Tough Important NPCs and Companions [1.5.1]
Makes unique NPCs and companions able to sustain more damage.
CHANGELOGS
Version 1.0.3 - April 6, 2021(UTC)
- new option "MONSTER_IMPORTANT_DMG" which determines the damage percentage of important NPCs when they get hit by mutants
- companions are no longer affected by damage penalties(COMPANION_HIT_DMG) when they hit important NPCs
Version 1.0.2 - April 5, 2021(UTC)
- new option "MONSTER_COMPANION_DMG" which determines the damage percentage of your companions when they get hit by mutants
Version 1.0.1 - March 31, 2021(UTC)
- new option "COMPANION_SQUAD_MEMBER_DMG" which determines the damage percentage of your companion's squad members
- refactored code
I always get annoyed when some unique NPC dies, resulting in a failed task or story mission. Same thing with companions, most of the times they charge towards the enemy and wind up dead.
Important NPCs receive only 5% of the damage by default, 15% from mutant attacks and 75% from the player.
If an important NPC is a companion(such as Fanatic during his tutorial quest at Rookie Village), then the NPC will benefit from the bonus damage resistance of a companion, not important NPC.
Companion squad leaders receive 10% of the normal damage. Companion squad members get 50% of damage.
All companions take 45% damage from mutant attacks and 30% of damage from the player(to prevent accidentally killing them with head shots).
Since the companions are now OP due to these changes, I nerfed their damage output against other NPCs to 70%.