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SidHUD - Clean, Minimalist & Informative HUD  

Upload: 22 May 2022, 10:04
Created by: BlackGrowl, RavenAscendant [X]
Uploaded by: Aqxaro
SidHUD - Clean, Minimalist & Informative HUD

A HUD balanced between being clean, minimalist and informative, good for everybody, versatile with various options to choose from.


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DESCRIPTION
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SidHUD.
Influenced by DHUD (which is made by "Fox"), I wanted to make one for myself, with a different attitude.
The idea is to keep it "clean", but also as informative as possible without being too finicky about "minimalism".
The HUD is left-oriented, every details will be on the bottom-left, including ammo and the like.
You should find that it is rather complex at first sight but you should be able to learn it easily.
For more information, you can look down into "DETAILS".

For whatever purpose you downloaded the HUD, other than to steal it, I hope you enjoy it.

I'd like to thank "Fox" for the influence, he has one of the best HUDs for STALKER, despite not exactly being fit for the gritty theme of STALKER.
Big thanks to "RavenAscendant" for making the script(s) to make SidHUD functionally perfect.

I call it SidHud because it sounded cool. Besides, Sidorovich is True Wish Granter. PAVLO YEST? HABAR PRINIOS? Udachnaia ahotee, Stalker.
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INSTALLATION
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NOTE: The mod was made with MO2/BAIN format in mind for ease of install, give that a try.
It also contains a FOMOD for MO2.
For manual install, it should be simple;
1. First and foremost, install the first file, in this case it's "00 SIDHUD MAIN FILE [INSTALL FIRST ALWAYS]", extract it to your main Anomaly file.
2. The rest are "Addons", install whichever you'd like in order.
* Check the "MODDING GUIDE" to know how to make some minor tweaks to your digression.

- SidHUD is made by components which, by default, all are enabled. If you want to disable some, just go to the options menu then UI/HUD, go to the bottom, everything should be explanatory if you hover to the text. English & Russian text available.
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SCREENSHOTS
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Imgur.com

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OPTIONS/ADDONS INFORMATION
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- MINIMALIST EDITION. Changes the layout and positions to further make the HUD more compact.
- MIRRORED EDITION. Mirrors the HUD, so everything but some elements (like the Minimap) are to the right.
- DIFFERENT COLOR SCHEME [DARK]. Grittier, grungier, darker aspect to fit better with STALKER's.
- DIFFERENT COLOR SCHEME [BARS]. Overlaying bars with a contrast that mixes between light and dark.
- [MINIMALIST PSYBAR FIX]. If you are using any of the "Different Color Scheme" variants, use this as well in the end.

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PROBLEMS/TO DO
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X The options for SidHUD won't appear unless you're in-game. A fix for this is only possible by using RavenAscendant's MCM mod.
X Keypads will make many of SidHUD's components disappear, as well as cause other issues. This is a vanilla bug, not fixable by us.

- The HUD was based on 16:9, specifically, 1920x1080 (1080p). It might work on 16:10 and 4:3 but with some minor issues. Hard to make this perfect for all.
- It's recommended you don't enable "Autohide Stamina Bar".

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DETAILS
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- HP BAR.
The HP bar has been separated into 5 gauges.
This should be used as indication of when using a medkit would be theoretically worth it. Technically, a medkit should cover 3 gauges.
When you reach the last gauge, this should be an indication that you really ought to heal yourself, because at that event you will suffer from low-health effects and might die from just one 9x18 bullet with a Stalker suit on.
There is a high-contrast bar that should indicate you are at 100% health.
-- HP PREDICTION BAR. Enabled through options, this will show a subtle bar in the HP bar that indicates exactly how much health you will recover when using a healing item.
--- RADIATION BAR. Enabled through options, this will show another bar on the Health bar that goes from left-to-right, to indicate the amount of radiation you have.
The bar is shown as a glowing orange up-and-down bar, if it reaches a black bar it will turn red to indicate the severity further.
- STAMINA BAR.
The Stamina bar is separated in two.
The little gauge is an indication that you have reached a point where you can't sprint and you instead walk very slowly.
There is a subtle bar that will only be visible when you're very low on Stamina, the bar should be used as an indication of when you'll be able to run/sprint again if you have reached the "slow walk" event.
There is a high-contrast bar that should indicate you are at 100% stamina.
--- BLEEDING BAR. Enabled through options, this will show another bar on the Stamina bar that goes from left-to-right, to indicate the amount of blood you are losing and how long it will take to stop bleeding.
It is shown as a from bottom-to-top, opaque-to-transparent blood red bar. The only indication is at the start, where it may be best to use a spare bandage since the less you are currently bleeding, the slower your bleeding decreases.
- PSY BAR.
The Psybar is now a subtle, transparent line.
There is nothing too special about it.
- FIREMODE COUNTER.
This will indicate which firemode you have chosen, I intentionally made it subtle. Should still be good enough to see "for a glance".
- UNDERBARREL GRENADE COUNTER.
This will show how much grenades you have for the Underbarrel GL. X means you have none, you can reach as much as 99 before you break the HUD layout.
- AMMO CLIP COUNTER.
The Ammo Clip Counter has been made to be better in contrast and bigger, a subtle background is used to make it so that it won't disappear from other high-contrast details.
- AMMO MAGAZINE COUNTER.
This has been added and is on top of the ammo clip, from top to bottom you get from tissue-piercing to armor-piercing.
You can reach as much as 999 before breaking the HUD layout.
- ARMOR BAR.
The Armor bar is separated by bars of 10%, so each time one is missing it is a clear tell that your armor lost 10%.
Reaching lower than 90%, there will be a less-detailed "high contrast" warning indicating that this is the best time to use repair items that only do so at 85% or higher.
Reaching lower than 50%, there will be a "high contrast" warning indicating you can't manually repair it, need to go to a Technician.
There is a high-contrast bar that should indicate you are at 100% armor. (This one is much more subtle than others though)
A text-based percentage indicator is available as an option, go to Settings>UI/HUD or in MCM.
- WEAPON CONDITION BAR.
The Weapon Condition Bar is separated by bars, each being 25%. When MINUS 10% or 20% reaches, a subtle black bar will appear that becomes much more visible later on.
At 70%, you'll reach the high-contrast bar, this indicates that the weapon will be now prone to jamming and it's best to repair at this moment.
Lower than 70% will make the high-contrast bar disappear.
The bar starts from being highly saturated, the top being much more than usual to indicate "Pristine" quality, to desaturated.
A text-based percentage indicator is available as an option, go to Settings>UI/HUD or in MCM.
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COMPATIBILITY
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Anything that changes "maingame_16" is not compatible.
Basically, not compatible with any other HUD.

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FEEDBACK/CONTACT
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Please make a comment in the Moddb page itself for feedback.
If it's important, like you want to use it on another mod or you want to edit it, send a PM in Moddb.

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SUPPORT
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In case you actually feel like giving some money for the work done, you can use these links:
Paypal.com
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COPYRIGHT/LICENSE
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You are NOT allowed to use any of the textures made by me without my explicit permission, send a PM.
Changing the textures for your own private use is allowed though.
Configs are part of Anomaly, no internal changes were made, so you can do whatever with those.
Scripts are made by "RavenAscendant", with the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License.

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CREDITS
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I would like to give thanks to "Thundervision" for making the Russian localization of the options menu.
I would like to give thanks to "Sarapz" for making the FOMOD version of SidHUD.
I would like to give thanks to "Vintar" for making a FOMOD, as well as informing me about a fix for the DX8/DX9 issue.
I would like to give Big Thanks to "RavenAscendant" for taking the time to make a "Visible Armor Condition HUD Bar" script and a better way to display ammo counters, without him, we'd never have these most excellent and practical features.

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