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Big Zone - Reissue (OGSR-engine)  

Upload: 24 Jul 2022, 15:06
Created by: Zander_driver
Uploaded by: Aqxaro
Big Zone - Reissue (OGSR-engine)

About the modification:
After the first catastrophe, many years later, scientists from the West arrived in Ukraine to study the radiation background around and at the Chernobyl nuclear power plant itself. These scientists themselves were under the auspices of the CIA and other covert US forces. They offered a substantial amount to the treasury of Ukraine, and they let them into the territory of the Zone.


Reissue Features
A. Graphics
1. Locations taken from AA2. Installed my optimized retexture "SUMMER" based on textures from the mod "Equilibrium 2.0". At the same time, the textures were changed on all locations of the KB, and not just on the standard PYS.
2. The textures of "Chernobyl" were all edited by me personally to destroy the "LEGO" atmosphere. Texturing, aging, etc. etc. Also removed NAH pedestrian crossing on the "Beautiful".
3. Installed and configured SweetFX: v2.0 The setting is made in the file "bin\SweetFX\SweetFX_settings.txt"
4. Installed and configured shaders from the mod "Equilibrium 2.0"
5. Installed the weather from Solyanka.
6. Implemented my hood mod. All muzzles are made by me personally from improvised means + navigator (compass).
7. Personally, I made all the reticles (all open 16x - 1920x1080). And PC-A and in general from a real photo.
8. Changed many and made new icons of game items.
9. Changed flashlight (warm light). Flashlight and binoculars are installed in the pistol slot.
10. All graphics settings in user.ltx at MAX! (And so it should remain!). STALKER has long deserved to work on strong computers.
11. Grass rendering range 200m. instead of the standard 40m. (read above)
12. XR_3DA.exe file is patched 3Gb+.

B. Configs
1. More than 40 types of new armor have been added (almost all armor corresponds to models from the game). Reconfigured all standard (Riddik121) armor + fixed all night vision devices (3 generations).
2. 100% drop of armor from a corpse according to the model. (added script according to the scheme from Photographer)
3. 100% loss of parts of monsters.
4. Canceled weapon discharging during NPC death.
5. Loss of an adequate number of cartridges and other loot from the NPC (art can also be removed from stalkers, bandits and other groups (but not all).
6. Fixed all descriptions of items in the game (+ new descriptions for new items). Added their characteristics and abilities to the descriptions of weapons and armor (in the style of OP-2).
7. Removable flashlight and binoculars (placed in the pistol slot). The NVD of the suit works only when the flashlight is installed (you will understand from the description of the flashlight).
8. Reconfigured and graphically changed the entire UI (will only work on 16x resolutions!). Only _16.xml files were corrected, because modnamod did for himself, and I have 40 inches 1920x1080 pixels.
9. Generated names were given to unknown NPCs.
10. Game time flows three times faster than real time (one day in the game = 8 hours in real life).
11. Rewards and reputation changes for cyclic tasks have been changed and the time for their delivery to the customer has been increased to 7 days.
12. Changed the cost of weapons, armor, art and other items in the game.
13. Trade with stalkers has been changed (they sell the GG as they would have sold the HOPPER). This was done in order to be able to buy everything from the NPC in order to sell it to the HUNTERS and further destroy it from the game (taking care of the number of IDs).
14. Changed trade with SHAREHOLDERS. You can find ALL items on the shop windows at merchants with a logical probability of their appearance on sale (different merchants have different probabilities). Item names in Russian have been added to trade configs (for the convenience of personal trade adjustments). Now, Sidor is not a loshara, who stole his three packs of cartridges and a bandage from the homeless at a flea market, but a "merchant", like the rest of the traders... :)
15. The percentage of buying and selling is logical.
16. GG growth fixed, ie. camera height.
17. Money drops from the NPS from 0 to the maximum possible number of them.
18. Added several new barrels (9 pieces from OP-2) to replace the hated Bulldogs at the NPC.
19. Corrected all sights without optics (where you aim, you get there ... well, almost always 8), AK-74 - stubbornly did not give in).
20. An attempt to transfer all the barrels to the hands of "Clear Sky" failed due to laziness (but something was moved and changed, for example, KNIFE, SAIGA, PKM, PECHENEG, PM ...).
21. Some barrels still do not work: Needle (instead of launching a projectile, it emits a funny "puff" and blows smoke from the muzzle :))), Badger cannot aim (wet the goats from the hip), Gravigan only clicks with grips), AUG grenade grenade smacks through G. Let it all remain on my conscience!
22. Fixed and redone all grenades. Smoky tank does not blow up... + visuals and thin.
23. Changes have been made to actor.ltx. Play at Veteran level. 24.
25. On 4x3 monitors - my first (old) UI for this game will work! You can try it, I think it will amuse you... :)
26. My pack of dreams for Marked is built in. (+42 sleep)


Locations:
Cordon, Landfill, Agroprom Research Institute, Agroprom Dungeons, Dark Valley, Laboratory X18, Bar, Wild Territory, Amber, Laboratory X16, Army warehouses, Radar, Western Pripyat region, Chernobyl-1, Sarcophagus, Secret laboratory, Chernobyl-2, Bunker (X10), ATP, Cave, Forgotten Forest, Unexplored Land, Labyrinth, Limansk, Hospital, Generators, Warlab, Red Forest, Old Village, Swamps, Dead City, Zaton, Jupiter, Eastern Pripyat District, Pripyat-1 Overpass, Laboratory X8, Mysterious Laboratory, Waiting Room, Industrial Zone (old dump), Air Defense Station (old amber), Swamps (old swamps), Hidden Road, Dark Hollow, Grove (dark forest), Chervone Collective Farm drawbar, Chernobyl (beautiful), Chernobyl (main ), Chernobyl (market), Chernobyl (graveyard), Chernobyl (station), Digger Mine, Laboratory X14, Polygon.

Installation:
1. Unpack the archive into an EMPTY FOLDER
2. Play


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