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Modified Weapon HUD  

Upload: 16 Nov 2022, 10:43
Created by: Rezodrone [X]
Uploaded by: Aqxaro
Modified Weapon HUD

Basically changing the position of the weapon in the hands, and a lot of everything else. Screenshots below

I redid most of the weapons, as for me, for a better look, some models were not very good and I removed them from the lists of NPCs and merchants, but not the fact that it is 100%. Then I got carried away and I took up the characteristics of weapons, armor, cartridges and small things.

If you only need the position of the weapon without the characteristics of Disk.yandex.ru, but there are no guarantees. There were no sorties without a hinged gun in the hands.

Weapon

Instead of "Custom" and similar guns, he expanded the range of weapons by converting some into unique ones and recorded most of them with Shustrom. Regarding the characteristics, damage, recoil, range have been changed. The damage of weapons with 1 of the same ammo can vary slightly with different barrel lengths. The recoil of the guns was surprisingly almost the same for everyone and was revised accordingly, but there is such a nuance in some models that the "twitching" seems to be built into the animation, and even if the recoil is 0 they throw them. I decided to make the range according to the type "this is a game, not reality", otherwise the pistols have a range of 400 meters by default, but don't be too sad, but the damage has become higher, the range is written in the description of the guns.

ammo

For cartridges, normal cartridges have a default damage of 1, that is, if a 9x18 has "x1" in the description, and for example, the damage of a PMa in the description is 39, then it will inflict such damage without taking into account the armor on the enemy, so see the description because there are various types of cartridges and, accordingly, different damage, I did not touch bad cartridges, but they copy the description from ordinary ones. Armor-piercing has also been redone, infa is in the description of the ammunition, it is now harder to kill an army man with a shot or the usual 9x18.

Armor

All armor and helmets have revised characteristics and strength, something I came up with myself, but somewhere I just adjusted it to fit the stock description. In terms of strength, bullets now spoil suits not so much, but anomalies tear suits maybe even a little more, but there are exceptions, for example, the same ruby ​​​​(eco overalls against fire) practically does not suffer from fire. Absolute champions in strength naturally all types of exoskeletons

Miscellaneous

Revised support blocks, corrected characteristics and description, some plates by characteristics and repair kits for guns by the percentage of available repairs.

Habar

Most merchants have been revised to exclude models that I didn’t like and no balance, TOZ for Hip is now, as she says, you can find it at merchants in the north, and not in a landfill;) well, or if you’re lucky, he also comes across . The NPCs are rearmed, for example, the army will not have several pistols (they have such a disease) or the RPK-16, as well as the master, will not have an AK-74 or PMa. Bad ammo has been removed from NPC loot, while normal ammo ranges from 0-20 for pistols or 0-30 for assault rifles, etc. The state of the dropped items has been corrected, otherwise it seems that the technicians are fed only by the GG

Main character

Slightly corrected the GG, the sprint is now 2.8 instead of 2.08, the visibility range of objects is 15 meters instead of 5, the immunity from fire, electricity and chemical burns on the beginner has been corrected, because even in overalls the ruby ​​is hot one-shot, it mentally hammers as before. On other difficulties, immunities are by default.

Basis of edits

I did it on the basis of REDUX 1.1 files, so put it on it, the torrent file for the current redux 1.1 from the modification discord is also in the archive because I had problems with the weapon sound on the repack.

Installation

After installing the HUDWEAP folder from the archive, throw it into the MODS folder after connecting it last to JSGME. Icons from Cr3pis (for HD Models) are required or the icons will be crooked, but HD models themselves are not required. It's all there right away, you don't need to look for anything separately.

Settings

Set FOV to 0.80, and FOV of the interface to 0.73 for the result as in the screenshots, on 4:3 monitors or others, there are no guarantees. It is advisable to start a new game to apply all the fixes.

Compatibility

"EFT Repostion for all weapons + alt. sights" in JSGME does not make sense. I do not advise you to install "shops + checking cartridges". For the rest that does not concern files of weapons, clothing or text, there should be no problems.

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Have you ever made use of the many weapons in Anomaly such as the AK-74, the AK-47, the AK-101, or the many other exciting varieties of the AK? Ever wanted to take their stats to the next level, but can only do so much thanks to mutually exclusive upgrade choices?

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