Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8
Adds a variety of magazines and a loadout system. Read description for more info.
THIS VERSION IS DISCONTINUED. FOR 1.5.0 RC SEE HERE: LINK
Video preview:
Youtu.be
- This addon is not fully tested, expect missing stuff and crashes.
- Put requests and crash reports down below, and use pastebin to post big logs files. Also don't forget to describe how the crash happened.
FEATURES:
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Installation/Uninstallation
- Works with existing saves.
- To uninstall, remove the ammo from your mags. Save the game. Delete '\gamedata\scripts\wuut_mags.script' (ui_item.script and ui_wheel_ammo.script). The mags will be still in the game but new mags are not created after this and you can reload as before.
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Ammo wheel
- Works with magazines, the first round you put into an empty mag determines the ammo type of the mag.
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How to unjam a weapon
- On pressing the reload button with a jammed weapon, the magazine inside will go into inventory, after that you can press reload again to unjam and reload the weapon.
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Loadout
- Current loadout for light, medium, heavy and scientific outfits can be changed in "gamedata\configs\items\wuut_loadout.ltx"
CURRENTLY KNOWN ISSUES:
- Underbarrel grenade launchers are problematic, put your gun in normal fire mode before you change locations.
- Slides and charge handles are sometimes in forward position during reload.
Changelog:
- 0.1 Initial realease
- 0.1.1
- Hotfixed a bug where an empty magazine caused a CDT on reaload.
- 0.1.2
- Corrected Groza magazine and discription file
- 0.1.3
- Reworked the reloading functions.
- Magazines are now attached at the end of the reloading animation.
- Fixed pistol slides.
- Fixed ammo eating bug during reloading animation.
- Reworked the reloading functions.
- 0.1.4
- Fixed missing magazines for VZ.61 calibre 9x18
- Fixed bad calibre config for 7.62x54 7h1 (SVD and other snipers)
- 0.1.5
- I got over the rest of the pistols and MP's, they are tested now. I fixed the mag descriptions and functionality.
- 0.1.6
- This is a prelimenary update. I didn't finish to check every weapon before the new mag icons arrived. Some are still missing, But you should have at least a replacement icon. Report you find some mags without icons.
- Fixed bug with reloading where the wrong mag was inserted. Non empty mags have priority now.
- Fixed some other 2 bugs related to reloading.
- Maximilyan did alot of the mag icons, so big thanks to him.
- Removed the free AK mag when leaning.
- 0.1.7
- Fix for jamming weapons is implemented.
- I had some rare, random crashes while reloading a jammed weapon, this is hopefully not related. Further testing will show.
- On pressing the reload button with a jammed weapon, the magazine inside will now go into inventory, so you can press reload again to unjam the weapon. Not the best solution, but better than nothing.
- Various mag icons, descriptions and functionality fixed for following weapons:
- AKS74
- FN FNC
- RPD
- PKP
- PKM
- RPK
- L96A1
- M98b
- TRG-42
- Currently known issues are listen above, make sure you read them before posting a bug.
- Fix for jamming weapons is implemented.
- 0.1.8
- Fixed grenade launchers, they should reload and fire as usual. Due to lack of time I only tested the SCAR with M203.
- 0.1.9
- Fixed a rare crash when unjamming/reloading a gun without magazine.
- 0.2.0
- Stalkers will now drop a magazine on death.
- Traders have thair inventory updated dynamically. They should sell mags for every weapon they sell.
- 0.2.1
- Hotfixed bad trader detection.
- 0.2.2
- Fixed crash during fire fights caused by a corrupted weapon on NPC.
- 0.2.3
- IMPORTANT FOR EXISTING SAVES:
- For this patch to apply you have to unload all your mags in inventory or stash while using the old version 0.2.2.
- After this, save the game and apply this patch.
- In case you already installed this patch, there is a backup folder with the old 0.2.2 script, use it to roll back.
- Added space based slots/pouches.
- Small mags can fit into small, medium and large pouches.
- Medium mags can fit into medium and large pouches.
- Large mags can fit into large pouches only.
- Priority takes the smallest size first.
- Added possibility to set the slot amount for every outfit
- Not set outfits will assume default values.
- Both can be configured in "wuut_loadout.ltx".
- Stashed items can't be added or removed from loadout.
- Fixed mag/ammo duplication when attaching or detaching scopes.
- Fixed crash when using homemade buckshot.
- IMPORTANT FOR EXISTING SAVES:
- 0.2.4
- Fixed a crash when reloading guns that are not magazine-fed.
- 0.2.5
- Magazines will update fill indicator right away.
- 0.2.6
- Fixed rare crash when hovering mouse over ammo.
- 0.2.7
- Fixed a crash when interacting with magazines while wearing a scientific outfit.
- 0.2.8
- Fixed a bug that caused the ammo found in on looted weapons to be always max.
- 0.2.9
- Dragging mags on slotted guns should attempt to reload them now.
- Removed "unload ammo" button from empty mags.
- 0.3.0
- Fixed a bug with number interpretation.
- Fixed a rare crash related to old data format.
- 0.3.1
- Fixed a bug that caused lua scripts to lock-up and never process magazine data.
- 0.3.2
- Removed the "unload" button from non magazine fed guns.
- Added functionality for ammo wheel. Now its possible too load a magazine using the ammo wheel. The first round you put into an empty mag determines the ammo type of the mag.
- 0.3.2.1
- Hotfixed a crash when creating new game.
- 0.3.3
- Fixed a bug where ammo in the current gun didn't update correctly after searching a stash.
- 0.3.4
- Fixed a bug with underbarrel grende launchers, they can be used normally again.
- Fixed ammo eating bug when reloading a slotted and holstered gun.
- Fixed a bug where reloading a magazine would stop. Thx to madgamer98.
- Fixed ammo wheel malfunction, double press ammo wheel forced the weapon to reload.
- Added magazines for "OTs-02 Kiparis"
- Added missing magazine icons and updated existing ones.
- 0.3.5
- Fixed AKS74 mag icon.
- Added mag for HK-417.
- Fixed mags for Type-63.
- Added corrections of mag descriptions done by user Josua862. Thanks alot for that.
- 0.3.6
- Fixed issues with under barrel grenade launchers. They should work propertly from now on.
- 0.3.6.1
- Rolled back to 0.3.5 to prevent a bug I am currently working on.
- 0.3.6.2
- Added extended magazine descriptions and russian descriptions by di_djon
- Added weight calculations for magazines, can be disabled with MAGAZINE_CALCULATE_WEIGHT. The magazine in the weapon is excluded from weight calculations due to script limits.
- Removed debug messages.
- 0.3.6.3
- Hotfixed a bug with mag weight calculations
- 0.3.7
- Fixed the ammo eating bug (hopefully the last time)
- Fixed some occurrences where magazine weight was not calculated
- 0.3.7.1
- Added some russian localisations
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