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Snowy's Restoration Addon  

Upload: 07 Oct 2022, 15:50
Created by: Snowy [X]
Uploaded by: Aqxaro
Snowy's Restoration Addon

Name: Snowy's Restoration Addon
Developer: Snowy
Platform: CoP 1.6.02
Version: 1.01

This mod is aimed at returning to the CoP the atmosphere and gameplay features of SoC, CS and, to some extent, builds.

Interface

  • The in-game interface from SoC has been moved with the ability to enable various additional features (many features from assemblies or games in the series, such as minimap zoom or anomaly indicators) using console commands.
  • The PDA and icons on the map from the CS have been transferred, and the encyclopedia from Stalker Lom has also been introduced. The appearance of the PDA is based on the version from build 3120. 
  • The Zone map is taken from 3844, the location maps are taken from 3813, or redesigned into a build style.
  • The interface of the game menus is made in a combination of the styles of previous games (mainly SoC) and assemblies, including the loading screen. Loading screens of locations, if possible, are taken from 3813 or concepts and adapted.
  • Returned post-effects of anomalies from SoC and CS.

Gameplay

  • All weapons have been replaced with SoC variants, and some samples from builds and FireStarter have been added. For weapon hoods, many bones carved after SoC have been restored. Restored doublet for shotguns, old wear system, pistol grip strike and sawn-off shotgun (with unused animation from the original). Fixed bugs with stuck animations for the weapon class with a grenade launcher.
  • Artifacts from SoC were transferred and implemented into the game (in the absence, from CS and adapted).
  • The armor from the SoC has been returned, and the armor from the CS has been adapted. Helmet functionality is disabled.
  • Moved thin arms from SoC and assemblies.
  • Moved weapon and armor upgrades from CS.
  • Mutants from SoC and CS have been returned, and variations from builds have been added (including some mutants with build habits). The inventory and parts of the mutants have been restored.
  • The pack of NPC visuals has been expanded - visuals from PM and various builds have been transferred, and many visuals from renders have been restored.
  • Returned and expanded the voice acting of NPCs from all games in the series and builds. Collected musical compositions for guitar and harmonica from games and builds.
  • The set of animation points has been expanded, combat smart covers from CN have been returned, non-combat smart covers of CS have been adapted for animation points. 
  • The corpses of stalkers turn into backpacks as in SoC.
  • Restored the accumulation of the rank of the GG and stalkers.
  • Restored PM anomaly detectors.
  • Expanded intro - made in the style of an intro from builds CoP.
  • Moved ambient locations from 3813.
  • Returned unused voiceovers for unique NPCs from RFP files.
  • The dialogue with the Strelok from disdocs has been returned.
  • The Strelok visual is close to the version from the PM videos.
  • Bloodmarks restored (optional).
  • Partially restored the functionality of transport from the SoC.
  • Restored stationary machine gun.
  • The visual of the detector "Svarog" is reduced to the version from the design documents.
  • Returned dynamic music from CS.
  • Restored hunger from PM (may reduce health).
  • Restored psi-health from SoC.
  • Moved anomalies from CS with visuals and effects from CS. Anomalies unique to the CoP are taken from 3813.
  • Moved food and medicine from PM/CN. Medicines from CoP have been moved from build 3813.
  • Owl added a hood as in the early footage of the CoP.
  • Sliver renamed to Senya Sliver as in builds.

Graphic arts

  • Adapted some shaders from SoC.
  • Partially restored rendering of shadows from SoC/CS (requires settings, therefore optional).
  • PM style weather.
  • Default settings are close to SoC/CS.

Installation:

Place the contents of the archive with the mod in the game folder, unpack the archives with patches one by one from the top, delete the shaders_cache folder from the appdata folder and, preferably, the user. If desired, unpack archives with additions with file replacement. It is recommended to play on R1 or R2 at a resolution with a width of 768 (not critical).

By default, a doublet of guns is tied to the mouse wheel, a strike with the handle is attached to the button of the grenade launcher.
The Master of the Zone is integrated into the mod.

Download:

ver. 1.0:  https://drive.google.com/file/d/1y95nJ-isgzHaTvUFcvQ2MLroEXb7QrcV/view?usp=sharing
Patch 1.01:  https://drive.google.com/file/d/1oJKB9sjRUgXDpwRpUSE5XUEUyyquo2PU/view?usp=sharing

Additions:

Build weapon textures:  https://drive.google.com/file/d/1vKGUeuT109Tk4VSucFW09kdHsP026QO3/view?usp=sharing
Retexture of hands from CS instead of models from SoC/builds:  https://drive.google.com/file/d/ 1IYNQ95IzFPycUDOGEk7Vjb7vRkrOeB_K/view?usp=sharing
3120  -
style loading screen texture:  https://drive.google.com/file/d/1Uw-ng-lHQrKAHU_UpuXPgORnDzqGpl-Q/view?usp=sharing
SoC style loading screen texture:  https://drive.google.com/file/d/1- 1rZmkBUoFqv6iQlg2U3LyNYjf35ugcK/view?usp=sharing
Improved pseudo dog texture (based on build bump): https://drive.google.com/file/d/1l-Peikp3DMrTFRcQSlFJvgLTEe2PHaV0/view?usp=sharing
Animation of gg and nps without weapons from build 2588 (combat stance):  https://drive.google.com/file/d 2559
build  _
 _ /drive.google.com/file/d/1mZu7UG2IzThNLgl_uPU9ZOCNoFDxx8j_/view?usp=sharing
Behavior of bloodsuckers from SoC (not immortal in invisibility) (for v.1.01 and above):  https://drive.google.com/file/d /1UwXhuXrSr9FMOrm3tzbRjRJpMldnSjJ6/view?usp=sharing
Aiming with pistols as in CS (for v.1.01 and higher): https://drive.google.com/file/d/1yXVuc2UXkWcRuUA8qVNDCSQ2JlsD56Om/view?usp=sharing
Firefields don't slow down gg (as in COP):  https://drive.google.com/file/d/1FcXdF7o7bPoadD8iO_cHYvF9L2l9NGwV/view? usp=sharing

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