[2.1.0] Grok's Masks and Reflections for 1.5.1
New masks overlays with fixed and improved shaders. Reflections and Refractions for all helmets, 4K resolution compatible. 100% conflict free thanks to RavenAscendant. Based on the work of Nav, Thfpjct and LVutner.
DESCRIPTION
New masks overlays based on the work of Thfpjct (Simplified Masks) and Nav (Definitive Masks).
The masks are only black and highly blurred. No crip details. Only the essential.
I also modified the game's behavior towards how helmets are treated with the help of RavenAscendant: helmets with a visor will now display reflections and refractions with the mask overlay for a better immersion.
It also includes proper reflection and refraction shaders, including LVutner's refraction fix for DX11:
Gasmask Distortion Fix
ALTERNATIVE MASKS
Nav updated his masks to a new cool version that are directly 4K, you can grab them here:
Nav's 4k Definitive Masks V2.3
The old textures of this addon are still available in an optional folder, check the installation instructions below.
INSTALLATION
There 3 ways to install and use this addon:
OPT1: Adds new masks overlays and enables these gas mask textures alongside masks reflections and droplets. Also includes better masks reflections shaders and fixes.
OPT2: Only enables masks reflections and droplets on helmets, no masks HUD textures. Also includes better masks reflections shaders and fixes.
OPT3: Uses old Nav's masks overlays upscaled to 4K (more details than OPT1, less details than current Nav's Masks textures) and enables these gas mask textures alongside masks reflections and droplets. Also includes better masks reflections shaders and fixes.
If you come from Nav's Masks addon, use the shaders folder from any of the above folders.