[1.2.0] Grok's Craft And Repair Overhaul For 1.5.1
Makes the craft easier to handle. Makes the manual repairing system more important. Traders sell items with random condition.
DESCRIPTION
This add-on makes the craft easier to handle. It also makes you keep the toolsets more worthy than just giving them to a mechanic. It also gives a more important place to the weapon and armor repair system.
Here's the list of changes brought by this add-on:
- Recipes aren't needed anymore: no more recipes, all the crafts are available from the start. It makes the craft much easier to handle since you can just go to a nearby vice and check the items you need to craft the items required for your progression.
- Toolkits can be used as a vice: toolkits can be used directly to access a vice / workshop on the go. Better keep those than giving them to Mechanics...? This modification is made by 1917, which was inspired from Michiko. Kudos to both of them. Here's 1917 add-on page: Moddb.com . Thanks to Lucas1978 for the suggestion.
- Traders sell items with random condition between 35% and 98%: This is a major change for progression, the items price will also depend on items quality. It can make it easier to buy weapons, but you'll need to repair them. THIS MIGHT BUG SOMETIMES (100% quality items only in the trader inventory) SAVE RELOAD SHOULD FIX IT. It should be fixed with 1.2.0.
- Direct repair price increase: you can forget auto-repair, fix your equipement yourself, that's what this add-on is about.
- Mechanics buy repair kits at a normal price: no more repair kits sell cheese to mechanics giving you lots of money. It's highly recommandable and compatible with my Grok's Stash Overhaul.
MODULARITY
Two folders are available, a Complete one having all the modifications listed above. And a Modular folder, where each of the changes above are separated.
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