVolume♥1
r.TranslucencyLightingVolumeDim♥48
r.TranslucencyVolumeBlur♥1
r.VT.MaxUploadsPerFrame♥8
r.VT.PoolSizeScale.Group0♥1.0
r.VT.PoolSizeScale.Group1♥1.0
r.VT.PoolSizeScale.Group2♥1.0
r.VT.RVT.TileCountBias.Group0♥1
r.VT.RVT.TileCountBias.Group1♥1
r.VT.RVT.TileCountBias.Group2♥1
r.VT.RVT.TileSizeBias.Group0♥0.5
r.VT.RVT.TileSizeBias.Group1♥0.5
r.VT.RVT.TileSizeBias.Group2♥0.5
r.ViewDistanceScale♥2.0
r.VolumetricFog.DepthDistributionScale♥16
r.VolumetricFog.GridPixelSize♥8
r.VolumetricFog.GridSizeZ♥12
r.VolumetricFog.HistoryMissSupersampleCount♥1
r.VolumetricFog.HistoryWeight♥0.0001
r.VolumetricFog.InjectShadowedLightsSeparately♥0
r.VolumetricFog.InverseSquaredLightDistanceBiasScale♥0.0001
r.VolumetricFog.Jitter♥0
r.VolumetricFog.LightFunctionSupersampleScale♥2.0000
r.VolumetricFog.TemporalReprojection♥0
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥-1
r.VolumetricFog.VoxelizationshowOnlyPassIndex♥1
r.VolumetricFog.VoxelizationSlicesPerGSPass♥8
r.VolumetricFog.wVolumetricGridSizeX♥25
r.VolumetricFog.wVolumetricGridSizeY♥25
r.VolumetricFog.wVolumetricGridSizeZ♥75
r.VolumetricLightmap.VisualizationMinScreenFraction♥0.0001
r.VolumetricLightmap.VisualizationRadiusScale♥0.001
r.RayTracing.DynamicGeometryLastRenderTimeUpdateDistance♥1500.0f
r.RayTracing.Geometry.InstancedStaticMeshes.SimulationCount♥8
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame♥250
r.RayTracing.Reflections.MaxRoughness♥0.5
r.RayTracing.Reflections.ReflectionCaptures♥1
r.RayTracing.Reflections.ScreenPercentage♥40
r.DOF.Gather.AccumulatorQuality♥1
r.DOF.Gather.PostfilterMethod♥1
r.DOF.Gather.RingCount♥4
r.DOF.Kernel.MaxBackgroundRadius♥0.025
r.DOF.Kernel.MaxForegroundRadius♥0.025
r.DOF.Recombine.EnableBokehSettings♥0
r.DOF.Recombine.Quality♥0
r.DOF.Scatter.BackgroundCompositing♥2
r.DOF.Scatter.EnableBokehSettings♥1
r.DOF.Scatter.ForegroundCompositing♥1
r.DOF.Scatter.MaxSpriteRatio♥0.1
r.DOF.TemporalAAQuality♥1
r.Filter.SizeScale♥1
r.GTAO.Numangles♥4
r.Upscale.Quality♥3
r.WLightProbesContactShadows.RayNum♥2
r.WLightProbesContactShadows.RaySamplesNum♥12
r.CullDistanceAndFog♥0
[/Script/Engine.StreamingSettings]
Doors.PlatformIsSlowStreaming♥0
LevelStreaming.BoundsDistScale♥0.9
LevelStreaming.DistScale♥1.0
LevelStreaming.DistScaleNearHogsmeade♥0.8
LevelStreaming.DistScaleNearHogwarts♥0.8
LevelStreaming.DistScaleOverlandBig♥0.8
LevelStreaming.DistScaleOverlandMedium♥0.6
LevelStreaming.DistScaleOverlandSmall♥0.6
LevelStreaming.DistScaleWhenInteriorsLoaded♥0.8
LevelStreaming.DitherEnabled♥0
r.Cache.DrawDirectionalShadowing♥1
r.Cache.DrawInterpolationPoints♥1
r.Cache.DrawLightingSamples♥1
r.Cache.LightingCacheDimension♥512
r.Cache.LightingCacheMovableObjectAllocationSize♥16
r.Cache.LimitQuerySize♥1
r.Cache.QueryNodeLevel♥1
r.Cache.ReduceSHRinging♥1
r.Cache.SampleTransitionSpeed♥1
r.Cache.UpdateEveryFrame♥1
r.Cache.UpdatePrimsTaskEnabled♥1
r.CacheUpdateEveryFrame♥1
r.FastVRam.BokehDOF♥1
r.FastVRam.CombineLUTs♥1
r.FastVRam.DOFPostfilter♥1
r.FastVRam.DOFReduce♥1
r.FastVRam.DOFSetup♥1
r.FastVRam.DistanceFieldAODownsampledBentNormal♥1
r.FastVRam.DistanceFieldAOHistory♥1
r.FastVRam.DistanceFieldAOScreenGridResources♥1
r.FastVRam.DistanceFieldCulledObjectBuffers♥1
r.FastVRam.DistanceFieldNormal♥1
r.FastVRam.DistanceFieldShadows♥1
r.FastVRam.DistanceFieldTileIntersectionResources♥1
r.FastVRam.DistortHistory♥1
r.FastVRam.Distortion♥1
r.FastVRam.Downsample♥1
r.FastVRam.EyeAdaptation♥1
r.FastVRam.ForwardLightingCullingResources♥1
r.FastVRam.HZB♥1
r.FastVRam.Histogram♥1
r.FastVRam.HistogramReduce♥1
r.FastVRam.LPV♥1
r.FastVRam.Motionblur♥1
r.FastVRam.PostProcessMaterial♥1
r.FastVRam.SSR♥1
r.FastVRam.SceneColor♥1
r.FastVRam.SceneDepth♥1
r.FastVRam.ScreenSpaceShadowMask♥1
r.FastVRam.ShadowCSM♥1
r.FastVRam.ShadowPerObject♥1
r.FastVRam.ShadowPointLight♥1
r.FastVRam.Tonemap♥1
r.FastVRam.Upscale♥1
r.FastVRam.VelocityFlat♥1
r.FastVRam.VelocityMax♥1
r.FastVRam.VolumetricFog♥1
r.MeshStreaming♥1
r.RenderTargetPoolMin♥2048
r.ShaderPipelineCache.BackgroundBatchTime♥0
r.ShaderPipelineCache.BatchSize♥50
r.ShaderPipelineCache.BatchTime♥2
r.ShaderPipelineCache.Enabled♥1
r.ShaderPipelineCache.GameFileMaskEnabled♥0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent♥1
r.ShaderPipelineCache.LogPSO♥0
r.ShaderPipelineCache.NoStablePipelineCache♥0
r.ShaderPipelineCache.PreOptimizeEnabled♥1
r.ShaderPipelineCache.ReportPSO♥1
r.ShaderPipelineCache.SaveBoundPSOLog♥0
r.ShaderPipelineCache.StartupMode♥3
r.Shaders.FastMath♥1
r.Shaders.Optimize♥1
r.Streaming.AmortizeCPUToGPUCopy♥0
r.Streaming.Boost♥1
r.Streaming.DefragDynamicBounds♥1
r.Streaming.DropMips♥0
r.Streaming.FramesForFullUpdate♥1
r.Streaming.FullyLoadUsedTextures♥0
r.Streaming.HLODStrategy♥2
r.Streaming.LimitPoolSizeToVRAM♥0
r.Streaming.MaxEffectiveScreenSize♥0
r.Streaming.MaxTempMemoryAllowed♥-1
r.Streaming.PoolSize♥4096
r.Streaming.PoolSizeForMeshes♥2048
r.Streaming.UseFixedPoolSize♥1
r.Streaming.UseMaterialData♥1
r.Streaming.UseNewMetrics♥1
r.TextureStreaming♥1
r.UseAsyncShaderPrecompilation♥1
r.UseShaderCaching♥1
r.UseShaderPredraw♥1
s.AsyncLoadingThreadEnabled♥1
s.AsyncLoadingTimeLimit♥0.1
s.AsyncLoadingUseFullTimeLimit♥0
s.EventDrivenLoaderEnabled♥1
s.ForceGCAfterLevelStreamedOut♥0
s.IoDispatcherCacheSizeMB♥256
s.LevelStreamingActorsUpdateTimeLimit♥0.1
s.LevelStreamingComponentsRegistrationGranularity♥1
s.LevelStreamingComponentsUnregistrationGranularity♥1
s.MaxIncomingRequestsToStall♥0
s.MaxReadyRequestsToStallMB♥0
s.MinBulkDataSizeForAsyncLoading♥0
s.PriorityAsyncLoadingExtraTime♥0
s.PriorityLevelStreamingActorsUpdateExtraTime♥0
s.UnregisterComponentsTimeLimit♥0.1
r.SkinCache.CompileShaders♥1
TileStreaming.ZStreamingDistanceScalar♥0.5
r.DoLazyStaticMeshUpdate♥0
r.Streaming.HiddenPrimitiveScale♥0.5
r.Streaming.MinMipForSplitRequest♥-3
r.Streaming.MipBias♥-3
r.Streaming.UseAllMips♥0
r.Streaming.UsePerTextureBias♥1
r.WorldEvents.StreamDistanceMultiplier♥2
AmbientCreatureSpawnManager.CreatureFrequencyMultiplier♥1.0
AmbientCreatureSpawnManager.CreatureRangeMultiplier♥1.0
AmbientCreatureSpawnManager.MaxCreatureCount♥15
CreatureScalability.MaxAmbientCreaturesPerDOV♥10
CreatureScalability.ShutdownDistanceMultiplier♥1.0
CreatureScalability.TickThrottlingMaxTimeIntervalOnscreen♥0.1
CreatureScalability.TickThrottlingNumTicksPerFrame♥12
SceneRig.OptionalActorsSpawnLevel♥2
SeatFiller.PerTickerT3Scale♥1
SeatFiller.PerTickerT4Scale♥1
SplineTraffic.MaxStationDistance♥50
SplineTraffic.MaxStationWalkers♥40
SplineTraffic.MinStationDistance♥80
pm.FOVFarScale♥0.75
pm.PopulationDensityScale♥0.75
pm.T4.MaxInstancesAllowed♥75
[SystemSettings]
Compat.UseDXT5NormalMaps♥0
D3D12.AdjustTexturePoolSizeBasedOnBudget♥1
FX.AllowAsyncTick♥1
FX.AllowCulling♥1
FX.AllowGPUSorting♥0
FX.BatchAsync♥1
FX.BatchAsyncBatchSize♥32
FX.EarlyScheduleAsync♥1
FX.MaxCPUParticlesPerEmitter♥1048576
FX.MaxGPUParticlesSpawnedPerFrame♥1000
FX.Niagara.QualityLevel♥4
FX.Niagara.Scalability.VisibilityCulling♥0
FX.NiagaraAllowGPUParticles♥1
FX.NiagaraAllowRuntimeScalabilityChanges♥1
Niagara.MinGPUInstanceCount♥4096
Niagara.Ribbon.MinSegmentLength♥2
RHI.MaximumFrameLatency♥2
RHI.ResourceTableCaching♥1
RHI.SyncSlackMS♥0
g.TimeToBlockOnRenderFence♥0
gc.MinDesiredObjectsPerSubTask♥20
gc.NumRetriesBeforeForcingGC♥5
gc.TimeBetweenPurgingPendingKillObjects♥900
p.AllowCachedOverlaps♥1
r.FidelityFX.FSR.Enabled♥0
r.FidelityFX.FSR2.Enabled♥0
r.FinishCurrentFrame♥0
r.GBufferFormat♥1
r.GPUCsvStatsEnabled♥1
r.GPUParticle.Simulate♥1
r.GTSyncType♥1
r.NGX.DLSS.Enable♥0
r.NIS.Upscaling.AutomaticMipMapLODBias♥0
r.NIS.Upscaling♥0
r.OneFrameThreadLag♥1
r.WarnOfBadDrivers♥0
sdk.DisableCutsceneCA♥1
t.IdleWhenNotForeground♥0
t.MaxFPS♥0
r.AsyncPipelineCompile♥1
r.EarlyZPass♥2
r.EarlyZPassMovable♥1
r.EarlyZPassOnlyMaterialMasking♥1
r.DBuffer♥1
r.CustomDepth♥3
r.RDG.AsyncCompute♥1
r.PredrawBatchTime♥12
r.TargetPrecompileFrameTime♥12
r.VSync♥0
r.XGEShaderCompile.Mode♥1
r.XGEShaderCompile.Xml.BatchGroupSize♥256
r.XGEShaderCompile.Xml.BatchSize♥16
r.XGEShaderCompile.Xml.JobTimeout♥0.500000
r.XGEShaderCompile♥1
[/Script/Engine.InputSettings]
bAltEnterTogglesFullscreen♥1
bF11TogglesFullscreen♥0
bEnableMouseSmoothing♥0
bViewAccelerationEnabled♥0
InitialButtonRepeatDelay♥0.2
ButtonRepeatDelay♥0.1
DoubleClickTime♥0.1
[WindowsApplication.Accessibility]
StickyKeysHotkey♥0
ToggleKeysHotkey♥0
FilterKeysHotkey♥0
StickyKeysConfirmation♥0
ToggleKeysConfirmation♥0
FilterKeysConfirmation♥0
----------------------------------------------------
Download:
Professor Mirabel Garlick's Experimental Ultra Unreal Snake Oil
Professor Mirabel Garlick's Topshelf Vanilla Snake Oil
Professor Mirabel Garlick's Unreal Snake Oil
Download and unzip the contents to your
%appdata%\local\hogwarts legacy\saved\config\windowsnoeditor
Hogwarts Legacy - 60 FPS FMVs
FMVs have been frame interpolated to 60 FPS, whilst having them cleaned up via De-Blocking and De-Noising.
Ricardo Paintings
Replaces most of the paintings in the musical corridor of Hogwarts with Ricardo dance. Visual ONLY. Does NOT replace the music.
Dark Arts Dodge
Changes your dodge effect to a Dark Arts version.
Auto-Reveal Unidentified Gear (RE-UE4SS) v0.9
Enough going to the Room of Requirement.