GBOOBS Enhanced Recoil Revised (UPDATE 3)
The revision of enhanced recoil from Grok's Ballistic Overhaul, adds new effects and customizability in MCM.
My little edit of Grok's edit of Enhanced Recoil since i wasn't satisfied enough with how it worked.
GBOOBS isn't required to work, its a standalone package
Compared to original:
- You can now toggle it, adjust its power and toggle FOV effect separately in MCM
- If the gun has no recoil defined in grok_bo_enhanced_recoil.ltx, the default recoil effect will be used (from wpn_aug section)
- Recoil is affected by weapon upgrades, Handling and Recoil upgrades reduce the enhanced recoil
- Recoil is affected by player stance. When running, jumping and sprinting recoil will be significantly increased, while when crouching it will be reduced and in prone position it will be even more reduced
- With upgrades and proper stance, the recoil can be reduced to minimum of 15% of base power
- Slightly changed parameters for some weapons, especially for AEK rifles
- New recoil effect for Abakan to emulate delayed recoil with two-shot burst, see preview gif for demonstration
The mod will fully replace recoil module that comes with GBOOBS if enabled in MO2. The DLTX mods that adds recoil parameters to grok_bo_enhanced_recoil.ltx will work as well
CHANGELOG:
UPDATE 3:
- Added gun movement effect after shooting, tried to make it subtle but visible nevertheless
- Added MCM options for controlling power of gun movement and postprocess effects
UPDATE 2:
- Update for the latest BaS weapons
- Added new parameter in MCM "influence by condition". With lower condition your gun will have bigger recoil. Ideally preserved guns will have reduced recoil
UPDATE 1:
- Added MCM sliders to adjust recoil based on different stance and gun upgrades
- Increased 7.62 AEK recoil a bit
- Added functions for modders to modify recoil strength, see the script file for details
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