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Sigerous Mod  

Upload: 24 Jul 2022, 14:48
Created by: SGM Team [X]
Uploaded by: Aqxaro
Sigerous Mod

Main changes
- The storyline has been significantly changed 
- A large number of scenes have been organized (like in the Junkyard, at the beginning of the location, the moment with Yurik) 
- Added a system of different weapon characteristics to the game, for example, if you find two AK-74 assault rifles, you will see that they the characteristics of damage or accuracy are different ... But unfortunately this will not always be visible, since there are cases when the same stalkers spawn several times, as for example on the ATP .. 
- Added night life simulation, i.e. monsters will wake up at night and attack everyone, and by morning they will go to bed again so that they will wake up again at night. 
- Now it's really difficult to survive in the zone, in order to get hold of some money you need to look for artifacts, they are rare in the game and very expensive. Also, the difficulty of survival lies in the fact that all groups in the zone are fighting among themselves for territories, and you will not be left without attention! 
- Added more than 95 new artifacts 
- Added more than 11 new types of ammunition (cartridges) 
- Added new modifications to weapons (sights, grenade launchers, etc.) 
- Added more than 100 new suits 
- Added 14 new types of food and medicine 
- Added 150 types weapons 
- Added more than 60 new tasks (including in the task manager) 
- Changed the weather 
- Increased maximum carry weight (from 60kg to 120kg). Also, if you put on, for example, the "Ecologist" suit, then the minimum and maximum carry weight will increase by a certain figure, depending on the suit itself. 
- Graphical changes: main menu, view in the game (HUD), inventory, trade menu, etc. 
- The possibility of damage to armored suits during firefights has been activated, and as expected, the ability to repair armored suits and weapons has been added. 
- Changed post-effects from anomalies 
- Unlocked the swinging of the sight 
- Added the ability to join various groups 
- You can upgrade weapons (buying new parts for it or for money) and armored suits (for money) 
- Changed the description of caches 
- You can buy the location 
of caches - Flash media with secret information are scattered all over the locations, which can be sold to merchants. 
- Now the wounds heal very slowly, and to stop the bleeding you need to use bandages or paper
- Added two armored suits in which you can run without getting tired. 
- Some characters can be bought (through dialogue) something unique, and each unique stalker will have its own range of products. 
- Now with the help of scientists, on Yantar, you can conduct experiments on artifacts. 
- Due to the significant darkening at night, night vision devices can be installed on many armored suits. (At the dump, near Prapor) 
- Now you can find out almost everything in the PDA... 
- Added dynamic message system. 
- In the process of passing the game, the heading "secrets" will be updated in the pda, in which it will be possible to find out the exact location of secret caches. 
- Now, after the ejection or eclipse, new artifacts will be born, which each time will "fall" in different places. 
- Given the various innovations, a menu with additional mod settings has been added, in which you can configure the "MOD" as you like. 
- Some key characters have immortality activated in order to complete story missions - no problem with dead quest targets. 
- The sun will now be visible on STATIC lighting. 
- Added control system for marks on the map. With the help of the system - the work of labels has been improved, now they will disappear when necessary. 
- Added, new caches, and also, importantly, a new type of secrets - mini-caches, which will be issued as a reward for completing quests. 
- Completely updated encyclopedia system. 
- Possibility of viewing events, with the help - radio "Stalker". 
- Added THREE(3) new factions that will actively progress in the territory of the zone. 
- Now the GG will not storm the enemy bases alone, reinforcements will come to him in the process of passing the game. The number of soldiers who will help you will depend on your rank and attitude to a particular group. 
- The HUD has been changed, with the addition of new functions, such as, for example: the ability to find out the game time without going into the inventory or PDA, but directly in the game. 
- By collecting all the Kevlar plates for the Bartender, you can get a unique Strelka jumpsuit. 
- Fixed bugs in the tasks of Lukash and the Skull - now you can easily complete the task of Lukash to destroy the debtors, and not ruin relations with the "DUTY" group (At the same time, you do not need to shoot at the debtors themselves, because "Freedom" itself will be able to cope with them). 
- Now, for killing the main characters such as "Frayer" or "Poker" - will be added opportunity points, for which in the main menu you can buy super abilities (i.e. immortality, etc.). 
- At night, all NPCs, 
- [And much more]

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