Dialogue Expanded v4 COMPANION UPDATE
Increases the amount of dialogue and dynamic news in the game to bring more depth to the world. (1.5.1)
COMPANION UPDATE: Almost 500 new lines for companions to tell you!
Thanks to freedom_is_garbage for Russian localization and for line contributions for the companion update!
GOOD NEWS: Much of the content of this mod (the stalker dialogue) is now included in 1.5.1! Nice! Thanks to the devs!
THIS MEANS: Fear not, there is still a lot of content in this mod that is not in the current version. My mod uses a different Russian translation that is more gritty (and we say better) than the one they implemented. The dynamic news content had not been added officially, nor has the nifty grammar fixes, nor has the surge death dialogue, so there's plenty of good stuff here and I plan on adding more. If you have any problems, please let me know.
Made for Anomaly 1.5.1
Changelog
v1: Mod release, adds 475 lines of dialogue to dm_information (Asking stalkers "What's new in the Zone" etc)
v1a: Many typos corrected, some capitalization normalized.
v2: 90 dialogue lines added for Sin and UNISG factions. 438 lines added to dynamic news (see readme for specifics). Grammar functions added that make looting and buying news more accurate: (OLD:"He had Exoskeleton on him", "I found ammo in his bag" NEW:"He had an Exoskeleton on him", "I found some ammo in his bag"), various fixes, Emission death reports were re-enabled (after emissions, a report of dead stalkers around the Zone will appear). If you wish to keep this disabled, go to line 1064 of dynamic_news_manager and change "self:ReportDeathBySurge()" to "--self:ReportDeathBySurge()"
v2a: Compatibility patch added for wuut's Anomaly Magazines
v3: RUSSIAN LOCALIZATION ADDED (thanks to freedom_is_garbage) Everything but the lines just below has been translated and added!
10 lines added to zombie activity, 51 to time news, 62 to weather news
Parentheses will not be seen in messages (old: "I found an AK74 (modern)" new: "I found an AK74")
v3a: UPDATE TO 1.5.1, The English lines added in v3 have been translated and added to Russian (thanks to freedom_is_garbage)
The new textual revisions in dialogue and dynamic news from 1.5.1 have been incorporated and scripts updated accordingly
v4: COMPANION UPDATE, 468 to companion news, 162 to faction spam, 101 to generic spam, 15 to surge template
Purpose
Currently, this adds text to the information section in stalker dialogues(when you walk up to some guy and select- "Anything new about the Zone?" etc.) and also adds many new lines and variations to dynamic news (messages from other stalkers, Zone chatter, events, companions etc.). Grammar fixes and others (see changelog). The purpose is to give stalkers you meet more character and make the Zone into a less monotonous place.
I wanted to keep the text fairly serious, but not pretentious. I also wanted to avoid sounding "gamey". Pretty much the tone of the existing dialogue. I do depart from the existing dialogue with generally longer lines of varying length, where the existing ones are all uniform and short. Some of the lines I have introduced are narratives that add individuality to the stalkers and give you a good story. The lines added were done along faction lines for the NPCs and some text will only be given based on what faction of the player and of the NPC.
If you have any corrections or suggestions, you can PM me or leave it below.
Compatibility
This mod is most likely not going to interfere with other mods; it modifies five files which mainly have to do with text. I have used fitzroy_doll's Anomaly Text Fixes as a base for my dynamic news file, so you shouldn't have to worry about losing any corrections to that file. However other mods may use ui_item.script. This mod will still work if you remove both ui_item.script along with dynamic_news_manager.script: you will still get the new text, but you will lose the new emission report feature as well as the grammar correction features. If you want me to make a compatibility patch for another mod, just let me know. If you use wuut's Magazines, use the compatibility patch provided.
Use
Feel free to use this mod in your own mod, or anything else you like.
Examples
Loner: We risked our necks getting into the Zone, to see its wonders and to maybe to make some cash as well. What keeps running through in my mind... is that when we go back home, home won't be there. What if it's all Zone? All of it. Who's to say that it isn't so right now? How do you know that there's even a real world left? Fucking hell man, that scares me.
Bandit: All you gotta do is follow the rules of common-sense: why risk your ass going into anomalies when you can just lift the artefacts off of some dupe? Why wait for that loner dickhead to shoot you instead of just wasting him before he gets the chance? Why get eaten by a pack of dogs when you can just kneecap your buddy and get away? Don't give me any of that nice guy shit, this is the real world. As real as it comes.
Military: What do you think? We're completely ill-equipped to take on the Zone. In the early days, we had good support and there was plenty of reinforcements and special equipment. Not anymore. Now: Here's your rifle, here's your old summer uniform, and here's a can of bread - now, go off and pacify the criminal underworld and some fucked-up zoo animals as well. Also, don't step in that blurry patch or you'll lose your legs.
UNISG: All of those scientific journals coming out of Eastern Europe are starting to make sense now - the amazing insights into physics and the baffling partly-redacted experiments. We thought that we had fallen behind, that we were getting soft. Now it makes sense. These people thought that they could just keep this scientific goldmine for themselves. Hopefully this expedition will just be the first; after the Zone is pacified, we can set up some installations in here. No more secrets.